Star Conflict OBT v.0.9.13 update 2
Sector conquest
Changed participation prerequisites
You need at least 3 ships in your combat slots to join a battle
Each ship has to meet the mode’s requirements
Pilot effectiveness now has more effect on the rewards
Fixed bugs with the mode’s instability
Star Conflict OBT v.0.9.13 update 1
Sector Conquest
Added more checks to the game mode to help improve it
Battle rewards
Pilots now receive synergy rewards in battles for influence
Weapon
KWP ‘Freeze Beam’
Reduced effect duration for targets leaving effect area from 3 to 1.5 seconds
Maximum slowdown reduced from 37.5% to 30%
Time to reach maximum slowdown increased from 5 to 7 seconds
Star Conflict OBT v.0.9.13
New Year changes
Dev team wishes the brave mercenaries a Happy New Year!
You’ll see new decorations, fun assignments and special achievements!
New Year customization
Added a special New Year colouring pattern
Added a New Year sticker
Added a New Year corporation logo
New Year weapons
These are only available during the New Year’s event
_ KWP “Icebolt” _
Installed on interceptors
Fires icicles
The icicle explodes upon collision with the target
_ KWP “Freeze Beam” _
Installed on fighters
Beam weapon
Slows the target
_ KWP “Snowstorm” _
Installed on frigates
Projectiles explode upon collision with the target
The damaged ship receives damage for some time after the explosion
Snowstorm projectiles restore shield and hull to allies
_ Missiles “Fireworks 2014” _
Missiles have a festive explosion effect
Fired in a volley of 3 missiles
Intended for fighters
New ships
New premium ships have been added to the game
Razor
Jericho tackler
Rank: 6
Cost: 2100 GS
The ship has 3 active and 4 modifier slots
Loki
Empire command ship
Rank: 12
Cost: 8500 GS
The ship has 4 active and 9 modifier slots
Mauler
Jericho long-range frigate
Rank: 13
Cost: 8900 GS
The ship has 4 active and 9 modifier slots
Sector Conquest
General
Sector conquest no longer uses up the “first battle of the day” bonus
Corporations with no logo are now shown with the default logo
You can now receive damage from “friendly fire” in “Sector conquest” mode
Improved Sector Conquest interface
Improved text
Added side of conflict bonuses
Added a tooltip for Sector Conquest phases
Improved jurisdiction change mechanic
You can’t change jurisdiction twice in a row
Minimum period between jurisdiction change is now 7 days
Improved reward mechanics
The fewer locations a corporation owns, the higher rewards its pilots receive
Changed sector conquest reward message mechanic
The messages are available for 24 hours since they’re sent
Unread messages are destroyed after 24 hours
PvP
Improved team composition rules
Added a new queue for level 4 and 5 ships
This queue is reserved for pilots waiting too long for a battle of their own level
Minimum team composition: 6 vs 6
Team distribution
Increased skill rating influence during pilot distribution
PvE
Tweaked difficulty in several PvE missions
Tweaked the time between enemy waves
Tweaked damage dealt by the enemies
Hangar
General changes
Improved license purchase window
Improved Hangar appearance
Added assignment completion progress to pilot profile
Assignments from all side of conflicts are displayed
Customization
“Customization” has been changed
Customization button is now available in all interface tabs
Improved display of pilot finances
Added an extended tooltip with the pilot’s financial information
You can access the tooltip by hovering your mouse over your sum of Galactic Standards
Improved mail mechanics
If there’s not enough space for items when you receive a mail message, you automatically receive a prompt to extend your storage.
Notifications about ship level increase now have information about new available ships
Combat interface
Ship role is now displayed on squad members
Improved “Final blow” window
The window is available on the tactical map if the pilot lost a ship at least once
You can now view “final blow” history in the current battle
The icon now tells you whether it’s possible to make a shot
Added incoming damage display
Damage is displayed to the left of the central combat interface element
Digit colour matches damage colour
You can toggle damage display in game options, in HUD section
Store/Warehouse
You no longer can sell more than 99 pcs. of the same item simultaneously
Reworked category items
When your boosters are depleted, you automatically receive a suggestion to refill them
WHen your extended license runs out, you are automatically prompted to buy a new one
Balance
Balanced a number of ships
Priest Bartle
Hull and shield strength increased by 10%
Ira Deus
Hull strength reduced by 16%
Crus A
Hull strength increased by 15%
Tormentor AE
Hull strength reduced by 14%
Inquisitor AE
Hull strength reduced by 13%
Hull and shield strength changes within 5% for a number of ships
Reduced synergy requirements for elite level for all ships of ranks 7-14
Sound
Tuned sounds for 5.1 and 7.1 systems
Improved various sound effects
Bug fixes
Fixed missing sounds for several interface elements
Fixed headers in battle debriefing
Fixed wrong pilot status display during “Beacon Hunt” rounds
Fixed wrong tactical map orientation in “Lava Spines”
Fixed wrong ship positions in docks
Fixed bugs on several maps
Fixed identical icons for “Gotcha!” and “Slayer of Immortals”
Fixed a bug with incorrect list scrolling
Fixed physics bugs on the Pirate Base PvE battleground
Fixed a bug with precise durability bar
Fixed bugs in contract conditions
Fixed a rare bug in phase changes in Sector Conquest
Fixed a bug with the “Leave ship” button still being available in battle debriefing
Fixed bugs with prediction marked display
Fixed a bug with several modules not being displayed on the ship
Fixed a bug with incorrect scroll behaviour in various windows
Fixed a bug with wrong modernisation level display
Fixed a rare bug that removed all of the player’s artifacts
All the lost artifacts will be returned
Fixed a weapon tooltip bug
[Update discussion](< base_url >/index.php?/topic/22073-star-conflict-obt-v0913-discussion/)