Star Conflict OBT v.0.9.13 Discussion

What are you guys going to do with those that abused a Buy on sale - > Sell for higher price in the beginning :)?

What are you guys going to do with those that abused a Buy on sale - > Sell for higher price in the beginning :)?

we’ll see a bit later. For now - it is fixed.

Nerf the Ion Emitter !

No, its fine

Still waiting for a “MATCHMAKER FIX” announcement, that would be great, and useful, and well, worth the time. Maybe in 2015?

Pilots! The time has come! Only today, only for 24 hours!

  • We offer you a huge 65% discount on ALL regular ships!

  • Moreover, you will get a 60% discount on ALL premium ships!

Wanted this new frigate or an interceptor for far too long? This is your chance to get both of them! Get all new cool ships for fights in 2014!

Wishing you a Happy New Year,

Star Conflict Team.

Happy%20New%20Year%20(en).jpg

Thanks. Happy New Year.

I wish I had known that earlier and could have saved credits at buying some ships the past couple days…

 

Nerf the Ion Emitter !

nope. just increase your thermal resistance on hull and shield.

we’ll see a bit later. For now - it is fixed.

Good job on fixing it so fast though

And Thank you Again

Nerf the Ion Emitter !

Which aspect?  It’s kind of OP against frigates but it’s “balanced” against fighters and interceptors.  It’s not OP, it can be brutal and make singularity look pathetic.

 

Thanks. Happy New Year.

I wish I had known that earlier and could have saved credits at buying some ships the past couple days…

 

nope. just increase your thermal resistance on hull and shield.

Haven’t you noticed the extremely regular weekend sales on T4/T5 ships and modules?  For the time being, avoid buying T4 or T5 unless it’s on sale.

 

But I got a Mauler.  I like OP ships.

:Dwop

I noticed the sales but didn’t expect to have a sale on ships again so soon. I got a couple T3 ships when they were on sale a couple weeks ago. At some point I don’t want to wait for ever for a sale that may or may not happen.

Pilots! The time has come! Only today, only for 24 hours!

  • We offer you a huge 65% discount on ALL regular ships!

  • Moreover, you will get a 60% discount on ALL premium ships!

Wanted this new frigate or an interceptor for far too long? This is your chance to get both of them! Get all new cool ships for fights in 2014!

Wishing you a Happy New Year,

Star Conflict Team.

Happy%20New%20Year%20(en).jpg

 

THANKS !!! Bought a Prometheus Fire(first T4 ship) for future use :smiley:

Nerf the Ion Emitter !

As a hardcore Ion Emitter user I will say both yes and no- No because when you are against someone with good resistance against thermal it will take some time, yes because if you combine it with Overdrive and no protection against thermal- it melts like thermite.

Eh, I got drunk and missed the 60% sale. Hope there will be 50% off at some point in the future. I am not picky for the extra 10% savings.

Happy new year everyone !

About the ion emiter being more brutal than bubbleguns, i highly doubt that, ion needs constant contact to make its magic while blueballs melt everything in its path. The only thing is: Blueballs are good for low lagged people and deal massive dammage. Ion emmiter is for lagger people, makes good dammage, but as rakza complained, i guess he was not flying a guard, cause if it was he would prob know that multiple sources of dammage (with diferent elements) is what kills the guard. Inties are practically impossible to make huge hits, unless  the int pilot is standing still in the air (space) , and fighters, well, being hit by  that while flying fighters i havent find that to be a problem so far, just dont stay out in the open.

About the ion emiter being more brutal than bubbleguns, i highly doubt that, ion needs constant contact to make its magic while blueballs melt everything in its path. The only thing is: Blueballs are good for low lagged people and deal massive dammage. Ion emmiter is for lagger people, makes good dammage, but as rakza complained, i guess he was not flying a guard, cause if it was he would prob know that multiple sources of dammage (with diferent elements) is what kills the guard. Inties are practically impossible to make huge hits, unless  the int pilot is standing still in the air (space) , and fighters, well, being hit by  that while flying fighters i havent find that to be a problem so far, just dont stay out in the open.

Try the shipyard raid PvE with ion emitters and with bubble guns, and not on a gunship.  Get a squad so you can do more of the damage yourself without double teaming targets, otherwise go down and hit those turrets first.  The turrets don’t move so it’ll make it easiest to really compare.  The ion emitter will deal more damage and faster than a bubble gun.  Today I took down a full strength slow xxxx Jericho guard in probably four seconds solo in a desert eagle.  A bubble gun wouldn’t have done that.

 

Lasers are the frigate killers, bubble guns are the inty killers.

About the ion emiter being more brutal than bubbleguns, i highly doubt that, ion needs constant contact to make its magic while blueballs melt everything in its path. The only thing is: Blueballs are good for low lagged people and deal massive dammage. Ion emmiter is for lagger people, makes good dammage[…]

 

Lasers are the frigate killers, bubble guns are the inty killers.

 

It seems entirely counter-intuitive that ions are hitscan weapons but somehow better suited for attacking slow targets, while beachballs can hit intys in spite of their dismal projectile speed. Furthermore, when I’m pursuing an inty in my tackler, I can take some time to line up my shot while my singularities cool down a bit. My singularities tend to heat up when I’m melting frigates.

 

 

 

Try the shipyard raid PvE with ion emitters and with bubble guns, and not on a gunship.  Get a squad so you can do more of the damage yourself without double teaming targets, otherwise go down and hit those turrets first.  The turrets don’t move so it’ll make it easiest to really compare.  The ion emitter will deal more damage and faster than a bubble gun.  Today I took down a full strength slow xxxx Jericho guard in probably four seconds solo in a desert eagle.  A bubble gun wouldn’t have done that.

 

I have a feeling it’s due to the singularities’ heating and cooling rate. Maybe I should try it out with my Parallax, since it has a cooling rate bonus. The DPS stat for ions is still higher than that for singularities though.

About the ion emiter being more brutal than bubbleguns, i highly doubt that,

Under the right conditions, Ions ARE more powerful than Bubbles. However, considering how T5 ships (and even most T4) are fitter/geared, Thermal damage becomes trivial (at least for every non-Ceptor ship). Bubbles become death weapons because the projectile speed boost is just insane. Gauss/AssRails become trivial guns even more early on. I’d assume Gauss guns would still be very much used in the top Tiers if more ship roles other than Gunship & Engineer were used…

 

 

I have a feeling it’s due to the singularities’ heating and cooling rate. Maybe I should try it out with my Parallax, since it has a cooling rate bonus. The DPS stat for ions is still higher than that for singularities though.

No. The AoE on the Bubbles is just ridiculous in PvE. Not to mention they still go through objects. Just play hide and seek with the NPCs and blow them up through the structures.

No. The AoE on the Bubbles is just ridiculous in PvE. Not to mention they still go through objects. Just play hide and seek with the NPCs and blow them up through the structures.

 

*facepalm* To think I forgot about the AoE of the bubblegun… 

Nerf the Ion Emitter !

 

No, buff the railgun and the gauss!

No, buff the railgun and the gauss!

This I can agree with. The AssRails need some boost to make them more appealing and not just a T1 weapon and the Gauss… Well, the Gauss is already an excellent anti-Ceptor weapon and a good Frigate harassment weapon.

but as rakza complained, i guess he was not flying a guard, cause if it was he would prob know that multiple sources of dammage

 

In fact, It was in my guard (not to much problem against that) and in other frigates, I was testing some build on my Engineer that works more than correctly in T3, and a little bit less in T4.

And I just saw that my message had a missing part… (I will punish my Keyboard later) and the only part sent is not really usable xD

 

Let me explain :

 

In T3 the Ion Emitter is a dangerous weapon, as it should be against frigate.

 

But in T4-T5 the amount of Implants / Ships Bonus / CPU Slots / Ion Emitter effect Combo is too high.

Resistance is just futile, litterally, Thermal Resistance is just futile against Ion Emitter.

 

 


 

 

  1. You can Have more Resistance in T3 than in T5 (All the Defensive Bonus '+10 to all resistance" disappears and let place to “+27 to EM resistance” or “+33 to Kinetic resistance”)

And this is disappointing. They lost a useful technology or what?

 

  1. Suddently, all the Jericho Guards win “Offensive Bonus” (Weapons cooling rate +50% and missile reloading time reduced by 20%) and the Federation’s Guards earn “Defensive Bonus” (+27 to Em resistance)

Why? Jericho Guards are still “Slow moving Bunker” (Thanks Oryngton :D) and Federation Guards are still the “Assaulter” so why in the last Tiers everything change?

 

  1. I started my works on T5 Guards few day ago and I found something funny about the Survavibility.

In a Devblog, a long time ago, Devs Stated that balanced Hull/Shield Quantity was better than Full Quantity or Full Resistance.

So why Quantity become better  than Resistance with at least 0 in all resistance? 

Survavibility is a cake, and the cake is a lie.

 

  1. The “Phase Shield” (and Microwarp Drive / Diffusion Shield / Chameleon / Metastable shield generator)  is a module that isn’t “Weapon level Dependent” and that not evolve compare to all other offensive modules.

Hahem, but during this time Buffing Dammages Implants / Weapons dammages / Ships bonus are still evolving to deals MOAR DAMMAGES.

Quantity is one thing, but it’s not enough to compense the dammages increase in high Tiers.

 

  1. Hull tanking vs Shield Tanking : Do I really need to explain this one more time? 

 

Adaptive “SHIELD” So why the heck are they affecting hull resistance too?

All the R14 Implants : Why do I have the strange feeling that this implants are dedicated to Empire? 

Galvanized Armor : Wouhou ! Little malus for so many bonus ! YEAH

Natural Higher Hull resistance than Shield Resistance.

Nanocomposite Coating better than the Multiphase Shield adapter (7 pts but it still better) (experimental T3)

Aegis = 25.7 pts for shield vs Coating Polarizer = 28.6 pts for hull (experimental T3)

Gigas II vs SR Mark 3 (And the Gigas II was buff in last patch)

And that’s why most of the Empire Ships are actually overpowered compare to Same roles but in other factions

But wait ! 

I.N.S.A.N.E DAMMAGE BUFF are gifted with the Hull Tanking

 

And don’t say that shield have a Natural Regeneration because it change nothing.

All the ships have nearly the same shield regeneration

 

Rank 1 ships have 84 Shield pts / Sec —> Fighter T5 108 pts/sec I Inty T5 94 pts/sec I Frigate T5 104 pts/sec

And of course, no difference between faction that main shield tanking and the other faction.

 

And if you don’t understand why i’m speaking about shield regeneration, it’s to reduce the Hit and Run speed that Empire ships can do.

I’m sure that Devs know what I’m talking About.

 

  1. Bonus : Compare the Wakizashi AE and the Storm Viking :smiley: and Find all the wrong things. (works for a lot of imperial ship compare to other faction’s ship)

I agree, I believe all Jericho ships should have at least 50-100% more shield regen to make up for the lower resistances vs hull and their race being primarily shield focused.

 

Every faction gets a different bonus:  Empire ships get main weapon dmg% bonus and are hull ships taking advantage of higher base resists.  Federation ships get more engine slots and are the fastest ships in their tier.  Jericho gets…nothing?