The Alligator MkIII have been renamed into “Valor” xD
They need to change the ship tree, not the names of the ships.
The Alligator MkIII have been renamed into “Valor” xD
They need to change the ship tree, not the names of the ships.
The Alligator MkIII have been renamed into “Valor” xD
omg, i love that.
Picture because I forgot earlier X3
Styx is not over powered at all!~

Picture because I forgot earlier X3
Styx is not over powered at all!~
Gigas II > what you’ve got there.
Remove one armor slot and you’ll still probably out tank most guards.
Picture because I forgot earlier X3
Styx is not over powered at all!~
Not at all. It’s just a ship that can kill anything else easily enough. No need to nerf an op’d ship. At all.
Remove one armor slot and you’ll still probably out tank most guards.
Remove Shield for another Cap/CPU, maybe…
Gigas II > what you’ve got there.
Actually I’m using SR Mark 3 for the rank 9 implant.~
Actually I’m using SR Mark 3 for the rank 9 implant.~
If you fly a lot of empire and fed ships, gigas II is better. For Jericho ships SR 2 is better. The benefit won’t show up in “stats” but if you’re getting double teamed it helps a lot.
If you fly a lot of empire and fed ships, gigas II is better. For Jericho ships SR 2 is better. The benefit won’t show up in “stats” but if you’re getting double teamed it helps a lot.
I see your point… I think I’ll switch to that.~
The problem with me and Gigas II is that nobody bothers to lock on to my Styx; they just shoot at me with lasers. And my Kris AE has a lightweight hull so Gigas II would be wasted on it.
For a while I was sticking with the Jericho implant, partly for the collision damage more than the shield buff. The R9 implant is the only implant where you should pick the implant of the faction you’re flying.
Eh, the fed one is inferior to the other 2 imho
Added incoming damage display
Damage is displayed to the left of the central combat interface element
Digit colour matches damage colour
You can toggle damage display in game options, in HUD section
We’re still waiting…
Also, it seems the patch notes were updated without it kicking into new content.
Sector conquest
Changed participation prerequisites
You need at least 3 ships in your combat slots to join a battle
Each ship has to meet the mode’s requirements
Pilot effectiveness now has more effect on the rewards
Fixed bugs with the mode’s instability
For a while I was sticking with the Jericho implant, partly for the collision damage more than the shield buff. The R9 implant is the only implant where you should pick the implant of the faction you’re flying.
I fly ships of all three factions. :facepalm:
Please use the Bug Report section for reporting issues.
Please use the Bug Report section for reporting issues.
Come now, something that obvious has surely been noted by them, no? It was either forgotten or ignored, by now.
Kinda like how christmas is being extended to halfway through the month.
Come now, something that obvious has surely been noted by them, no? It was either forgotten or ignored, by now.
Kinda like how christmas is being extended to halfway through the month.
You have no idea how long Russians do keep cristmas trees in their apartments :))))
You have no idea how long Russians do keep cristmas trees in their apartments :))))
No Idea at all (
My lights are unplugged, but the tree’s still up. Also, the wreath from last year never came down.
You have no idea how long Russians do keep cristmas trees in their apartments :))))
I… all Winter?