Most guard pilots are also rather poor players
More gears dependent, more positionning dependent, more Teamplay dependent. Can’t Dogfight, Can’t Rush, Can’t dodge (especially the Jericho’s Guard)
All it gameplay is based on “ONE” button.
If you fail only 5 secondes with this button, you’re dead. Happen a lot if you’re not able to discern what type of dammages that is dealing most of the dammages (Command Ingame required to see the incoming dammages)
ECM Energy drain can block your try to switch phase shield.
ECM Stasis / Recon’s Spy drone break your Healing mechanics (Liquid metal injector/Emergency shield boost) / and for the stasis : the phase shield too
Gunship can just burst you to hell (even with the phase shield correctly switched)
Tackler transform you into an HUGE target and Negate your resistances (already Lowered cause of QQ)
Every single fighter is able to outrange you with Ion emitter / Stay away from your Firing angle.
Every single interceptor is able to stay in your blindspot(S) especially if you use Coil Mortar aka “I can’t shot behind me with Free aim”
Slow barrel on 2/4 weapons, Only 3/4 weapons really usable actually ( forgot the beam cannon, just forgot it).
Have to absolutly put a Vernier Engine to compense the lack of rotation speed due to the amount of Inty / Fighters actually ingame.
The Ion Emitter just destroyed the “Thermal” mode on the phase shield.
You have to know every other ships to understand how to fly a guard.
You have to adjust your fitting after every single Patch. 3 Months, For 3 Months I had to change my fitting/Implants every Patch, not Only cause of Guard’s modification but also cause of other ships tweak.
You have to compete against more mobile, more heavily Powered and funnier ships that can have better Resistance than you (HELLO EMPIRE SHIPS).
A Mk1 fitted Guard will tank nothing even if it piloted by a good player. A Mk4 fitted Guard will tank nothing if it piloted by a Bad played.
But a Mk4 fitted Guard and piloted by a good player will just be a monstruous opposant in a game.
It’s one of the most Elitist Ship in the game, you don’t only need to know your ship, you have to know all the other types of ships you will have to encounter. You have to keep an eye on your allies and ennemies at the same time, always be at the Optimal positionning. You have to predict the ennemy’s movement to be able/try to counter/block it and Die to give time for your team. (Seriously? who love dying for his team when you know they will keep dogfighting in a random place?).
T1 : they have the worst Weapon/Missile Combo in the Game, and not a single Shield slot ! For a Jericho Guard, No shield slot / Beam Cannon & Cruise Missile / Only the Mass Propulsion Inhibitor.
T2 : Youhou ! Shield Slots and Capacitor or CPU (or Engine for Fed’s one), All the weapons (without the most important Ammunition for Guards) / Cruise Missile (Yep, once again) / Pulsar (YEAHHHHHHH, ho wait) → Start Enjoying the Ion Emitter / Shrapnel cannon.
T3 : Enjoy your Templar S Mortar
then feel the Pain. Unlock all the modules and don’t know how to use them ! Face full purple ships with your little Guard !
Clearly not Friendly for newcomers, Grinding for T2-T3 is a requirement at the start of T1 and it’s 'Keep all your vouchers and money to upgrade your Ship’s modules when you will open the gate of hell (aka T2 for Guard).
You should try to understand how fly a guard Before Trashtalking about skills.
How many guard are able to reach a devent amount of survability?
How many guard are able to survive a whole game compare to Interceptor/fighters?
How many players are able to reach the top of the scoreboard while flying only guards? Not a lot.
- I strongly belive that every class should be killable by any other class 1v1.
Apply this to the Empire Gunship first / This is not a 1v1 game / Taking down a guard is do-able in 1v1, just depending how much time you want to spend on it
1b. Conclusively the RSP-Mechanics should be “soft”, that means that some classes have it easier vs. an other, some have it harder.
Focus Fire / Debuff and Outsmart Guard’s module seems to be hard. Especially with the amount of counter listed in my post
- So If you think, that a Guard should be immune to a Inty, your just WRONG !
They are not, and they aren’t since a long time or Maybe ppl just start to be pissed-off by the amount of Inty ingame.
In fact IWIN-OP-Guards still exist in T5 if you have a 1v1
So what? 1 v 1 is not representative of the game, and As far as I can read People are talking about T3 frigates, not T5.
And an IWIN-Guard in 1v1 is pretty normal, especially if the guard’s pilot have a good timing on his regen modules / Debuff
it can use all 3 Dmg-Types (Desintegrator, Torpedo, Coils).
Outsmarting the Phase shield. Normal thing.