Star Conflict OBT v.0.9.12 Discussion

No. For now it is only in Sector Conquest.

 

We are aware that a few classes still need a bit tweaking. Feel free to leave constructive suggestions on them.

Sure. Buff the Guards in lower Tiers, nerf the Styx’s hp.

 

But, considering there is zero chance of individual tweaking ever occurring, there’s no point to saying anything, is there?

Coming to think about it T3 guards and below have been hit hard by the surv nerf. No wonder i felt like a god when attacking them.

Most guard pilots are also rather poor players

Most guard pilots are also rather poor players

 

Oh please, dont come with that argument, everybody knows that when a ship is broken the first thing a poor player does is to stop playing with it, so that wouldnt explain why there are still ppl using them (rarely, but some use) on T2, T3.

 

Some guards are still very dangerous, yesterday i took out 3 ceptors in 30 seconds with an anaconda m. While carrying an emp bomb

 

Sure, and i got 3 ceptors down one after the other using my poor skills and a command ship. Why here you dont use the argument that the int players were Aces? Seems to me like double standards.

 

 

Coming to think about it T3 guards and below have been hit hard by the surv nerf. No wonder i felt like a god when attacking them.

 

Just look at their survivability when compared to other frigates. Guards have a slight bigger in some cases, and in some the guards is even behind other frigates (like the all mighty styx vs Crus S)

Coming to think about it T3 guards and below have been hit hard by the surv nerf. No wonder i felt like a god when attacking them.

 

Taking a Crus S hull with 3 shots on a Sharpnel Eagle-B lol, poor whales.

Oh, a revival of the old Guard-Discussion: 

 

  1. I strongly belive that every class should be killable by any other class 1v1.

1b. Conclusively the RSP-Mechanics should be “soft”, that means that some classes have it easier vs. an other, some have it harder.

 

  1. So If you think, that a Guard should be immune to a Inty, your just WRONG !

 

In fact IWIN-OP-Guards still exist in T5 if you have a 1v1 (had to experience that myself a few days ago). They just went from unkillable to barely killable… the only ship I was able to smack that ship was my Empire LRF btw. since it can use all 3 Dmg-Types (Desintegrator, Torpedo, Coils). 

Its kinda funny. 

 

I wanted to synergize my T1/2 ships. But then It still made me wait 3-4 minutes to get a match. Does it have something to do with my stats or something? There were more then enough players in the game. 2000+ to be exact. 

The MM seems to try to favor local servers, so there’s a guaranteed wait to look for more local players.  Also, your stats are kind of high for T1.

 

Most guard pilots are also rather poor players

Most pilots are rather poor players, it’s just harder for a poor player to survive in a guard.

Oh, a revival of the old Guard-Discussion: 

 

  1. I strongly belive that every class should be killable by any other class 1v1.

1b. Conclusively the RSP-Mechanics should be “soft”, that means that some classes have it easier vs. an other, some have it harder.

 

  1. So If you think, that a Guard should be immune to a Inty, your just WRONG !

 

In fact IWIN-OP-Guards still exist in T5 if you have a 1v1 (had to experience that myself a few days ago). They just went from unkillable to barely killable… the only ship I was able to smack that ship was my Empire LRF btw. since it can use all 3 Dmg-Types (Desintegrator, Torpedo, Coils). 

 

Im not talking about T5 or T4, again, i repeat, by nerfing guards as general they simply crushed the guards from T1 to T3, while they should ONLY have nerfed the ones in T5 and T4 if in T4 they are a problem. I couldnt care less about T5 guards since the minority of players play T5 and im one of those who doesnt play guards in t4 or in t5. But the fact remains, that while it fixed a little the problem on end tiers they destroyed the role of a guard. Now, it is simply a frigate with missile shield (the only thing kinda good about guards) since pulsar’s range at MK1 modules (what most starters end up playing with) is 800m, and any int with any weapon has a longer range than this. And im speaking that and im not even the one flying those guards on those tiers, im one of the ppl that sees a guard as a free frag in T1-T3.

 

 

So please, as i stated on my previous post. IM talking about T1-T3, not your rare and unbalanced 1x1 T5 battles.

 

When you guys were complaining about the guards in T4 and T5, and showed evidence, i agreed with you, but now we have ppl comenting here that they are finding guards nowadays very squishi and still some elitists that fly T5 comes saying they are too powerfull? Have you fought a guard recently on lower tiers? A command ship can tank better than a guard. A Tackler can survive better than a guard. A gunship is harder to crack than a guard. Inties are harder to kill than a guard. Engeneers are harder to kill than a guard. The only thing easyer to kill than a guard is a LFR, and you have the problem to get close to them and they hit twice as much as a guard.

Most guard pilots are also rather poor players

 

More gears dependent, more positionning dependent, more Teamplay dependent. Can’t Dogfight, Can’t Rush, Can’t dodge (especially the Jericho’s Guard)

All it gameplay is based on “ONE” button.

If you fail only 5 secondes with this button, you’re dead. Happen a lot if you’re not able to discern what type of dammages that is dealing most of the dammages (Command Ingame required to see the incoming dammages)

 

ECM Energy drain can block your try to switch phase shield.

ECM Stasis / Recon’s Spy drone break your Healing mechanics (Liquid metal injector/Emergency shield boost) / and for the stasis : the phase shield too

Gunship can just burst you to hell (even with the phase shield correctly switched)

Tackler transform you into an HUGE target and Negate your resistances (already Lowered cause of QQ)

Every single fighter is able to outrange you with Ion emitter / Stay away from your Firing angle.

Every single interceptor is able to stay in your blindspot(S) especially if you use Coil Mortar aka “I can’t shot behind me with Free aim”

Slow barrel on 2/4 weapons, Only 3/4 weapons really usable actually ( forgot the beam cannon, just forgot it).

Have to absolutly put a Vernier Engine to compense the lack of rotation speed due to the amount of Inty / Fighters actually ingame.

The Ion Emitter just destroyed the “Thermal” mode on the phase shield.

 

You  have to know every other ships to understand how to fly a guard.

You have to adjust your fitting after every single Patch. 3 Months, For 3 Months I had to change my fitting/Implants every Patch, not Only cause of Guard’s modification but also cause of other ships tweak.

You have to compete against more mobile, more heavily Powered and funnier ships that can have better Resistance than you (HELLO EMPIRE SHIPS).

 

A Mk1 fitted Guard will tank nothing even if it piloted by a good player. A Mk4 fitted Guard will tank nothing if it piloted by a Bad played.

 

But a Mk4 fitted Guard and piloted by a good player will just be a monstruous opposant in a game.

 

It’s one of the most Elitist Ship in the game, you don’t only need to know your ship, you have to know all the other types of ships you will have to encounter. You have to keep an eye on your allies and ennemies at the same time, always be at the Optimal positionning. You have to predict the ennemy’s movement to be able/try to counter/block it and Die to give time for your team. (Seriously? who love dying for his team when you know they will keep dogfighting in a random place?).

 

 

T1 : they have the worst Weapon/Missile Combo in the Game, and not a single Shield slot ! For a Jericho Guard, No shield slot / Beam Cannon & Cruise Missile / Only the Mass Propulsion Inhibitor. 

T2 : Youhou ! Shield Slots and Capacitor or CPU (or Engine for Fed’s one), All the weapons (without the most important Ammunition for Guards) / Cruise Missile (Yep, once again) / Pulsar (YEAHHHHHHH, ho wait) → Start Enjoying the Ion Emitter / Shrapnel cannon.

T3 : Enjoy your Templar S Mortar :smiley: then feel the Pain. Unlock all the modules and don’t know how to use them ! Face full purple ships with your little Guard !

 

Clearly not Friendly for newcomers, Grinding for T2-T3 is a requirement at the start of T1 and it’s 'Keep all your vouchers and money to upgrade your Ship’s modules when you will open the gate of hell (aka T2 for Guard).

 

You should try to understand how fly a guard Before Trashtalking about skills.

 

How many guard are able to reach a devent amount of survability?

How many guard are able to survive a whole game compare to Interceptor/fighters?

How many players are able to reach the top of the scoreboard while flying only guards? Not a lot.

 

 

 

  1. I strongly belive that every class should be killable by any other class 1v1.

Apply this to the Empire Gunship first / This is not a 1v1 game / Taking down a guard is do-able in 1v1, just depending how much time you want to spend on it

 

 

1b. Conclusively the RSP-Mechanics should be “soft”, that means that some classes have it easier vs. an other, some have it harder.

Focus Fire / Debuff and Outsmart Guard’s module seems to be hard. Especially with the amount of counter listed in my post

 

 

  1. So If you think, that a Guard should be immune to a Inty, your just WRONG !

They are not, and they aren’t since a long time or Maybe ppl just start to be pissed-off by the amount of Inty ingame.

 

 

In fact IWIN-OP-Guards still exist in T5 if you have a 1v1

So what? 1 v 1 is not representative of the game, and As far as I can read People are talking about T3 frigates, not T5. 

And an IWIN-Guard in 1v1 is pretty normal, especially if the guard’s pilot have a good timing on his regen modules / Debuff

 

 

 

it can use all 3 Dmg-Types (Desintegrator, Torpedo, Coils). 

Outsmarting the Phase shield. Normal thing.

More gears dependent, more positionning dependent, more Teamplay dependent. Can’t Dogfight, Can’t Rush, Can’t dodge (especially the Jericho’s Guard)

All it gameplay is based on “ONE” button.

If you fail only 5 secondes with this button, you’re dead. Happen a lot if you’re not able to discern what type of dammages that is dealing most of the dammages (Command Ingame required to see the incoming dammages)

 

You basically covered everything about the guard issue. When i used to play as guard, when i started (obviously i was newbie) but since then i dont record ANY moment a guard stood tall in the scoreboard besides one or two matches in which i was the cap and i survived, we won, and because my teammates were bad players noone passed the 750 points + some frags i got in that match.

 

But i NEVER saw a guard getting 3500 points on a match, neither saw a guard being the one that most killed on such match and recently, it is pratically impossible to get a fear me medal with it. But, with the other ships i fly that isnt unusual. And most of the times the one in top in both kills and scoreboard is what? Interceptors… So this game ceased to be (AGAIN, im talking about lower tiers) Frigball conflict to become a mosquito pawnage conflict.

Again, those who really CAN use a guard are unstoppable without team fire. Otherwise they are cannon fodder

I recall my Neuron Zealot doing truckloads of damage during the 0.8 era. Increased pulsar range + old AMS + assault rails + minefields and missiles = lots of damage dealt, lots of kills and damage assists. Died a couple of times, but it wasn’t hard to make it to the top three on the scoreboard.

Coils + pulsar plus torpedo plus the gold standard of POSITIONING makes anaconda m a beast