Star Conflict OBT v.0.9.12 Discussion

In T2, beachballs aren’t that viable yet. I’m guessing T3 is where beachballs start becoming powerful enough to compete with assault rails. Likewise for ions: range increment in T3 is much simpler as compared to T2. 

 

The old rail meta’s pretty much gone, for better or worse.

 

Thats true. 

On the other hand: if you take the last Tournament (T3, T4)  as a mirror of “the stuff that is most effective atm.”, you noticed that neither Tacklers nor Assault/Gauss weapons were used… at least not in the winning teams. 

(Only exception was iBalrogs Buffer Lance S with Gauss)  

Thats true. 

On the other hand: if you take the last Tournament (T3, T4)  as a mirror of “the stuff that is most effective atm.”, you noticed that neither Tacklers nor Assault/Gauss weapons were used… at least not in the winning teams. 

(Only exception was iBalrogs Buffer Lance S with Gauss)  

 

Is there any link to watch the t4 tournament games?

Thats true. 

On the other hand: if you take the last Tournament (T3, T4)  as a mirror of “the stuff that is most effective atm.”, you noticed that neither Tacklers nor Assault/Gauss weapons were used… at least not in the winning teams. 

(Only exception was iBalrogs Buffer Lance S with Gauss)  

 

I’m curious: what happened to the elite pilots who can snipe intys using gauss?

I take you haven’t witnessed astraal hunting poor interceptors with gauss

The main problem is that some ships have been punished when Players started to exploit the Frigballs.

 

Some ships were clearly not a part of this but I don’t know why, have been pushed in the same box than other ships. 

 

To explain a little more : The Reaper Paid for the Crusader S / Anaconda-M abuse.

The simple fact that it have more Base hull than base shield for a Guard and a lot less resistances than other ships said a lot. 

 

This ship really need to have it third shield slot and be move to rank 9.

This ship used to fit in the old guard Meta but all the changed that have been done break this “meta”.

 

But not anymore

Reaper is a R7 ship from matchmaking perspective, it doesn’t really compete with AnacondaM or with a CruisS

I’m curious: what happened to the elite pilots who can snipe intys using gauss?

 

They destroyed the Guass with nerfs so no one uses it anymore

I take you haven’t witnessed astraal hunting poor interceptors with gauss

I take those are public games

Well, i think that, again, the one to blame for the no-use of projectile weapons is bad lag compensation, astronomical speeds and distances. Try to hit with any projectile weapon on a mosquito from hell flying in circles. It is simply impossible to hit with it, unless you are a supernatural being. So, the solution for that is either missiles, or AOE thing like torpedo LFR. Why would anyone use a weapon that does more dammage (because noone fits against it) if you miss 80% of the shots?

 

And about some guards someone was talking about. All guards are rubish (i play only up to T3) they die so fast they dont even have time to switch resistances. If he is on kinectic, comes a bubble from an int hitting for 12k kills half its shield, and usually theres another bubble right after the first that hits for another 12k and there goes the shield, not even time to cycle those shields they have. If they are on EM to prevent bubble guns, they are raped by thermal, 1 or 2 snipes and there goes the shield. Or 1 or 2 torps. And when you are on thermal, you get raped in 2 seconds either by coils or bubbleguns.

 

And about range, skilled interceptors with very low latency are basically indestructible, it takes half a team of average player to kill 1. And an average player on a interceptor only dies due to missile spam or torpedoes, because even snipers have a gigantic trouble trying to land a hit on them.

 

1vs1 int kills em all, even guards this times, just wait for the pulsar to wear off and the guard is an easy prey for prox mine + EM weapon.

I take those are public games

 

Yes

 

And about some guards someone was talking about. All guards are rubish (i play only up to T3) they die so fast they dont even have time to switch resistances. If he is on kinectic, comes a bubble from an int hitting for 12k kills half its shield, and usually theres another bubble right after the first that hits for another 12k and there goes the shield, not even time to cycle those shields they have. If they are on EM to prevent bubble guns, they are raped by thermal, 1 or 2 snipes and there goes the shield. Or 1 or 2 torps. And when you are on thermal, you get raped in 2 seconds either by coils or bubbleguns.

 

 

I dont want to sound rude, but this sounds more to me, like if you were in a bad position. 

Positioning is mandatory now for all frigates (thanks god). 

Well, i think that, again, the one to blame for the no-use of projectile weapons is bad lag compensation, astronomical speeds and distances. Try to hit with any projectile weapon on a mosquito from hell flying in circles. It is simply impossible to hit with it, unless you are a supernatural being. So, the solution for that is either missiles, or AOE thing like torpedo LFR. Why would anyone use a weapon that does more dammage (because noone fits against it) if you miss 80% of the shots?

Coil mortar at least has a detonation detection.  It’s probably the best kinetic weapon at the moment.  Tonight I was dodging assault rails at range in a Styx.  Singularity requires a playstyle where you’re close enough so that frigates can’t dodge.  Lasers can’t be dodged, and gauss is weak.  The devs have finally weakened other weapons enough to the point of lasers being dominant on fighters and interceptors.  I am up for grabs about plasma gun though.

 

And about some guards someone was talking about. All guards are rubish (i play only up to T3) they die so fast they dont even have time to switch resistances. If he is on kinectic, comes a bubble from an int hitting for 12k kills half its shield, and usually theres another bubble right after the first that hits for another 12k and there goes the shield, not even time to cycle those shields they have. If they are on EM to prevent bubble guns, they are raped by thermal, 1 or 2 snipes and there goes the shield. Or 1 or 2 torps. And when you are on thermal, you get raped in 2 seconds either by coils or bubbleguns.

Guards are rubbish until a Crus S, and since the guard nerf I haven’t really played it.  The biggest problem with the phase shield is you must often press it multiple times to reach the desired resist and if you don’t have the energy available you die.  At least the default is thermal, which is the most common damage.

 

And about range, skilled interceptors with very low latency are basically indestructible, it takes half a team of average player to kill 1. And an average player on a interceptor only dies due to missile spam or torpedoes, because even snipers have a gigantic trouble trying to land a hit on them.

I’ve come to like frigates a little, but I do still make sure to carry at least one interceptor.  An interceptor must dodge fire, not absorb fire.  A frigate must tank an interceptor.  It’s as simple as that.  Too many battles end up as a 1v1, especially since teams are smaller recently.

 

1vs1 int kills em all, even guards this times, just wait for the pulsar to wear off and the guard is an easy prey for prox mine + EM weapon.

It depends on the guard.  In a 1v1 the guard/engineer does have the advantage, but he won’t be ready for the next fight.  The interceptor can get away from death, heal quickly, and you wait to heal knowing that you only survived due to your tank.  If he has an engineer with active heals, you might die since he could stay confident due to heals.  The worst is when it’s a recon attacking you and he warps away before dieing because he knows he can’t do it.  I do the same when I’m in a recon.

 

I dont want to sound rude, but this sounds more to me, like if you were in a bad position. 

Positioning is mandatory now for all frigates (thanks god).

Extremely true, but I wonder if sensor range on frigates is becoming an issue.  It’s harder to position yourself when you can’t see the enemy team.

Anaconda m and ESPECIALLY the styx are extremely powerful forces on the battlefield

Extremely true, but I wonder if sensor range on frigates is becoming an issue.  It’s harder to position yourself when you can’t see the enemy team.

 

You can still see the AB-Tracers with your eyes. Should be sufficient for initial positioning. 

I dont want to sound rude, but this sounds more to me, like if you were in a bad position. 

Positioning is mandatory now for all frigates (thanks god). 

 

Anaconda m and ESPECIALLY the styx are extremely powerful forces on the battlefield

 

Anaconda-M with energy fit, cruising over the field and clearing paths in times of need however does not need positioning. Of course, this makes u die faster, but at least you take somebody with you in the grave. Steamrolling enemies is pretty much out of position, but still works well on the fed guards.

 

The Reaper is in fact just a weaker version in every way. But it is not alone to be a ship, which (from a fitting perspective) does not make a lot of sense, there are more intermediary ships in that regard.

 

That part of the balancing i never really understood. Every stat just goes up. lower ranked ships in the same tier could at least  have something which makes them stronger (e.g. better buffer) or more special, but I guess, that needs a lot of time to evolve. I don’t even feel the devs have yet the “special relation” to every ship hull yet, and it is pretty early (2-3 yrs?) to expect that. Even if that sounds a bit strange, eve needed some incubation too on that regard.

 

@Kraimax, until now changing shield harmony was never done by me, but I am also only an occasionalist when it comes to frigs, i just see it as a fitting help on the guard. At least each guard comes without a natural Thermal hole. :slight_smile:

I take you haven’t witnessed astraal hunting poor interceptors with gauss

I’m still doing it, however the gun is far underpowered now. I just like using them. They are now below par tbh.

 

I take those are public games

No, not necesarily. There are also SQ games where we face decent oposition and i melt through all ship classes. At least with the Piranha.

 

Given they became underpowered now i indeed stopped using them to the same extent as before and upgraded to frig ball busters out of beach balls which are much more effective used at the same skill extent.

Its kinda funny. 

 

I wanted to synergize my T1/2 ships. But then It still made me wait 3-4 minutes to get a match. Does it have something to do with my stats or something? There were more then enough players in the game. 2000+ to be exact. 

Why is there no capture the beacon mode in normal pvp?

The Crus S is EXTREMELY weaker now. When i started i went for the guard line, since i like playing as tank on other MMO’s but, when i started to learn how to play i got facinated by fighters. Tacklers, Commands, gunships specially, and i remember when i used to fly my guard it was ok, inties had to group up, or observe not just charge in to kill a guard, other ships also had to think about dealing with a guard ,or 2 guards, but then, T5 guards, and T4 acording to some few people that played those tiers, they were to powerfull. I agreed with them when i saw the stats on those guards.

 

But then, they nerfed the range of all guard skills, making a MK1 pulsar for example with such a small range that is useless against ints.

Then, they nerfed massivelly the survivability of a ship that is suposed to be a tank. Really, you can get more surv on a styx than on a Crus S nowadays.

 

And i dont play guards in pvp T3 for a while but i noticed that now, noone thinks about killing a guard, inties just charge head on and kill it. I with my fighters, melt down guards pretty quickly with gunships (without bubblegun). On a crus S if you stack EM resist you get passive about 50-60 max (without difusional) and the others stay at 0 or bellow (-10 thermal standard resist.).

 

And im not even beggining to say what happened to T2 and T1 guards, they became jokes. It is harder to kill a T2 R6 gunship than a T2 guard.

 

The roles on this game have become a complete joke, since even the tackler that was suposed to be inties nemesis, is completely nullfied by any interceptor class.

Why is there no capture the beacon mode in normal pvp?

No. For now it is only in Sector Conquest.

 

The Crus S is EXTREMELY weaker now. When i started i went for the guard line, since i like playing as tank on other MMO’s but, when i started to learn how to play i got facinated by fighters. Tacklers, Commands, gunships specially, and i remember when i used to fly my guard it was ok, inties had to group up, or observe not just charge in to kill a guard, other ships also had to think about dealing with a guard ,or 2 guards, but then, T5 guards, and T4 acording to some few people that played those tiers, they were to powerfull. I agreed with them when i saw the stats on those guards.

 

But then, they nerfed the range of all guard skills, making a MK1 pulsar for example with such a small range that is useless against ints.

Then, they nerfed massivelly the survivability of a ship that is suposed to be a tank. Really, you can get more surv on a styx than on a Crus S nowadays.

 

And i dont play guards in pvp T3 for a while but i noticed that now, noone thinks about killing a guard, inties just charge head on and kill it. I with my fighters, melt down guards pretty quickly with gunships (without bubblegun). On a crus S if you stack EM resist you get passive about 50-60 max (without difusional) and the others stay at 0 or bellow (-10 thermal standard resist.).

 

And im not even beggining to say what happened to T2 and T1 guards, they became jokes. It is harder to kill a T2 R6 gunship than a T2 guard.

 

The roles on this game have become a complete joke, since even the tackler that was suposed to be inties nemesis, is completely nullfied by any interceptor class.

We are aware that a few classes still need a bit tweaking. Feel free to leave constructive suggestions on them.

Some guards are still very dangerous, yesterday i took out 3 ceptors in 30 seconds with an anaconda m. While carrying an emp bomb