Star Conflict OBT v.0.9.11 Update 1
Sector Conquest
Pilots can participate in Sector Conquest with at least rank 7 ships
Fixed a bug that caused only one location to change its owner at the end of preparation stage
Improved list of maps available for Sector Conquest
General
Several stability improvements
Star Conflict OBT v.0.9.11
Sector conquest
The “Sector Conquest” mode is now a separate mode for corporation battles
Independent pilots will keep on fighting in PvP Battles
Note: Sector conquest is launched in experimental mode.
Sector Conquest rewards are not final
Further changes are possible apart from extended functionality:
Rewards may change
Battle mechanics may change
Current battle results may change
Current time for fighting and preparation stages may change
Key features
Only for corporation members
A corporation has to help one of the sides of conflict fight for influence zones
Ships of ranks 5 to 15 may participate in Sector Conquest
_ Sector Conquest schedule _
There are two phases in Secotr Conquest: Fighting stage and Preparation stage
Battles are held during the Fighting stage
During the Preparation stage, sides are to choose a location the would like to try and capture
Cycle schedule
Daily starting point: 1:00 GMT
Fighting stage lasts for 1 hour.
Preparation stage lasts for 3 hours.
_ Fighting stage _
Corporations participate in a struggle to expand their side of conflict’s sphere of influence
The mechanics of determining contested locations remain the same
Each team fights for its side of conflict in battle
Queues in Sector Conquest are not divided by ship ranks (all ranks are matched together)
Corporation pilots earn influence points for participation
_ Preparation stage _
Corporations fight for location control
Corporation CEOs pinpoint locations they want to fight for in the next cycle
Only one location can be marked
Only free locations can be marked
Location is given to the corporation with the most influence points by the end of the cycle
Each location becomes free again after several cycles
The number of cycles depends on the location
Losing corporations have their bids returned to them
Corporation pilots receive rewards from their locations in the form of credits, artifacts and Galactic Standards
A corporation can switch to a different side of conflict by changing its jurisdiction
If a corporation changes its jurisdiction, all the accumulated influence points are lost
Starting conditions
At the start of Sector Conquest, all locations are distributed equally among the sides of conflict
General
Corporations
Corporations are now required to support one of the sides of conflict
A corporation’s default jurisdiction matches its CEO’s jurisdiction
All corporations without jurisdiction are automatically assigned its CEO’s jurisdiction
Squads
IMPORTANT: The following squad rules are only valid in PvP battles!
3-4 pilots squads are balanced with equivalent squads in the enemy team
A restriction on the maximum number of squads in battle has been imposed
Two squads from the same corporation can’t be in the same PvP battle
Corporation squad’s allegiance is determined by its leader’s allegiance
PvE
“Blackwood” Shipyard, “Hidden Maintenance Shop”
All enemy ships have been stripped of their thermal resistances
“Asteroid workshop”
Reduced the number of enemy ships
Weakened enemy ships and turrets
Hangar
Region selection
Improved automatic region selection pattern
Added a tooltip for region selection
Battle search window now displays the selected region
Battle results window
The window now only displays the ships that participated in battle
Combat interface
Added the option to select the position of direction markers
Default setting - in the middle (as it is now)
At the edge of the aim ellipsis
At the edge of the screen
Added a beacon capture indicator
Capture status is indicated with a number
The indicator can be disabled in the options menu
Modules
Modules of the “Restoration” and “Survival” groups have been united in a single “Multipurpose” group
Sound
Added ship repair sounds
Improved explosion sounds
Added battle start sounds
Bug fixes
Fixed a bug with being able to place an autonomous station inside an object on the map
Fixed tooltip bugs
Fixed interface bugs
Refined a number of texts
Improved friend invite interface
Improved radar graphics
Improved automatic region selection patterns
Improved contract rewards display — reward bonuses are now also displayed
Optimized a number of maps
[Update discussion](< base_url >/index.php?/topic/21921-star-conflict-obt-v0910-discussion/)