Star Conflict OBT v.0.9.10
General
New PvE mission “Secret shipyard raid”
Mission objective: attack the shipyard containing a “Maelstrom” class dreadnought
Ships: ranks 4 to 9
Added new achievements for Elite ship status
Added new PvE bots
Economics
Improved ship profitability (in credits):
By 25% for ranks 4-6
By 30% for ranks 7-9
By 35% for ranks 10-15
Increased synergy gain rates:
By 20% for ranks 8-10
By 30% for ranks 11-12
By 40% for ranks 13-15
Ships
Black Swarm
Added 1 slot for a CPU modifier
Weapons
Heavy Blaster
Damage increased by 15%
Positron Cannon
Damage increased by 5%
Initial and final spread is now 2 times weaker
Spread reduction speed when firing is now 2 times slower
Spread rollback speed is now 4 times slower
Ammunition
Missiles
Unused missiles in a cartridge are now carried over to the next launch on the same ship
Attack Drone
Reloading time of drones in a cartridge reduced to 15 seconds
Maximum amount of operating Attack drones reduced to 2 pcs.
Proximity Mine
Reduced the number of mines in a cartridge to 3
Active modules
Parasitic Remodulator
Reloading time increased by 38%
Spy Drones Container
Active time reduced by 33%
Particle Purge
Damage dealt per spent shield charge unit reduced by 17%
Implants
Alpha-inhibitor “Sting”
Implant’s effect on missile parameters reduced by 37%
Bug fixes
Fixed medal text bugs
Fixed bugs in some Hangar windows
Fixed bugs in combat graphical effects
Fixed tooltip bugs
Fixed bugs in “Fleet strength” display
Improved combat interface
Improved side of conflict assignment texts
Improved text descriptions in game options
Improved achievement notiications
Improved general tooltips
Added an option to switch fields with [TAB] when writing a mail message
Improved difficulty settings for some PvE missions
Improved vital objects positioning in some PvP modes
[Update discussion](< base_url >/index.php?/topic/21804-star-conflict-obt-v0910-discussion/)