But were players happy with that form of realism? No.
i’m not advocating realism… just some sense of cohesion…
everything seems just thrown together at random in the hope that it works for ‘some’ purpose… what that purpose is, nobody knows…
it’s not being thought out. instead, items/features are just being added at random in the hope that it will satiate the user’s content addiction…
i’ve seen countless F2P games fail because all they do is release new content, never balance, never bugfixes…
you can only sell users so many broken items before they get bored…
as for overspecializing, it’s never a good idea… you can aim for a certain unit composition or strategy, but when tactics are involved you need to be flexible…
in ancient times it was much easier to gauge your enemy’s force composition and react accordingly: strategy.
however, these days, units/squads are built for multiple roles. there is no more such thing as the ‘lone soldier’…
so you can’t counter them quite so easily as you could back in the days. you need to take a broader approach.
ie: today’s tanks can be equipped with anti-vehicle weaponry, anti-infantry, and even anti-air defenses… good luck finding a tank from the previous era that could fulfill all 3 roles. the earliest tanks were simply a forward firing cannon mounted on a tractor chassis :\ not very accurate at that…
they fulfill 2 roles at a minimum, and a 3rd with reduced efficiency… modern tanks even have countermeasures…
of course, you can have specialized anti-air units… but realize… those units are never allowed to engage other enemt forces. they are balanced for anti-air battles, not vs ground units… if you compare their capabilities to the aircraft they are meant to counter, their performance characteristics are similar/sufficient. likewise, there are air-to-surface weapons that can knock one out from over 150km as well… so the field is level… if ever the enemy develope a air-to-surface weapon capable of longer ranges, you would adapt by developing longer range surface-to-air missiles… that’s ‘evolution’…
but even in ancient times, units were equipped for multiple roles. take roman infantry. they were armed with shields for defense, shortswords for thrusting/slashing and pillums for throwing in ranged engagements… pretty much the mainstay of the roman army.
when riflemen came around, horseback riders pretty much became extinct. because the rifles could now perform 2 roles: anti-infantry and anti-cavalry…
so instead of now needing swordsmen, archers and pikemen… all you need are riflemen…
likewise, early airplanes had just forward-firing machineguns mounted… these days they can arm/launch most ordinance there is to be acquired.
likewise, with ships… you no longer see battleships being built… the most common type of ship these days is a frigate. armed with anti-ship missiles, multiple layers of anti-aircraft and anti-missile defences, a helicopter, torpedoes, decoys, pretty much the works, communications equipment, etc… the only other thing you see floating these days are aircraft carriers, which have no combat capabilities of their own, they’re simply aircraft ‘transports’. oh and submarines, but frigates these days are meant to kill subs… subs have been relegated to nuclear launch duties pretty much…