Well that means I better get max rank to get my first T5 ship!
I’m still waiting for people to play T4 :crazy:
Why this emo fits perfectly with my avatar?
10 mins late from the schedule time, still waiting to log in. :crazy:
Well that means I better get max rank to get my first T5 ship!
I’m still waiting for people to play T4 :crazy:
Why this emo fits perfectly with my avatar?
10 mins late from the schedule time, still waiting to log in. :crazy:
I’m still waiting for people to play T4 :crazy:
Well with less death times im sure progress will go faster.
Almost HALF of NASA has T4, but regardless of people playing it, the repair costs alone are way too high, thus forcing people away.
Engi self-heal by drones is pretty hardly nerfed. Usually engis are focused in T3 first, to get the guards’ healing down. A direct attack on a guardship was sometimes impossible with an engi cloud.
Of course this should be hard, but not as impossible as it is now. I personally didn’t find it so bad, if an engineer was too tanky, it meant killing had to go directly to ships around it, or trying an angle on the guard, but usually, it was their hull, not their shields, bothering, especially with empire. Therefore, I didnt find Engi “self healing” by their drones, which I could shoot away, if i still had missiles, such a problem, which is why I find, the healing rate could have been the same nerf amount as the healing others’ (50% is a bit high, compared to 16%)
But lets see how it works out. Maybe it has reasons.
Colors - nice.
Colors only being time leased - completely okay! Find out which work, before you sell em! nice.
Technical reasons for stickers not to be sold permanently at the same time - if you say so. Must be server end problem, since there is no logical reason in a client for that not to work (not even the model cache - because stickers didn’t change, right?), but lets trust in this…
Matchmaking: That means still however, corporation allegiance of the squad leader is top in the decision?
Waiting Time: Really good that changed, it felt a bit too long, especially if the enemy took the fight to the spawn, you can’t recover from that.
Ships
Engineering frigates
* Combat Drones : owner ship repair reduced by 50%.
* Combat Drones : ally repair radius reduced by 60%.
* Combat Drones : drone launch time increased to 30 sec.
* Combat Drones : ally repair effectiveness reduced by 15%.
* Nanodrone Cloud : repair reduced on average by 20%.
* Autonomous Repair Station : hull repair reduced by 30%.
\ * Autonomous Charging Station : shield recharge reduced by 30%.
That Nanodrone Cloud nerf is gonna be a pain in the backside… As primarily a frigate player (500 ping makes it impossible to pilot inty/fighter because they start barrel-rolling on their own) on Empire side for now, it means I either get Long Range or Engi and Long Range simply sucks in battle. So my Engi frigates seem to be getting nerfed pretty hard. Granted, I only like Combat Drones because they get me some protection and points via damage assists (and occasional kills) so the only drone nerf here that affects me is the launch time since they die way too easily. I don’t use Autonomous Stations but damn, 20% reduction to the Nanodrone Cloud? That’s my primary repair module and I die enough times already due to my close support playstyle. Well, at least they reduced the death penalties too…
Well with less death times im sure progress will go faster.
Almost HALF of NASA has T4, but regardless of people playing it, the repair costs alone are way too high, thus forcing people away.
That’s like only half of a few elites of the whole server, man.
The queuing time T3 is already long enough when the server is low on players, and you have to grind all the way not only to T3, but to the last ship available in T3, to actually take part in it. The way to T5 is something I haven’t been enlighten on yet. :crazy:
Well with less death times im sure progress will go faster.
Almost HALF of NASA has T4, but regardless of people playing it, the repair costs alone are way too high, thus forcing people away.
The other problem with T4 at the moment is that due to the small number of people playing it, the chance to get farmed by the experienced players is incredibly high. There’s no way to ease into it like there is at the lower tiers.
I almost feel the game has too many tiers for the current player base - yet at the same time I’d like them to not be mixed as that’s utterly frustrating.
The issue about healing being OP was reported for months and finally you take a step in right direction. That nerf was much needed.
I see people suggesting healing scaling with ship size then so should be the damage taken. Healing is direct counter to damage irrelevant of ship size. I know my suggestion is absurd and so is yours.
I am sure the next step would be nerfing pulsar and all AoE attacks that uses AI to target. (this also has been reported OP for months but DEVs are little slow in understanding) .
The only thing countering Pulsar and such was the OP healing and now it is nerfed.
I expect more people to notice how OP and easy to use those modules actually are since the healing is gone.
And Devs hopefully will fix it in couple months that should have actually been fixed months ago like the healing.
I’ve never seen Pulsar as OP, especially with this engy healing neft.
unless you charge in, thinking you can kill a guard ship in close range, alone :crazy: .
Guard ships are not designed to be killed alone :dntknw:
Pulsars aren’t too bad - unless you’re an interceptor without any resists but that’s kind of the whole point of the module. It’s range is tiny - just fly out of it.
Well with less death times im sure progress will go faster.
Almost HALF of NASA has T4, but regardless of people playing it, the repair costs alone are way too high, thus forcing people away.
Yeah, most of the regulars can play T4, but if we do it in a squad it turns into a 5 minute queue and we’ll end up fighting bots. Or the really good guys from ESB/Nova and the repair costs hurt too damn much.
I’ve never seen Pulsar as OP, especially with this engy healing neft.
unless you charge in, thinking you can kill a guard ship in close range, alone :crazy: .
Guard ships are not designed to be killed alone :dntknw:
This is the exact attitude that would never let this game be balanced. The idea that one ship should not be killed alone by another single ship.
Yes a guard should be killed alone by any other single ship but it should survive much longer then others. Piloting any ship should not be a free ticket to survive any 1on1 encounter.
And the issue about pulsar :
I am not saying it is hard to counter i am stating its usefulness and ease of use.
It can deny a beacon capture alone and that is too good for a simple module. You need to be in 700m range to capture the beacon and that module almost makes it impossible to approach and start the capture. The damage denies the start of the capture to multiple targets alone for a good amount of time. healing modules previous to this patch somehow neglected the dmg. But now the dmg will also be pretty noticable.
This is the exact attitude that would never let this game be balanced. The idea that one ship should not be killed alone by another single ship.
Yes a guard should be killed alone by any other single ship but it should survive much longer then others.
And the issue about pulsar :
I am not saying it is hard to counter i am stating its usefulness and ease of use.
It can deny a beacon capture alone and that is too good for a simple module. You need to be in 700m range to capture the beacon and that module almost makes it impossible to approach and start the capture. The damage denies the start of the capture to multiple targets alone for a good amount of time. healing modules previous to this patch somehow neglected the dmg. But now the dmg will also be pretty noticable.
I agree. I can, and do kil Guard ships in my Kite and Nukem, it’s hard and I need to outmaneuver the hell out of the other guy, but it can be done consistently. I think that’s fine.
Regarding the pulsar I don’t mind it. Guards do need some protection from intys, otherwise I would get even easier kills with a Spec Ops inty.
Yeah, most of the regulars can play T4, but if we do it in a squad it turns into a 5 minute queue and we’ll end up fighting bots. Or the really good guys from ESB/Nova and the repair costs hurt too damn much.
This kind of thing is why I have no intention of moving beyond T3. Getting to a point where T3 was playable was a nightmarish slow of grind and expenditure of funds, and that was with a Licence and DLC ships giving me amazing returns on income.
To do the same again in a tier where I’ll be farmed to hell by Rank 12 pure-blue pilots? No thanks. That doesn’t sound remotely fun to me.
It does seem like the game has too many tiers - T1 is great for learning the basics, T2 is where the bulk of the action is, and T3 is for Corp play. T4 is… a waste of time and effort.
This kind of thing is why I have no intention of moving beyond T3. Getting to a point where T3 was playable was a nightmarish slow of grind and expenditure of funds, and that was with a Licence and DLC ships giving me amazing returns on income.
To do the same again in a tier where I’ll be farmed to hell by Rank 12 pure-blue pilots? No thanks. That doesn’t sound remotely fun to me.
It does seem like the game has too many tiers - T1 is great for learning the basics, T2 is where the bulk of the action is, and T3 is for Corp play. T4 is… a waste of time and effort.
It’s been quite a while since I’ve played T2, is there really that big of a player presence?
It’s been quite a while since I’ve played T2, is there really that big of a player presence?
Shortest queue times of any tier, always full matches, good mix of low and high rank players… yeah, T2 is what keeps this game alive.
Shortest queue times of any tier, always full matches, good mix of low and high rank players… yeah, T2 is what keeps this game alive.
Last time I played T2 I demolished players left and right with a Deimos with all blue. I must have a faced a weak team but I felt kind of bad about it…
T2 is fun and more active but lack of some modules makes it less tactical,some classes cant fulfill their roles in T2 yet. I think T3 is were this game really shines and has better gameplay and team play.
I wouldnt mind if T4 didnt even exist.
This is due to technical issues.
We want to gather some feedback on the colours and according to this it may happen that we will have to remove certain colours and this would make the players with the permanent purchase frustrated.
This problem does not exist for stickers, but due to technical facts we have decided to make colours and stickers have the same duration for a certain time.
Furthermore we still need to add the paintings for rank 7-12 ships and after this we will think about re-adding the permanent option.
Thanks for your understanding.
Make them free then, it is beta. Then when everything, you know works, charge for them.
This asian “rent your outfit” model makes me genuinely ill, I hope it doesn’t stay like this.
Yay, new artifact icon, this patch is awesome !
I want this. I want this so bad! Devs, make this customisation stuff permanent! Make it permanent right now because I want to trick out every ship I own and I want it to be permanent. Seriously, give us this stuff permanently!
If you’re worried because you might have to remove some colours… can’t you just refund people if they buy a colour you change? Seriously, I love this stuff and I want to make my ships permanently epic!