Not really!
Mayority of us are just yelling our personal preference: “make that easier, i want more moneyzzzz”," make this shinier", “f*** you, you s***!”, “OMFG LULW00T NERF FIRGS, TOO OP”, “NERF CEPTORS, TOO OP”, “nerf squads too op”, “rollback this’n’that”.
Imagine how hard for devs it is to filter out what is valid and what isn’t. Sure when after a patch the same day 20 players come and give just about the same feedback, that something is wrong, and as far as i know they always deal with it ASAP, but otherwise It’s hard to get info, what mojority of players think, regardless how much they post.
I’m gonna go ahead and state the obvious that… some of those complains are REAL and not someone that wants his broken-xxxx ship back.
Have you see the Contracts? Current T3 groups (I’m not even talking about squads, here, it’s literally everyone)? The matchmaking system? Yes, completely unfounded complaints, I’m sure.
In my view, filtering the illogical complaints off their minds is a good thing, but they CANNOT ignore the real issues with the game that have been driving people away from it. People have recently left because they fixed the Strong. That’s right, FIXED it by removing the ability to have nine nukes. They, however, did not break it, because it’s more op’d now with 6 Minefields that it can drop over Beacons to screw every damned ceptor that comes near it. Later, they fixed the Engineers. They reduced their repair range and, in doing so, forced friendly units to stick closer to them, protecting them. I’m dying to see the next class they fix, almost wishing it’d be CovOps because those truly ARE broken, atm and have been worsening ever since they were born.
I’ve already discussed the problems on 2-4 different threads, I don’t even know anymore, not gonna make another wall’o’text unless I put it on my own thread for it… I might just do that…