Star Conflict OBT v0.8.1 update # 3
Rewards
- The winners of the “May manoeuvres” should receive their signature stickers!
General changes
Loot system
- In “Missions” scanning a point with guaranteed loot (purple) no longer requires the pilot to extract the item, this happens automatically with 100% probability.
Ships
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Further configuration of combat cameras.
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In sniper mode, as well as Jericho torpedo mode, only the detected objects are highlighted. In addition, it is considered whether it’s an enemy or an ally.
Interceptors
Kite
- Now have slots for large missiles.
Eagle
- Now have slots for large missiles.
Kite-M
- Now have slots for large missiles.
Kite-E
- Now have slots for large missiles.
Blade of Aressa
- Now have slots for large missiles.
Eagle-B
- Now have slots for large missiles.
Superkite
- Now have slots for large missiles.
Ricasso
- Now have slots for large missiles.
Kris type S
- Now have slots for large missiles.
Arigato type A
- Now have slots for large missiles.
Konkistador
-
Now have slots for large missiles.
-
Removed third missile slot, but increased the volume of second slot.
Fighters
Kalah
- Bonus “+15% chance to critical damage” has been replaced by “+30% speed to plasma, railgun charges and missiles”.
Machete
- Reduced the volume of 2nd missile slot back to standard size.
Strong
-
Reduced the volume of 2nd missile slot back to standard size.
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Bonus for Command modules was removed.
Frigates
Engineering
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Empire Engineering frigates: Slightly reduced shield strength.
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Federation Engineering frigates: Slightly increased shield and hull strength.
Missiles
Missiles with inhibiting field
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Increased effect duration.
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Now only available for Tackler Fighters.
Missiles with energy-neutralizing field
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Increased effect duration.
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Now only available for ECM Interceptors.
Inhibiting unguided missiles
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Increased damage.
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Now only available for Recon Interceptors
Tactical warhead
- Now only available for Covert Ops Interceptors.
Weapons
Pulse lasers
- Damage per second increased by 10%.
Long-range lasers
-
Optimum and maximum range increased by 15%.
-
Damage per second increased by 12%.
Assault Railgun
- Charge velocity increased by 15%.
Rapid-fire Railgun
- Charge velocity increased by 15%.
Heavy Railgun
- Charge velocity increased by 15%.
Interface
Shipyard
- For each category of things (minimized) we have added a display of the best of your existing modifications.
[Patch Discussion](< base_url >/index.php?/topic/19879-star-conflict-obt-v-080-update-3-discussion/page-0)