Here is some of my oppinions about newest patch:
* Updated matchmaking system:
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Reduced the probability of very strong players being matched with the weaker players
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Changed the team distribution logic, so that it is more balanced
The first, and any other, game i enetered was like me in my T1 ship agains team with only T2 and T3 ships, while before it usually matched me with players flying ships at T1 and rarely at T2. How the heck it is more balanced? T3 ship can in most cases oneshot T1 ship with easy, while being unkillable by T1s. Are you going to make Star Conflict like WOT where it is possible to meet players 5 tiers higher than you? I really don’t like new matchmaking.
- Left only three modes “Combat”, “Training”, and “Test fight”
Did you make one more game mode to take out another one? I thought that the more modes the more interesting it is…
* Changed the battle reward system:
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The technological level of the opposing team does not affect the credit reward anymore
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The level of income depends only on the technological level of the player’s ships. The higher this level, the higher the reward.
Now when matchmaking is changed you meet much stronger opponets and additionally rewards are reduced… I thought it is worth some kind of additional reward if you win with players one or two tiers higher than you. If i get same reward no matter what opponets i have i’d like to play agains ships at my own tier
- Adjusted the bonus rewards - now it depends on the player’s effectiveness
Ok, that’s good idea. But again with current matchmaking when T1 or T2 ships are put against T3 or T4 ships its simply not possible to get as much effectivness as high tier players do - again weaker players get even less rewad
- The base bonus reward increases with the technological level of the ships
Ok, that have some sense.
* Completely removed the damage to and the need for repair of all modules
I don’t really understand why you brought this ingame if you took it out.
Game balance: General
* Now, the high-tier skills do not affect the lower-level ships
Ok, it sounds like balance, but it should be based on average tier of all ships in battle - now high tier ships operate at full skill levels while weaker low teir ships in same battle are even more weakened. If i’m put against strong ships i’d like at least to have some of my higher skills active.
Weapons and modules: General
* Weapon modifiers no longer consume energy
Ok, that may be good, especially when i remember recent Totally Energy Unfriendly mechanics.
Weapons and modules: Support Modules
* Added the “Emergency Barrier” module, automatically activating additional shields when the ship is close to being destroyed
This may have some good sides but since i’m onshot by 2 tiers higher frigates with this overpowered rapid railgun, i didn’t have much chance to test it.
Battlegrounds: General
* Improved beacon locations in ‘Domination’
Battlegrounds: Pandora orbit anomaly
* Added additional asteroids
Improving battleground is always good.
I’m waiting for some new tight space-station map though.
Interface: General
* Added detailed tooltips for modules, weapons and rockets
At last, now i can read some more about it. Now i’d like to see some more detailed description about ships. It’s quite unfair that i can’t know what are ships specifications and special ability untill i buy it.
* Removed the ability to buy modules, which can not be installed on owned ships
Good to avoid mistakes at shopping.
* Further development of afterburner dynamics. Now, the power consumption is lower, while acceleration and deceleration are faster.
Now it seem to have a bit more sense than it had before. But still there is few things i doesn’t like.
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I’d say acceleration is slower and deceleration faster. Now ship doesn’t get this kick while activating afterburner.
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Either there is a bug or it’s intentionally: None of my ships reaches it’s Top Speed, when i look at the “speedometer” thing it’s never full no matter how long i fly on the afterburners. I know that steering left or right, or flying up or down limits top speed, but i dont think that pushing froward button should limit top speed too, since without it i stay in place.
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Bug for sure: when activating afterburners i can’t see any additional engines to glow like they did before, but i see all engines glowing on other sips in battle.
And by the way, i’d like to see something like Breaks to stop the ship in place without pushing tons of buttons together to counter any ship movement - just like it works when activating sniper mode in imperial frigates - it stops ship in place very quickly.
I’d be glad to see spread of rapidfire plasma reduced, not it’s hard to hit a space station with it. Together with overheating, low range, and quite low damage it’s useless now. Also assault railguns have way too much spread in my oppinion, it have decent range but after one or two shots it reaches it’s top spread and can’t hit anything. I think that weapon spread is growing too fast.
How about making rapidfire railgun work as it did before? I mean make it rapilt firing machingun again? And make new type of weapon like shotgun railgun or something whit this charged shot thing availible.
Or third possibility: how about making rapifire railgun to fire normal continous fire while holding fire button (maybe with gradually decreasing firerate or overheating and spread) and when the fire button is released it start charging shot which will be realeased when fire button is pressed again. It also might be worth trying if rapifire railgun will not shoot whole charge in one single burst but rather release stream of bullets on rapid rate. It would look more natural in my oppinion to see “rapidfire” gun shoot with short series like: pew-pew-pew-pew-charge/cooldown-pew-pew-pew-charge/cooldown-and so on.
I’ve mentioned it here before: [http://forum.gaijinent.com/index.php?/topic/12572-patch-060-constructive-criticism-thread/page__st__20#entry119579](http://forum.gaijinent.com/index.php?/topic/12572-patch-060-constructive-criticism-thread/page st 20#entry119579)
Thats, all from my side. At least all i can remember to mention at the moment.
Hope at least some of my seggestions will be helpful.