_ List of Changes: _
Game balance: General
* Increased base credit income
* Warranty repair takes longer to recover
* Update all ships’ dynamics
* Preferred control mode switch added to game options
* Fixed several bugs leading to client crashes
* The Interceptors are now equipped with Plasma cannons by default, while the Fighters are now initially armed with Railguns.
Weapons and modules: General
* All weapon damage decreased by 5%
* Frigates’ Missile Defence modules now don’t activate so frequently
Weapons and modules: Railguns
* Decreased maximum range of Stabilized Railguns
* Significantly increased charge velocity for all models of railguns.
Weapons and modules: Plasma
* Decreased maximum range for “Hail” cannons
* Significantly increased charge velocity for all plasma cannons models.
Weapons and modules: Rockets
* Decreased damage by 10% for all rocket types
* Cruise missile damage decreased by 30%
Weapons and modules: Class modules
* Changed drone logic: drones now constantly drain energy, but can be launched more frequently