Star Conflict OBT V.0.6.0 Build 18666

_ List of Changes: _

Game balance: General

* Increased base credit income

* Warranty repair takes longer to recover

Controls

* Update all ships’ dynamics

* Preferred control mode switch added to game options

Bug fixes

* Fixed several bugs leading to client crashes

Ships: General

* The Interceptors are now equipped with Plasma cannons by default, while the Fighters are now initially armed with Railguns.

Weapons and modules: General

* All weapon damage decreased by 5%

* Frigates’ Missile Defence modules now don’t activate so frequently

Weapons and modules: Railguns

* Decreased maximum range of Stabilized Railguns

* Significantly increased charge velocity for all models of railguns.

Weapons and modules: Plasma

* Decreased maximum range for “Hail” cannons

* Significantly increased charge velocity for all plasma cannons models.

Weapons and modules: Rockets

* Decreased damage by 10% for all rocket types

* Cruise missile damage decreased by 30%

Weapons and modules: Class modules

* Changed drone logic: drones now constantly drain energy, but can be launched more frequently

yay the old camera :smiley:

some of this is concering though… testing D:.

edit: the hail plasma range is actualy decreased, just to let you know :c

WELL DONE!!!

Very good changes, and very quick…

Hails are now working much better

Great idea put the control option in the menu

Like decreasing weapons (maybe 5% more could be fine) and missiles :slight_smile:

But i syll can see a big problem here wich is the jerich frigate special… Torpedo radius is insane lol

A good idea could be to remove the chance to choose when to explode the missile and just make it exploding only if it gets close enough to the target (this range should be well calibrate, this will solve anything)

Still not sure about repairing huill cooling down…120 secs should be ok (maybe 180) but 360 makes it nearly useless, u can use it just one time…

But reaaly guys, great job, i can see the game much better now and u’ve been so quick GREAT.

the credit base doesnt seem to be increased usually if i win ill receive enough creds with 1000 points to rep the t2 frigate i have not made any equipment changes and i have been having to exchange gold to for credits to play we arent receiving credits like we should i may have to quit until next update i dont wanna pay to be able to play

Great! :002j:

_ List of Changes: _

Weapons and modules: Rockets

* Decreased damage by 10% for all rocket types

* Cruise missile damage decreased by 30%

not sure why nerf the damage of normal torpedos, hitting anything that wasnt a stationary frigate was already nearly imposible.

the rest seems ok will see later.

Very good changes, and very quick…

Hails are now working much better

Great idea put the control option in the menu

Like decreasing weapons (maybe 5% more could be fine) and missiles :slight_smile:

But i syll can see a big problem here wich is the jerich frigate special… Torpedo radius is insane lol

A good idea could be to remove the chance to choose when to explode the missile and just make it exploding only if it gets close enough to the target (this range should be well calibrate, this will solve anything)

Still not sure about repairing huill cooling down…120 secs should be ok (maybe 180) but 360 makes it nearly useless, u can use it just one time…

But reaaly guys, great job, i can see the game much better now and u’ve been so quick GREAT.

i actualy like this, it can solve a lot of complain from interceptors and fighters, while still retaining the main function of guided torpedo.

as for the kits i never like them, regen modules/skills should be enought.

Those changes look good to me, expecially the damage of the guided torpedo

Looks good to me, I’ll have to play now that I can choose my control mode- Lot’s of testing to do…

@ post below ~ That sounds strange…

is it just me or did the hail plasma gun now comes with a slight aimbot?

played a few times and the barrel indicator stuck to the enemy’s lead crosshair…

yep it’s the way they wprk atm… i don’t like it too, think they used this system to compensate the sloe barrel (wich i don’t like too)

yep it’s the way they wprk atm… i don’t like it too, think they used this system to compensate the sloe barrel (wich i don’t like too)

Yeah that seems to be counter-intuitive ~ Just balance the slow barrel don’t try to compensate for it’s lack of ability by using an aimbot mechanic, that takes out the challenge of targeting people.