Star Conflict OBT v.0.11.7 Discussion

He might be referring to MK5 RFB

I thought now you can get Mk5 anything. Or was Rakza lying when he said he had orange Sharpnel Cannon?

I got Orange rapid plasma so I assume there would be orange shrapnel…

Really? how we can do this?

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The orange one only 2.5% better dmg than purple, and most of you didn’t put enough em resistance to counter my arc and rf… also torp works great at close range.

Thought arc was thermal

Thought arc was thermal

Wait what!? For this whole 6000 battle time I thought my ARC is EM cuz the color is BLUE! epic fail for me ._.

Well…I try to use the T4 Tackler to play pve… the “Wolf Mk II” T4 Tackler rand 10…

and i can’t pass the mission even once…

the best resault i got is with 3 T5 teammate get to step 2…and all die…

so, can any one show some vidieo or lessions that how can 4 T4 ships pass a 10-15 mission…or this is just because i fly too bad…

Depends which PvE you mean. Fighters vs hordes is not so good and you must hide somewhere while still completing objectives, or play revive people since you have invisible

I can’t help but feel the majority of these recent patches have made me less and less interested in this game.  I can understand the PvE changes restricting ship levels to some degree…  but at the same time I hate everything about it. 

 

This update is basically telling me that my T4/5s are pretty much useless outside of Invasion space now.  If I want to PvE in one I have to queue up for what’s basically a suicide mission, wait about 15 minutes to actually find a game, then enjoy watching my teammates get wiped out within a couple minutes of playing.  As for PvPing?  I’m not apart of any fancy SC Corp and have no desire to be apart of one, so all I can really do is PvP queue, and last time I checked nobody really queued for T4/T5 PvP. 

 

As for Biomorphs showing up in PvP.  Even though I’m not much of a PvPer at all, I can safely say that this is easily the worst thing I’ve ever seen in the patch notes for this game.  Biomorphs already weren’t any fun in Invasions.  There’s no way anybody is going to enjoy getting one-shotted by them in a PvP match.

 

That’s my two-cents on this update.  I’ll go back to not playing this game and waiting for Star Citizen.

heh

 

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Have you tried scanning the barcode with your smart phone, maybe you get a free premium ship :slight_smile:

Wait what!? For this whole 6000 battle time I thought my ARC is EM cuz the color is BLUE! epic fail for me ._.

Please tell me this is a joke…

Wait what!? For this whole 6000 battle time I thought my ARC is EM cuz the color is BLUE! epic fail for me ._.

if it’s not a joke, give me that mk4/5 items. Hurry up. :3

  I’m not apart of any fancy SC Corp and have no desire to be apart of one, so all I can really do is PvP queue, and last time I checked nobody really queued for T4/T5 PvP. 

 

 

T5 is just fine. Works well with 2 man squads also most of the prime time. 0-2 min que solo, 0-4 if in a 2 man wing. 

 

Release of version 1.0 will officially end the open beta-testing stage of the game and will see the launch of the global ‘Invasion’ mode. Players will be able to set off to conquer open space next week, September 4. Brave explorers can expect new territories to complete quests in, rob trade caravans, fight pirates and other players.

 

But before leaving the well-known areas of the galaxy, Star Conflict players need to protect their stations from the attacking aliens. Aliens, a mysterious race missing in another dimension for years, have been seen dangerously close to the space bases. First fights have already broken out. This week the closed beta testing participants will hold the line, and on 4 September they will be joined by all the other players of Star Conflict.

If players manage to repel the biomorphs, they will be rewarded, the amount of the reward will depend on the outcome of the battle.

 

So now is the time to join the ranks of the defenders. To access the CBT, earn the in-game achievements ‘Prometheus Squad’ and ‘Galaxy Cnqueror’. To help players cope with hordes of aliens, this week will be the final sale of unique bundles. They will include faster ships, powerful weapons and a unique colouring scheme mimicking the Aliens, which will be available on sale only until September 4. 

 

Thank you for being with us! 

Your Star Conflict.

 

Thank you for staying with us!

 

 

:012j:

 

Now then, back to the sacred chant… Dreadnoughts! Dreadnoughts! Dreadnoughts! Dreadnoughts! Dreadnoughts!

 

Seriously though. We made it out of OBT alive! We did it! After all the bugs, nerfs, lag, buffs and rage. The open beta testing is almost done!

I’m going to go ahead and assume that we won’t see any difference between ‘beta’ and live. The game has been out of beta for two years already.

I’m going to go ahead and assume that we won’t see any difference between ‘beta’ and live. The game has been out of beta for two years already.

There’ll still be fresh content added I’m assuming, it’s just the main mechanics of the game are *cough* bug *cough* free *cough*. Especially since there was that one major promise that still has not found it’s way into the game… you know what it is.

I like most of the patch, but…

 

The UI reorganization is a huge fail!!!

  1. WHY did you merge tabs in the first place? WHY??? There was more than enough space, it was clean, straightforward, now it’s a mess.
  2. It makes NO SENSE to place PvE under Attacked Sectors. Give it back its own tab!!!
  3. It makes even less sense to place Custom under Skirmish! A custom battle that can be PvP or PvE has nothing to do with getting a random PvP. Give it back its own tab!
  4. The mode selector is right below the chat window, hidden by it, if you have chat open.

Merging those tabs was the most unnecessary, useless and stupid thing you could have done with the UI.

 

Why? Please tell me, WHY you changed something that was good as it is, rather than fixing what is wrong? Because there are still some things you didn’t fix in the last few patches. For example:

 

I’m still being put on USA and Russia server with an unplayable 300-600 ping and 5-20% packet loss, when I have EUROPE selected!!!

 

We asked this so many times, we explained to you so many ways and yet you don’t give a damn about it.

 

Maybe if I put it this way, you will start listening:

 

Being put on the wrong server and getting unplayable matches is the reason holding me back from investing real money in the game. Fix it and I’m going to give you money!

 

But if this xxxx keeps up, sooner or late I will simply get fed up, and stop playing the game, as many others did already.

Yea fix it! We want to wait 15+min in que to get game! We’ll be happy to wait! Just to have low ping!

I’ve never had a low ping in the last 2 months…

The max ping I reached those past 3 month was 280 because my brother downloaded something. Else I have always 40-80 ping