Star Conflict becomes too much p2w and unplayable.

History of Evolution

 

_ In the near past, Thar’ga was released. Destroyers OP ended, but… comed alien ship. At the beginning, everything seems SC is finally balanced! After about one week, situation went in wrong direction. OP started. A little nerf stabilized situation. But pilots maxed their Thar’ga’s and set up it to be the best in everything. I finally collected my league team. We entered battle and… 5 alien ships killed we all on spawn without losing any ship! I play league a lot, but Thar’ga is more devastating than destroyers before they were weakened! And it’s modules don’t match to gunship class. The worst SC time I’ve ever seen. Balance this game and NEVER add too much OP things, little op is cool, but not too much.   _ ![:004j:](<fileStore.core_Emoticons>/emoticons/004j.png “:004j:”)

Thar’ga will get balanced when other alien ships are introduced, and I believe non-alien ship class will slowly fade out as more alien ships rolls out, and Thar’ga won’t be the only alien ship that can teleport and hull regen.

The fact that Thar Ga is OP doesn’t mean that SC is p2w.

Just now, Swifter43021 said:

The fact that Thar Ga is OP doesn’t mean that SC is p2w.

Agree, you don’t have to pay anything but time and electricity bill, just farm daily Xenocrystals and loyalty to get OP modules on Thar’ga. There’s no cash exclusive weapon or module that gives anything more rather than just 3% synergy buff. An example of P2W model would be Thar’ga can only be bought with $20 alien DLC bundle on steam or on offical website cash shop and cannot be acquired with gold standards.

It’s pay to grind less. P2W is overused and most of the time, isn’t the case. A grindwall doesn’t make something p2w, getting a piece of equipment that can ONLY BE BOUGHT with real cash and that give you 500 more damage or defense. That is p2w. I don’t know a single f2p mmo that doesn’t have p2gl(pay to grind less).

Meanwhile you grind everyday for weeks to get op contents: tournaments, leagues, dread fight are made.

So basically who have the content since the day one have an advantage over who will have the same content weeks laters. Meanwhile who paid, farmed the non paying players. 

You can cheat the true as much as you want guys. But you can’t cheat time.

Time is a bit**

hm, proxy mortar could be called p2w, if it were not just effective because of its surprise damage against spawn rushing thargas. thats the only thing i bought, i would consider an unfair advantage to others - but it isnt a huge one, and it is probably coming as a normal weapon anyway at some point.

the free2play games have since forever excused their own ideas by saying “others have done it”. Usually not even themselves, but the players.

but to be blunt, the most successful f2p games were actually developed as if they were boxed titles, and you might not even count them as f2p in your head. then there is always people justifying f2p grind as if it were necessary, for them to get some money, but in fact its just usually bad gamedesign. while again, most f2p titles make - in short terms - lots more cash than boxed titles. It is usually just, that teams working on boxed titles, usually are better managed, less greedy, more devoted, less interested in appealing to the masses, but to their core player-base.

After all, the biggest failures of the free2play market were re-released boxed titles, that didn’t sell. It is, how this market was bloated up.

And by now, people regard boxed titles often as some token of quality, even if it makes no sense - development costs are often very little different, while the profit actually for boxed titles is always directly decided at release, while f2p evolves usually in a self running cash machine, that just needs “new pop”.

Obviously, SC is guilty of some of this stuff, but actually, for a f2p title, it has a very good core quality to it. And I hope actually, that the makers of the game just got a bit burned out over the years, but are in fact idealists, who want this to be a very good and successful space-game.

In both market types, there are lazy and bad implementations, which are hyped up with promotions, and good well made games. and the occasional good game, that gets made bad by bad marketing.

9 minutes ago, Spongejohn said:

Meanwhile you grind everyday for weeks to get op contents: tournaments, leagues, dread fight are made.

So basically who have the content since the day one have an advantage over who will have the same content weeks laters. Meanwhile who paid, farmed the non paying players. 

You can cheat the true as much as you want guys. But you can’t cheat time.

Time is a bit**

…Of course, those who played longer have more. It’s still not pay to win. There is no cheating the truth here.

Paying to have a mk4 right away won’t make him stronger than my mk4 that i grinded for. Same goes for mk5. He doesn’t get extra stats beside syn or creds, which again, are grind less elements. He can’t make it a mk6 either. Name me an advantage he could get that a f2p players cannot get and that isn’t grind less. f2p players can also get gold. Granted it’ll take a while but that will be fixed with trading. One farm the other buy with it’s gs.

2 minutes ago, g4borg said:

hm, proxy mortar could be called p2w,

Yes, forgot about that gun. And you’re boxed titles you’re talking about. Which are they? Games that were b2p and years later decided to roll on a f2p market.?

most of them you would remember as some mmorpg titles, which were developed in the time wow was released, but failed to be successful as a subscription based title, and reworked into a f2p microtransaction game. 

while you could argue, LOL was actually designed almost identically to a boxed game, but released as f2p with really small microtransactions for skins, and some progression removal.

of course then there are games like starcraft 2, which basicly became f2p as long as you play it competitive, or arcade, while you miss out on campaign modes or playing games on your own.

the alternative in shooters was to make very cheap 5-15€ boxed games, with some microtransactions for skins, ensuring not to be seen as f2p, but also not missing out on the microtransactional thing. some of them are really quality bearers (cs), some are horrible, some even have no microtransactions, and are still cheap and still actively developed (insurgency). others like dirty bomb have very simplicistic income systems.

a huge factor for the game is whether it needs the publisher to make servers for it, as servers cost money and need you to have income after release day. but contrary to belief, f2p games actually do very well in keeping up their server costs, but often that money is simply not stored up in advance - something you would do automatically if you plan to do a boxed release (usually already planning ahead an expansion a few years later to keep it safe from drowning). It is really usually just the human factor, that makes f2p a really hard business, not the lack of paying customers.

42 minutes ago, CptDoss said:

…Of course, those who played longer have more. It’s still not pay to win. There is no cheating the truth here.

Paying to have a mk4 right away won’t make him stronger than my mk4 that i grinded for. Same goes for mk5. He doesn’t get extra stats beside syn or creds, which again, are grind less elements. He can’t make it a mk6 either. Name me an advantage he could get that a f2p players cannot get and that isn’t grind less. f2p players can also get gold. Granted it’ll take a while but that will be fixed with trading. One farm the other buy with it’s gs.

Maybe my english is that bad as someone says.

Time is the key, who played more, won’t have more.

He will in the end. But not when it matters.

We have seen the huge impact r14 destros had since the day one they got released. As for thar’ga, same scheme. If you want the most op ship of the moment you need to pay. Otherwise who already paid have an advantage (“Thar’ga is a glass cannon” meme incoming in 3 2 1…) over who will have that contents in weeks (not to mention that meanwhile you reach the resources necessary to craft it, that “content” will be nerfed…).

Once again: tournaments (weekly and special organized events), leagues, dread fight etc are going on meanwhile you farm the fancy new stuffs. Who have alredy those stuffs have an advantage (not an automatic “win”, but a considerable advantage), that come from money. 

We always been on the edge, since you always needed to grind to get the best ships and equipments for your rank. And those were always bounded to a pay to grind less scheme, but it was bereable since meanwhile you made your progress trough ship trees and equipment’s upgrade, you also gained experience and skills meanwhile you reached the TOP. I can say without fear of being dissed by the usual guys, that this scheme is gone (oh well, they will do it anyway, w/e). Why? This game introduced a ship that can be bought with money since the day one. During the first weeks, with that ship you could oneshot ceptors, rape fighters-guards. Humiliate destroyers.

But you needed massive skills to use that right? No, barely T4 medium skill required for that. 

Yeah ok, meanwhile they buffed this, nerfed that… yeah. But as I said: all the tournaments and stuffs like that?

 

2 hours ago, CptDoss said:

I don’t know a single f2p mmo that doesn’t have p2gl(pay to grind less).

Path of Exile, Diablo alike game but MUCH better. I’ve been playing it before it go on Steam, in fact it’s f2p to a point where the game doesn’t even have in-game currency. If you think Thar’ga skill tree is too simple, try this game.

Spoiler

screenshot-0098.jpg

Dungeons & Dragons online, again I played for years and not a single dime spent, became one of the top players in US server. If you think 4 active module are too less to play with, try this game.

Spoiler

maxresdefault.jpg

I’m sure there are more but these two MMOs I have personal experiences in it.

What do i pick in the poll if i never bought anything? lol 

So what if some have Thar Ga when others don’t? 

SC is not a moba. Teams aren’t necessarily made to be equals. See mk4 stuff vs mk1

 

Players who get stuff sooner then others are advantaged. That’s how it is supposed to be. 

 

Fact is that paying was not the only way to get a Thar Ga officially. 

The alien tech event (energy converter and stuff) + new year event gave enough to get instantly a r9 Thar Ga for free. 

And, even better, the xeno missions that you can farm the whole day, makes hard gamers able to get stuff extremely fast. 

 

 

So no. 

Saying that peoples win because they paid Thar Ga is lying. 

You could get it for free. 

8 minutes ago, Swifter43021 said:

So what if some have Thar Ga when others don’t? 

SC is not a moba. Teams aren’t necessarily made to be equals. See mk4 stuff vs mk1

 

Players who get stuff sooner then others are advantaged. That’s how it is supposed to be. 

 

Fact is that paying was not the only way to get a Thar Ga officially. 

The alien tech event (energy converter and stuff) + new year event gave enough to get instantly a r9 Thar Ga for free. 

And, even better, the xeno missions that you can farm the whole day, makes hard gamers able to get stuff extremely fast. 

 

 

So no. 

Saying that peoples win because they paid Thar Ga is lying. 

You could get it for free. 

Issue is I don’t want play thar’ga.

Yet another person not understanding the term “pay to win”…

37 minutes ago, AKmatiAK said:

Issue is I don’t want play thar’ga.

And some players don’t want to upgrade modules to mk5

That’s your problem. 

 

And there will be other choices soon. 

I agree that Star conflict has forced people to play something they didn’t wanted to and it is just annoying, but at this point tharga isnt as op as it was, or lets say there are more counters now.

Dart & Gargoyle.

2 hours ago, RennieAshII said:

Dart & Gargoyle.

Was available for free, for weeks. And i don’t think anyone can buy them anymore.