I hope that they will advertise this game soon. It is really pity that is hard to find matches even in lower tiers. We need more players, that is for sure.
I must concur.
It’s not hard to find matches, even in squads.
It’s hard during offpeak hours, but it’s actually nice to be able to squad and find people in all tiers during peak hours. I just hope we find even more people, so that we get enough for the devs to refocus on Star Conflict.
It’s hard during offpeak hours, but it’s actually nice to be able to squad and find people in all tiers during peak hours. I just hope we find even more people, so that we get enough for the devs to refocus on Star Conflict.
Idk what’s peak hours for you, but at 00:00-02:00 EU time on weekdays I’ve got games in less than 1 minute in 2-3 men squad, for me that’s a pretty good number.
I’m not saying I don’t want more players, we need them.
Interesting Warthunder ad, they said they won’t add the Maus
Now about Star Conflict. this game is great, and with some effort I’m sure they can make it awesome.
The devs and the publisher needs make a move now, before Star Citizen comes out to squash everybody else.
I’ve heard some players saying that they only play Star Conflict until Star Citizen comes out. that should raise some alarm.
Personally, I’d like to see the devs remove fuel from the game. Don’t tell me that these ships that fire beam and other energy weapons burn fuel that’s nonsense. Unless by fuel they mean energy.
In X2 you were encouraged to fly in space and explore every corner of space. Traveling through gates was free. However if you had a jump-drive and energy in your cargo hold then for 10 energy you could jump from the map you are in to the next map and if you wanted to jump further you used more energy. For example with one jump you could go from New Eden to Guardian 17 in one jump, I understand that then you couldn’t charge 100 gs for that jump that easily, but you could charge some gs for the jump-drive, like they do now for the spatial scanner.
They did add maus.
and Star Conflict needs more revenue and ads to spread popularity…
… Along with more ways to grab players.
Idk what’s peak hours for you, but at 00:00-02:00 EU time on weekdays I’ve got games in less than 1 minute in 2-3 men squad, for me that’s a pretty good number.
I’m not saying I don’t want more players, we need them.
Uhhh I dunno how to convert that to Central time, but I think that’s right during my peak hours too. I’m talking like 19:00 - 00:00 Central, which is probably when everyone in EU is either asleep or just about to wake up and the Muricans are winding down from eating all of our McDonald’s.
Idk what’s peak hours for you, but at 00:00-02:00 EU time on weekdays I’ve got games in less than 1 minute in 2-3 men squad, for me that’s a pretty good number.
I’m not saying I don’t want more players, we need them.
Considering that that’s just about US prime time, and happens to be exactly when I play
I’m afraid I have no idea what tier you’re playing. T3 isn’t even that populated around that time for me. T4 and T5? Still hard to get a game if you solo queue.
Considering that that’s just about US prime time, and happens to be exactly when I play
I’m afraid I have no idea what tier you’re playing. T3 isn’t even that populated around that time for me. T4 and T5? Still hard to get a game if you solo queue.
T3. Games aren’t very big (6-8 players per team) but the queue is pretty fast, specially if you’re in a squad and there’s another squad queuing, then games are instant.
T3. Games aren’t very big (6-8 players per team) but the queue is pretty fast, specially if you’re in a squad and there’s another squad queuing, then games are instant.
Your definition of fast is vastly different than mine.
On an average weekday in US primetime, the average queue time for T3 is probably 3 minutes or so, in T4 or T5, 5 minutes or more.
Granted, I’m comparing these queue times to those of War Thunder (where the longest queue time I ever had was 2 minutes, most queue times are less than 30 seconds).
To be fair, queue times in squads are far shorter now that 4-man squads in T3 have been fixed.
Regardless of your opinions on queue times, this game needs more players (especially in US). It would be great to see more advertising done for this game.
I’m still confused as to why none has been done. Advertising would result in more players trying the game, and with more players trying it, more are likely to stay, and possibly pay for GS or DLC, resulting in more money for the devs to improve…
Your definition of fast is vastly different than mine.
On an average weekday in US primetime, the average queue time for T3 is probably 3 minutes or so, in T4 or T5, 5 minutes or more.
Granted, I’m comparing these queue times to those of War Thunder (where the longest queue time I ever had was 2 minutes, most queue times are less than 30 seconds).
To be fair, queue times in squads are far shorter now that 4-man squads in T3 have been fixed.
Regardless of your opinions on queue times, this game needs more players (especially in US). It would be great to see more advertising done for this game.
I’m still confused as to why none has been done. Advertising would result in more players trying the game, and with more players trying it, more are likely to stay, and possibly pay for GS or DLC, resulting in more money for the devs to improve…
With fast I mean from 5 seconds to 30. Queue of 4-5 minutes only have happened on 4 men squads.
Ps I’m not saying this game doesn’t need more players, far from that.
Idk what’s peak hours for you, but at 00:00-02:00 EU time on weekdays I’ve got games in less than 1 minute in 2-3 men squad, for me that’s a pretty good number.
I find during those hours I queue for about 4-5 mins for T3 and about 7min+ for T4 when playing solo. Matches are mostly small, 5-6 man teams for T3 and 3-4 man teams for T4. This is pretty bad.
This game desperately needs some advertisement, they keep saying that it’s coming, but I have not seen anything yet, so i guess they are not bothered about it.
I can’t help but feel that this game is slowing dying, which is a shame as I have invested quite a bit into it and I enjoy the game. If T4 is anything to go by then I get the feeling that I won’t get to truly enjoy T5 before the game dies. There just isn’t much point going past T3 as the queue times and team sizes are pretty bad in T4, maybe T5 is better, but I doubt it considering the amount of vets playing T3.
I find during those hours I queue for about 4-5 mins for T3 and about 7min+ for T4 when playing solo. Matches are mostly small, 5-6 man teams for T3 and 3-4 man teams for T4. This is pretty bad.
This game desperately needs some advertisement, they keep saying that it’s coming, but I have not seen anything yet, so i guess they are not bothered about it.
I can’t help but feel that this game is slowing dying, which is a shame as I have invested quite a bit into it and I enjoy the game. If T4 is anything to go by then I get the feeling that I won’t get to truly enjoy T5 before the game dies. There just isn’t much point going past T3 as the queue times and team sizes are pretty bad in T4, maybe T5 is better, but I doubt it considering the amount of vets playing T3.
Honestly, t5 is a similar queue time as t3 now. In peak time you can get 8v8 matches in 30 sec/1 min, and in off-peak times you can get 4v4s in 1 or 2 minutes. I’m not sure about t4 since I don’t play it very much.
Today’s example:
When will we see Star Conflict advertisement on Steam’s main store page?
I just read this post and it makes me wonder…
That was a very interesting article! Thanks for sharing Koromac
No mention of Star Conflict lol ^^ It’s a wonder we have any players left at all…
I have personally never owned a console, but I don’t think the market is the same. F2P is something different for me. I feel I have been able to fully test the product before buying into it, which is a very nice experience. I played for a year for free before contributing to the game. And the grind is what makes it attractive for me. In other games, after 100 hours you get bored. Not in Star Conflict.
But this only works if the devs are constantly developing new content. Otherwise it gets dry, like any other game. Star Conflict should be a living game, constantly evolving, or else the living machine will slowly grind to a halt.
That was a very interesting article! Thanks for sharing Koromac
No mention of Star Conflict lol ^^ It’s a wonder we have any players left at all…
I have personally never owned a console, but I don’t think the market is the same. F2P is something different for me. I feel I have been able to fully test the product before buying into it, which is a very nice experience. I played for a year for free before contributing to the game. And the grind is what makes it attractive for me. In other games, after 100 hours you get bored. Not in Star Conflict.
But this only works if the devs are constantly developing new content. Otherwise it gets dry, like any other game. Star Conflict should be a living game, constantly evolving, or else the living machine will slowly grind to a halt.
I agree. New content! War Thunder is getting a lot more new content, than Star Conflict ever got in the same time period. If you would compare both, you would come to a ridiculous conclusion.
I would love to know and compare numbers of developers from Star Conflict and War Thunder. I am pretty much sure, that they must have several times more developers there, than on Star Conflict team.
Why I no longer play actively? Because I do not have anything else, or new to see. Nobody even watches my Steam broadcast, even when set to Public.
Why would I want to play T5 matches in PVP with 4 vs 4?! I want 8 vs 8, or 12 vs 12 matches! Preferably that! No reason to play Special Ops either, since I do not get a guaranteed chance to get a ship part, at least once every 5 days.
People do not know, what this game is and all the potential it once had, or still have. It lost alot!
They think that Star Conflict is some sort of conflict with a red star. Whose fault is that? Not mine!
By the way, I heard that some players commented on War Thunder for PS3 or 4 and they told me, that it is unoptimised like hell. It runs at very mediocre FPS, which means way less than standard 30 FPS for consoles.
If this is true, then no more words are necessary. Run as fast as you can!
I AM PLACING ALL MY CHIPS (ALL OF THEM) on September (Autumn) or until the end of the year 2015.
StarGem Inc. as the developer of this game and Gaijin as the publisher. Will it turn to be a battle of David vs. Goliath, or Diplomacy and Reason?
If they will show, that they really truly mean it, that they start their “true promotion” and their “big surprise” season, then I will be very happy, if it turns out to be successful.
If we get more of the same, old, cold soup on the plate, I will not eat it any longer.
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the console market has (currently!) the largest playerbase; the last ten years or so, pokemon was always filling up the top ten of most earning games - every friggin year. pc games only made a few breakthroughs, like zynga back then with farmville, or wow.
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the f2p market on pc games was used early to cash out on failed mmorpg projects. with uo and everquest as ancestors, that segment was the “next big hit” after the RTS/FPS era.
a lot of secondary games came out as MMO-RPG, defining a whole new genre, when wow had its breakthrough, by combining uo’s engine with everquests’ graphic stuff
and blizzards cunning for hitting a broad market, because they love to spend money on every detail of their games, and everything they touch turns to gold,
still making them a lonely giant in the grander picture, residing on mount activision.
in that time the f2p genre was used to dump all the failed, too late, not earnest projects in this genre giving it a huge bad name on the market.
but they got the money back, so there were even some mmorpgs produced very late, or are even now rebranded, because actually, the system works.
f2p became a low risk, fast reward system.
- wot style arcade games and mobas were next, microtransactions even in boxed titles came up. atm. mmorpg gets outdated, sandbox games have a revival especially as survival games, or social games,
as do space games, and pc gaming. f2p however slowly came to console.
- the article talks about f2p crisis on console. I was not aware of such.
the article talks about how successful cod is. still, the most successful business model of the last 5 years is f2p, and generally microtransactions became the big cash grab.
there are a lot of box sold titles in the shadow of cod, which give reasonable but not big revenue, but still a lot.
so while i read this, i cannot stop to think, that the public reception of f2p is still “the game is free, so its a risk for the company”.
this public assumption is simply wrong, and they are playing along with it (either because they believe it themselves, or because its a good topic to hook readers)
it is by now very clear, that f2p games usually do not fail to bring revenue, they usually fail because of lacking innovation.
the truth is, f2p works very well, so the crisis is imho very much artificial.
And yeah, we need more coverage in the media, but… the article is also about console games, and i dont think SC really is part of that ecosystem.
I still think, it is positive to hear from gaijin itself, that they see the positive aspect of f2p, like expanding the product indefinitely. atm. the life-cycle is calculated with what, like 7 yrs, i still think that number will go up for both f2p and subscription based games; rolling releases and expansions, while pressing the brand are the future. cod will eventually also come to an end.
Last thought: I would not invest in consoles too much; the next generation will split much more into tablet / app and pc players. there is a whole generation which starts to rediscover pc.
More interesting news to read…
https://www.reddit.com/r/Warthunder/comments/3749y0/is_gaijin_entertainment_really_suffocating/
I have nothing against this kind of promotion, especially not on AngryJoeShow on YouTube channel, but why didn’t you do the same for Star Conflict?
Not a single mention of it. Like it doesn’t exist.
It is understandable, that this event was meant for War Thunder, but still, Gaijin itself is in charge of promotion for Star Conflict as well and it had plenty of opportunities to promote it, since was already officially released.
If you plan, among other things, to do so in the September of 2015, as a part of your “big scheduled event”, it would be really nice and smart thing to do.