Pilots! UMC scientists record a decrease in the wave of abnormal energy. Halloween time is over this year.
Fight and earn xenochips! Get Premium ships!
From November 19 to December 6 inclusive, a new stage for collecting a special game currency - Xenochips starts! For a limited time, a number of Premium class ships can be bought with xenochips:
- Siegfried
- Neuron
- Valor
- Flamberge
- Spark
In addition, for those who already have these ships, the UMC offers special resource bundles to increase the power of your fleet!
All bundles are available for purchase in the game store. Xenochips can be received as a reward for completing special tasks.
Xenochips are added to the game for a limited time, and after the end of the event they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your xenochips before the end of the event!
Ships
Spectre Falcon
- The bonus for reloading the special module has been replaced with the bonus “Range of recon modules increased by 50%”.
Ze’Ta node “Improved trigger”
- The increase of weapons range has been reduced from 15% to 10%.
Waz’Got
- increased collision vulnerability
Ze’Ta
- increased collision vulnerability
Jericho ships
- shield regeneration rate increased by 10%
Weapons and missile slot
RF blaster
- The spread was decreased from 1,2-3,6 to 0,3-2 degrees.
- Projectile speed increased by 64.5%
Phaser
- Explosion damage increased by 50%.
Liquidator-X
- Rate of fire increased from 80 to 90 rounds per minute.
- Heating time increased from 6 s to 10 s.
Attack drone
- Damage increased by 20%
Tactical nuke
- No longer available on portals.
Thermal energy burner
- Damage reduced by 10%
Inhibitor missiles
- Hull resistance on hit decreased from -50 pts to -40 pts
‘Ignis’ blaster
- Projectile speed increased to 1200-1500 m/s.
Pirate shrapnel cannon
- Target turn rate reduction effect changed from 8% to 5%
Le Claire
- Now the weapon does not inflict damage to its owner’s ship.
Gordon’s missile launcher
- Time to overheating increased to 8 seconds
Modules and implants
Overdrive type “Sting”
- Cooldown increased to 25 seconds
Devastator beam
- cloud radius increased to 700 m
- cloud lifetime reduced to 4 seconds
- maximum cloud damage reduced by 2 times
Scavenger drones
- Rocket drone flight range reduced to 4000 m
- Cooldown increased from 5 to 7 seconds
Special module “Involuntary treatment”
- Reload time reduced to 40 seconds
Mass shield generator 5
- Ranks changed to 2-5.
Mass propulsion inhibitor 5
- Ranks changed to 2-5.
Shield havoc
- Cloud charge time decreased from 3 to 2 s.
Multiphase shield adapter
- Energy resistance bonus reduced by 50% (from 0,5 to 0,25).
Mass interference generator
- Reloading time increased from 16 to 25 seconds.
Mass plasma disturbance
- Damage reduced by 40%.
Sensor DDoS
- Reloading time increased from 14 to 25 seconds.
Implant 12-3
- Shield restoration increased from 25% to 40%.
‘Squall’ launcher
- Energy consumption reduced by 25%
- Missile range increased from 3000 to 3750 m
Amplifying shields
- Shield strength increased.
Realignment
- Energy consumption increased to 350 units
‘Dawn’ locator
- Energy consumption increased to 160 pts.
- Active time reduced to 8 seconds
Engine controller hack
- debuff time reduced to 8 seconds
Energy-burning mine
- Damage for each unit of energy increased from 4 to 5
Landing platform
- Platform owner can now forcibly undock a ship placed on the platform
- To undock, the owner must hold the activation button for 2 seconds
Remote Disintegrator, Waz’Got battle station, and autonomous battle station.
- The owner can now forcibly destroy objects.
- To destroy an object, the owner must hold the activation button for 2 seconds
Ship modifiers and other changes
Thermoprojector
- Damage increased by 20%
Emergency hack system
- Cooldown increased from 39 to 60 s (mk.4).
Augmented cooler
- Heating slowdown has been reduced from 53% to 44%.
Teleportation sphere
- Cooldown increased to 40 seconds
- Jump range increased to 2500 m
Bots in PvP modes.
- Removed the active cover module “Spectre field” from bots.
Miscellaneous
- Increased explosion size when a ship is destroyed
- A number of strings and descriptions have been improved.
Bug fixes.
- Fixed a bug with the number of cargo slots for the Plague Doctor ship.