Star Conflict 1.6.86 ⅙


This week you will see truly amazing changes. Ships, weapons, modules and modifiers, game modes — we changed everything we could!



  • Ze’Ta. Alien nerve endings called Archaeocortexes and Neocortexes actually turned out to be too nervous and furiously destroyed Ellydium’s laboratory.
  • Ghost sued Black Ghost for plagiarism.
  • Palom and Palom MK II decided to create a new cell in society and called it Palom AE.
  • Reaper. Due to certain insecurities of the engineer constructing the ship, the spear length has been increased threefold.
  • Custodian. Now the ship can not only fly but also crawl on walls, ceilings and even enemy destroyers.
  • Destroyers. We have received a lot of feedback because the large size of these ships seems illogical in relation to the power of some other smaller ships. Because of this, the size of all ships, except destroyers, is increased 2.5 times to equalize the performance.


  • Proximity mortar. Now, if the enemy does not engage, the projectile furiously flies back to the ship that released it and punches through it.
  • WL-13 EL. Due to the feedback that the aim assist for allies prevents you from dealing damage to the enemy, this weapon now only aims at opponents.
  • The “Draccar nanobot colony” was renamed “Draccar detention facility”.
  • Energy smite. We increased the voltage applied to the gun barrels from 220 to 250 volts and it burned, so the gun is temporarily removed from the game.
  • Pirate weapons were stolen from pilots’ warehouses by pirates.
  • “Vulkan”. Rate of fire increased by 200%.
  • Developer comment: This is a minigun! Be like the terminator! Destroy enemies!!!

Modules and modifiers

  • ‘Doomsday’ missile. Now, in the event of an explosion of this missile, the sector is annihilated.
  • The attack drone found its self and is now assembling an army of similar drones to retaliate against those who have used them for so long.
  • Seed chips now not only improve the characteristics of weapons and shields but also increase the parameters of intelligence, dexterity and luck of the pilot.
  • Dead hand. Now the swarm can collect the debris of enemy ships and build mega debris from them, which will launch at the enemy’s respawn.
  • Defence program ‘Wave’. Now calls a tsunami to the sector that the cybers brought.
  • The Wormhole Stabilizer was hacked by cybers. Now when you use it, you can be sent to their world. Don’t forget to take a selfie, or no one will believe it.
  • Plasma web. Now the opponent can get tangled in it and go crazy from such puzzles.
  • Mass plasma disturbance provoked the indignation of the authorities of the local sectors, the police suppressed the uprising.
  • Waz’Got battle station. Now if there is an “Autonomous battle station” in range, they begin to fight among themselves for influence over this sector.
  • The swarm control took control of the Ze’Ta ship.
  • The repelling beam no longer repels money, luck and well-being from you.
  • The “Missile shield” has been significantly improved. Turn it on to feel like a real cyber athlete.

Game modes

  • Now, if some pilot shows a greater advantage over others, his allies are thrown into the opposing team to make sure his life’s not that easy.
  • “Last Man Standing”. Now, this brawl has a mythical bonus “Champion’s cup”. Pick it up and show everyone you’re the winner!
  • Combat recon no longer requires combat recon.
  • Conquest. We have taken into account the pilots’ complaints that strong squads do not allow the weak to pass through. Therefore, once a week, we will manually switch the places of the corporation holding the sector with the corporation, which did not want to go there at all.
  • Special operation. Now all pilots are given cool suits and glasses to make them feel like special agents in a movie.
  • PvE missions. Now if the pilot can win at an increased difficulty level, but puts on the minimum level, he’s kicked from the game, his computer turns off, and the provider turns off the Internet for a month.

Open world

  • Cybers are seriously angry about the representatives of factions and mercenaries, who do not allow them to capture sectors, so now they work without interruption and weekends.
  • Famous activist Tretta Gunberk has demanded a reduction in production from asteroids. Damage to asteroids is now multiplied by 0.
  • The free hunter actually became free and now may not attack the sector, for this right is guaranteed to him by the constitution of crystallids.
  • Jericho is actively attracting pilots to their faction. The number of temples has been increased by 15 times, the local authorities support them despite the protests.
  • Now, if pilots complete quests in squads of more than 2 people, the sector police perceive this as an unauthorized rally and open fire.
  • Now, if an asteroid overheats, you receive a message that it is hot.

Bug fixes.

  • Fixed a bug where the pilot lost when he did not want to lose.
  • Fixed a bug in the pizza “Papa Crab”, as a result of which the pizza had too little mayonnaise. The pizza’s even better now!
  • Fixed a bug where you had to level branches to get higher ranked ships. Now the ships of the highest ranks are not available to anyone so that everyone is equal.
  • Fixed a bug with the number of missiles in the “Archangel” module. Now there are 20 of them as expected.
  • Fixed a bug where some ships were too fast. Now, these ships fly at 200 m/s.
  • Fixed a bug where some ships flew too slowly. Now, these ships fly at 800 m/sec.
  • Fixed the lack of likes of the engineer. Now there will always be 30 at the end of the battle if the engineer deserves it.


  • Now, if you think that some ship is stronger than others, you will receive a reminder that you are mistaken.
  • Due to complaints from Greenpeace supporters about violence against alien life forms, alien ships have been replaced by realistic holograms simulating physics.
  • Changed the reward for completing the mode “Special Operation”. Now the reward for a victory is increased by 0.5 times
  • There is no longer any PvE mode in PvE sectors of open space! Fight as much as you like in the reality of harsh space.
  • Now in open space, all PvP sectors have PvE mode enabled, because why fight if you can live in peace and joy.
  • We have received many reports that the new tax system interferes with earnings, so we decided to negotiate with the broker to control your market operations. Now all deals will be made through him with a 90% commission.
  • We reversed the number of credits and galactic standards because some pilots complained about a lack of earnings.
  • Because of complaints about lack of earnings, everything that was sold for galactic standards is now sold for credits.

We wish all players a happy holiday! We hope that you will enjoy the new version of the old game. After all, it is made based on your wishes.


Yours truly,
Star Conflict Team

what if is an april fish ??

I really wish some of these were actually in game.

Whoever wrote this is a comedy genius ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

It was you, wasn’t it?

1 hour ago, ORCA1911 said:

Whoever wrote this is a comedy genius ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)


You forgot to include this

: If player smash the keyboard, 20times damage increase

20 hours ago, Deelena said:

  • Fixed a bug where some ships were too fast. Now, these ships fly at 200 m/s.
  • Fixed a bug where some ships flew too slowly. Now, these ships fly at 800 m/sec.


20 hours ago, Deelena said:

  • There is no longer any PvE mode in PvE sectors of open space! Fight as much as you like in the reality of harsh space.
  • Now in open space, all PvP sectors have PvE mode enabled, because why fight if you can live in peace and joy.

Hold up, don’t tell me you want to break the law of Physics, times and space? how are you going to do that.

10 hours ago, TheDarkRedFox said:

It was you, wasn’t it?


Nah, what makes you say that ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)