7 hours ago, Gon009 said:
Ahh, here we go again.
This is so old and silly argument I kept hearing in these games.
How they could get the salary? By creating accessible paid content like for example cosmetics. Paint options are crap and many people would be able to buy new interesting ones. Also, they could release more patterns, some decor things. But these things shouldn’t be too expensive, not 50k GS crap. Current 500GS is also too much for paints but for things like decors maybe would be OK.
By making gamemodes more enjoyable so people would stay. Rock/Paper/Scissors balance makes PvP unenjoyable, you can’t expect most people playing vs AI and PvE all the time and Open Space is a huge waste of opportunity. I’m not saying that it’s easy to make the game more enjoyable, it’s difficult, however there are game designers for things like that. If you just slap more microtransactions on a game that lacks gameplay for most players, it means that you don’t really care about how players see your game.
Also by trying to keep players playing the game or even by getting new players. Yes, you can prevent players from quitting. The game isn’t popular and more and more too expensive microtransaction crap will make a fraction of players quit. Also, the game will also have more reasons to be called Pay 2 Win or Pay 2 Progress and even less will come to the game.
I haven’t seen a single $1.25 paint. I saw a paint for a currency obtainable in game. They actually added GS generators in game, so it’s not a “real world currency obtainable only” at this point. So no pay 2 progress here. Sorry. So I assume you would rather see the paint DLCs obtainable only with real money instead of DLCs that are allowing you to skip some time?
7 hours ago, Gon009 said:
More microtransactions without making players stay is only a short term solution.
But seriously - if you mean by microtransactions things that you have to purchase with the real money - then they are actually much less than 2 years ago.
7 hours ago, Gon009 said:
Games like Robocraft are excellent example of how good gameplay can keep your playerbase huge and that you need a good game designers for this. In case of Robocraft, they did the opposite, they created excellent initial gameplay but they didn’t understand why players liked it, after years of bad changes it’s a dying game now. Many F2P games show that you don’t need anything else than cosmetic microtransactions if you design your game in a really good way.
SC is broken and they need to fix it to get more paying players instead to slap microtransactions everywhere to milk current low number of surviving players.
Again. How exactly is giving you options to earn premium currency “milking existing players”? Also I played Robocraft. Went back to SC in two weeks. No, thank you.
I play competitive SC in PvP and also PvE (speedrun records etc) - I don’t play random solo PvP much as most of the games I enjoy involves squads and proper tactics. In random mayhem called PvP skirmish I still won’t even queue without a second pilot as this at least has some chance to carry the team. What exactly are you expecting from random skirmish? It’s random.
7 hours ago, Gon009 said:
No, I’m comparing the SC to games that were here for ~10 years. Like some GameForge games or even BigPoint games. These companies are famous for pushing microtransactions to the point that non-paying users don’t have the reason to play.
I haven’t seen the rule “you have to make a purchase or your account will be deleted after 35 days of inactivity” in Star Conflict.
7 hours ago, Gon009 said:
12h of gameplay to get Every. Single. Node? I doubt it. This is what Deluxe gives. Entire tree, every module and weapon from the start. Tell me how many there are players with 100% unlocked trees here.
Actually 12h of gameplay to build a Waz’got. It didn’t have all nodes available at that time. But ranking it up is pretty quick as well as this ship racks up xp very quick. Maybe 10 hours extra to unlock all the nodes you want (not all) if you have resources for them. Deluxe bundle is an overkill and it actually takes away the fun of watching the ship grow.
How many players have 100% of the trees? My first answer would be “not many” but then I asked around. I asked in my corp and few others and almost everyone has all nodes unlocked… People I play with are craving some tasks that they can fulfill. Ze’ta brought some relief from watching every single item in game you earned deleted - it’s a good, endgame resource sink. Waz’got is pretty cheap if you know what do you want to build. I actually checked that as well - 150 monocrystals + 100 xenocrystals + some basic resources to craft it (that’s much less than previously mentioned 12 hours of game play if you are active player and doing corporate missions - at this moment my daily reward is 11 xenocrystals + 10 monocrystals per day just because I played a few battles of seccon a few days ago), some specops to unlock the special nodes and you are good to go. Till R8 all equipment is very easy obtainable. R9 and higher - yes, you have to put some game play to it. Still nothing scary.
So again - I have nothing against DLCs that will speed up the process for people. They can just buy stuff. They can’t buy a skill, they still have to learn how to use this ship.