Star Conflict 1.6.1 (Discussion)

Changes to Defiler:

  • Health increased by ~86% (75kk -> 140kk)

Changes to Destroyer:

  • Protective Shield increased by 50-60% (T3: 450k -> 700k, T4: 600k -> 900k, T5: 750k -> 1200k)
  • Torpedos health increased by 30-50% (T3: 4000 -> 6000, T4: 6000 -> 8000, T5:  9000 -> 12000)
  • Projectile Speed of Emitters increased by up to 50% ( T3: 1200 -> 1500, T4: 1300 -> 2500, T5: 140 -> 200 (Don’t ask me why T4 seems to be faster))
  • Health of Emitters increased by 100% (T3: 25k -> 50k, T4, 45k -> 900k T5: 65k -> 130k)
  • Shell health increased by 100% (except T5, they forgot a 0 there :D) (T3: 1000k -> 2000k, T4: 1750k -> 3500k, T5:  1800k -> 360k)
  • Bomb spawn time lowered to 120 sec (180 sec before) and dmg increased to 250k dmg(?) (170k prev)
  • Core dmg on destruction increased by significantly (T3: 750k -> 3000k, T4: 1500k -> 6000k, T5: 3000k -> 6000k)
  • Blackhole destruction dmg increased slightly (T3: 500k -> 750k; T4: 1200k -> 1500k; T5: 2000k -> 3000k)

I might or might not have missed some Destroyer changes or made some mistakes there but all in all, have fun ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

Things I missed in Destroyer.:

  • While Torp health is increased, there are now less of them.

T5 at least wasn’t harder, we finished it in 6:29 (nearly record time (6:27)), the increased dmg of destroyed cores/blackhole seems to help to nullify the increased shell health.

Taking 10 Lazor Gunships + 1 Command + 1 Gravi Beamer Tackler is still a fully valid and working tactic.

 

Quote

  Orca1911 (Posted 23 hours ago)

Thou shallt be named the Patch guru ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

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Yeah…, I might currently spend too much time figuring out what some file changes mean (and then hopes that his interpretation is correct) and ignore most of them in the end ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Who the hell thought that it’s a good idea to lock Ze’Ta nodes behind special ops resources?

Ok, one can be probably found in T3 Destroyer spec ops, which is doable in randoms, but locking the other one in a Eden is BS. I hope it will be common and will be cheap in trade.

Now I can’t unlock anything, even the old nodes. Was excited for stage 2 but not anymore after seeing these resource requirements.

110mil Credits total costs for getting the Balanced Swarm, I expected that it will be expensive, but didn’t expect that much. (plus 300 monos and a few new stuff)

Thank you for your feedback, another discussion topic will be opened soon ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)