Star Conflict 1.6.0 (Discussion)

Very nicely done with the price updates. Quite a few people have purchased the cabin research and/or built said cabin and/or the entire Ze’Ta. I’m quite impressed with how well the situation was handled by outright banning people who thought the ship was released, then removing it from their inventories and not even refunding the credit cost let alone the month’s worth of resources, very nicely done.

 

PvE mission reset is ridiculous, doing PvEs at levels significantly higher than your own ship’s ranks is more than difficult even with the perfect squad comp with 4 good pilots. What can be done to counter how difficult it is to progress after taking people down from level 90 defense contracts and removing the only way to get up that high? Ah yes, we increase the price of power/defense upgrades by more than three fold. That way the practically nonexistent 2% bonuses are even harder to get than previously. This whole level scaling thing is blown out of proportions. At level 17 they do more damage than they originally dealt at 17 and have about 10% more health as well. At level 20 that 110% becomes 300%, at level 30 that 110% becomes well over 1000%, the damage scaling is way too high as well, anything above level 30 results in even destroyers getting one-shot. Why is this a thing? Well what happens though if we scale our own power/defense bonuses to level 30 to counter the evergrowing bad? We get like +100% hull and shield, and +100% damage. Not even close to the over 1000% incoming damage and nowhere near enough to damage enemy health bars. At level 30 not even four photons will kill a Demoman. Making the upgrades more expensive than earlier isn’t helping the case because the only people who managed to upgrade super high and get the level 60 achievements had stockpiled around 300m credits to do so, the insignias weren’t the problem but now they are because not even running rank 17-20 speed run blackwood shipyard for around 10-12 insignias compares to what it used to give proportionally to the upgrade value.

 

Its been the 1st of January on the servers for about 16 hours now at the time of me writing this, and yet we still have no promised new years presets for our ships after spending X hours in game.

It has been 2 months since the “Best suggestion” contest aired and yet we have no winners, no audience choice awards, and no comment on when the deadline is.

It has been 3 months since the Star Conflict Video Contest was posted and yet the winners have not yet received the “Director” title.

 

I wanted to make a comment on this earlier but I never did, the whole “ICE” tournament thing is stupid, only EU and RU players get to run. Out of the few people in USA/CA who aren’t either working or at school on Friday, hardly anyone is going to be awake at 9 am on the weekend after new year. Aside from that I heard a lot of complaints from people not getting their teams registered because they posted “from December 27th to December 21st” instead “December 17th to December 21st” or whatever and for whatever reason the people who didn’t read it well enough to understand it was a typo thought they had a week extra to register. All of these tournaments feel like complete botch jobs, the streams are always so low quality that its better to just watch a stream from one of the players than the spectators, and the concept for the reward is unbalanced. Whoever wins these tournaments earns a weapon with altered stats from standard equipment everyone else uses? I get that they should be rewarded with something special (such as cosmetics) but giving them weapons that may perform better (I don’t know if they do or not seeing as I have never even seen any of the tournament rewards other than on RU accounts and all I see is the death recap for it) than everyone else’s and there being no way at all to acquire them other than the devs is a little cheese.

 

$40 for the rank 14 destroyers seemed excessive when I first saw it. Turns out they have equipment included with them and don’t cost three times the resource cap to build them so eh? For a non-event exclusive ship (set) there should still be a way to acquire them in-game without paying. The Object Ny18 I can see justified as DLC because it was event exclusive for new years 2018 but destroyers have been here since 2015 and to all of a sudden have a non-negotiable $40 price tag… RIP those who didn’t have the ability to build all three (or any) beforehand.

 

Updates to Sector Conquest are OK I guess, no mention of the new equipment - that spread through the game via corp to corp faster than the forums or game news. I’m confused as to why the Liberator and Maelstrom got buffs while the Nemesis remained the same, especially when at rank 7-9 the Nemesis doesn’t perform as well and can lose shields to a dreadnought with Weapon Booster…

 

Price of trust level scaling doesn’t work (last I checked was before the PvE level reset), the health bars of the turrets and major calibers of the dreadnought don’t scale with the incoming damage. At rank 1-5 they die in about 30 seconds, at rank 17 they die in 3 shots from anything, usually before your team has time to finish warping in from spawn and make their way to the dreadnought. The mission is very spread out and unlike other commonly preferred PvE missions, setting up a camp and defending yourselves isn’t part of this one. Lots of running around here to there completing objectives leads the mission to an undesired fate of being remembered by most of the people I know as “its boring” which is worse than even when Ariadne’s Thread and Monolith were released when people said “its bad” but they were remebered. I haven’t even had The Price of Trust come up in conversation since update day 3 or 4. A real shame for all the work that went into the map design.

Three days

9 days after new years and here’s what we’ve got:
 

  • No delivery of advertised “time spent in-game” skins or whatever. Players who have even spent 10x the minimum required hours for the New Year 2019 unique animated pattern have not yet received it.

  • All players who have spent more than 1000 hours in the game will receive a unique animated pattern“New Year 2019”, as well as patterns“New Year’s Fireworks” and “Festive”.

  • All players who have spent from 100 to 1000 hours in the game will get a unique pattern “New Year’s Fireworks” and a pattern “Festive”

  • All players who spent less than 100 hours in the game will receive a unique “Festive” pattern.

Spoiler

 

 

  • Inconsistent updating on Crimson Haze progression, my group ran Crimson haze to 24 shortly after the post regarding 23, it wasn’t until days later that they made another announcement regarding level 27. Just imagine if they’re harboring someone’s progress to release on the final day “oh btw remember how weeks ago we said 27 was the record? Well surprise some Russian group got to 42. Did we forget to inform you of this? Was that an inconvenience?”

Spoiler

 

 

 

 

  • The “Best Suggestions” contest has still not concluded after two months of being open, almost as if they don’t want to give out any rewards again.

Spoiler

 

 

  • Rewards for the Star Conflict Videos contest have not been fully distributed. Premium ships were given as promised but the exclusive title ‘Director’ has yet to be seen on even the 1st place winner’s account 2 months after the contest’s end.

Spoiler

 

 

 

  • The Russian player base has an additional contest that we don’t have access to and the rewards offered are as follows:

GTX 1070 ti (no number of units listed but likely to end up being 4 distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

Jolly Roger DLC (“up to 3” but more likely to end up having 12 units distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

Space Wolf DLC (“up to 3” but more likely to end up having 12 units distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

Soldier of Fortune DLC (“up to 4” but more likely to end up having 16 units distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

Spoiler

https://vk.com/wall-30227294_254109

https://vk.com/@starconflict-konkurs-cena-doveriya

https://forum.star-conflict.ru/index.php?/topic/62697-prazdnichnye-oboi-dlya-rabochego-stola/&tab=comments#comment-1345615

 

 

 

 

  • A repetition of the contest “War Paint” has come around, and this time the rewards are so obviously fake that I don’t understand why anyone puts any effort into their entries even knowing they won’t distribute the rewards.

The authors of the best entries will become the owners of one of the unique patterns to choose from:  “Liquid metal”“Invasion”  or  “Iceberg”  (Liquid metal has only been given to tourney champions, Invasion was supposed to be OBT period exclusive but is now only accessible through Social Media giveaways and DLC purchases, Iceberg I’ve never even seen)

Traditionally, the entries with the highest number of likes will get the  Th’ak’len cannon 11-17!  Th’ak’len has never been given to anyone on the English forums despite being listed as a reward in 3 recent contests and 1 method of compensation.

Anyone who truly believes they will recieve any of these as a reward is a fool.

Spoiler

 

 

 

  • The “Elite smuggler bundle” available for purchase from the in-game STORE button for a base price of 54,000 GS (50,000 accounted to the Gold Dragon scheme alone, prices are discounted depending on how many and which (if any) presets you already own) does not come with the advertised Liquid Metal preset, nor the advertised Iceberg preset. It may also be missing other presets but I already had everything else in the container before it was available for purchase.

Spoiler

 

 

 

  • Weeks after it was implemented to the game, the Ze’Ta’s Swarm Control is still missing any form of accurate limitation. It is listed to last 20 seconds but in action lasts an indefinite amount of time and has no range limit, allowing a Ze’Ta pilot to travel across the entire map (40km+) with effectively no element of risk involved.

Spoiler

 

 

Nine days, also 1070ti? Please, it’s RTX or nothing(even tough I just bought the 1080 and I am not letting go of it, and RTX still isn’t guaranteed to be the holy grail of graphics), I never use pilot titles so even if they gave me a unique title I still wouldn’t use it, but animated paints? Maybe, although I have invasion, and I forgot what the LM and Iceberg look like.

I guess that’s how it is when you are the minority in a game that isn’t very inclusive of the EN community(due to reasons from the past), the devs have the bad habit of going on holidays after implementing things, specifically Ellydium and we all know how that went in the past, they really suck at planning.

 

2 hours ago, Ellydium said:

9 days after new years and here’s what we’ve got:
 

  • No delivery of advertised “time spent in-game” skins or whatever. Players who have even spent 10x the minimum required hours for the New Year 2019 unique animated pattern have not yet received it.

  • All players who have spent more than 1000 hours in the game will receive a unique animated pattern“New Year 2019”, as well as patterns“New Year’s Fireworks” and “Festive”.

  • All players who have spent from 100 to 1000 hours in the game will get a unique pattern “New Year’s Fireworks” and a pattern “Festive”

  • All players who spent less than 100 hours in the game will receive a unique “Festive” pattern.

  Reveal hidden contents

 

 

  • Inconsistent updating on Crimson Haze progression, my group ran Crimson haze to 24 shortly after the post regarding 23, it wasn’t until days later that they made another announcement regarding level 27. Just imagine if they’re harboring someone’s progress to release on the final day “oh btw remember how weeks ago we said 27 was the record? Well surprise some Russian group got to 42. Did we forget to inform you of this? Was that an inconvenience?”

  Reveal hidden contents

 

 

 

 

  • The “Best Suggestions” contest has still not concluded after two months of being open, almost as if they don’t want to give out any rewards again.

  Reveal hidden contents

 

 

  • Rewards for the Star Conflict Videos contest have not been fully distributed. Premium ships were given as promised but the exclusive title ‘Director’ has yet to be seen on even the 1st place winner’s account 2 months after the contest’s end.

  Reveal hidden contents

 

 

 

  • The Russian player base has an additional contest that we don’t have access to and the rewards offered are as follows:

GTX 1070 ti (no number of units listed but likely to end up being 4 distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

Jolly Roger DLC (“up to 3” but more likely to end up having 12 units distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

Space Wolf DLC (“up to 3” but more likely to end up having 12 units distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

Soldier of Fortune DLC (“up to 4” but more likely to end up having 16 units distributed - last time they gave away something inferred as 1 unit on the RU forums they gave out x4)

  Reveal hidden contents

https://vk.com/wall-30227294_254109

https://vk.com/@starconflict-konkurs-cena-doveriya

https://forum.star-conflict.ru/index.php?/topic/62697-prazdnichnye-oboi-dlya-rabochego-stola/&tab=comments#comment-1345615

 

 

 

 

  • A repetition of the contest “War Paint” has come around, and this time the rewards are so obviously fake that I don’t understand why anyone puts any effort into their entries even knowing they won’t distribute the rewards.

The authors of the best entries will become the owners of one of the unique patterns to choose from:  “Liquid metal”“Invasion”  or  “Iceberg”  (Liquid metal has only been given to tourney champions, Invasion was supposed to be OBT period exclusive but is now only accessible through Social Media giveaways and DLC purchases, Iceberg I’ve never even seen)

Traditionally, the entries with the highest number of likes will get the  Th’ak’len cannon 11-17!  Th’ak’len has never been given to anyone on the English forums despite being listed as a reward in 3 recent contests and 1 method of compensation.

Anyone who truly believes they will recieve any of these as a reward is a fool.

  Reveal hidden contents

 

 

 

  • The “Elite smuggler bundle” available for purchase from the in-game STORE button for a base price of 54,000 GS (50,000 accounted to the Gold Dragon scheme alone, prices are discounted depending on how many and which (if any) presets you already own) does not come with the advertised Liquid Metal preset, nor the advertised Iceberg preset. It may also be missing other presets but I already had everything else in the container before it was available for purchase.

  Reveal hidden contents

 

 

 

  • Weeks after it was implemented to the game, the Ze’Ta’s Swarm Control is still missing any form of accurate limitation. It is listed to last 20 seconds but in action lasts an indefinite amount of time and has no range limit, allowing a Ze’Ta pilot to travel across the entire map (40km+) with effectively no element of risk involved.

  Reveal hidden contents

 

 

You said it all

-The gifts will be awarded on next update.

-Crimson Haze still at 27lvl.
-Best suggestion award will be announced and winners soon enough.

-Video contest title has been distributed.

-1070 TI is rus only because of insane shipping costs.

-Th’ak’len cannon 11-17 is a prize that can only be won by upvotes which are very few around here, bad luck i guess.

-The 50k gs pack had an issue with liquid Metal and was fixed, those who didnt get it can ask for it with a ticket on support page.

-Swarm and the other balance issues should be covered in this months update.

 

All is not lost, the end is not nigh yet.

On 1/10/2019 at 8:17 AM, ORCA1911 said:

-The 50k gs pack had an issue with liquid Metal and was fixed, those who didnt get it can ask for it with a ticket on support page.

 

Uh… why? It’d make more sense to log who’s paid for the pack and distribute it to those who didn’t receive it. Surely there must be some way to track this rather than making players request support for someone else’s mistake…

just saying

57 minutes ago, Exarus said:

 

Uh… why? It’d make more sense to log who’s paid for the pack and distribute it to those who didn’t receive it. Surely there must be some way to track this rather than making players request support for someone else’s mistake…

just saying

Eehh, if there was a better way i’d know of it by now but this is still better than nothing, hope it works for those afflicted with the problem. 

M’kay, so new update - new changes - nothing too special kinda.

 

Cluster Missile Fix|Buff|Its-still-pretty-meh

This was much appreciated since even on paper the cluster missile was vastly inferior to the regular Guided Torpedo, now it just needs to have the turning radius of the warheads significantly reduced so they can actually hit what they lock on to and a slight explosion radius buff and it’ll be useful for actually hurting enemies rather than just debuffing.

 

For those curious, cluster missile went from 8k base explosion to ~15k with a mk5 weapon equipped. Its not enough to kill stuff but its there.

 

Free presets

They’re free, they look pretty dope, the animated one isn’t a flat colour for once. I like it.

 

Rank 17 PvAi

This is where something is going on that we need to know about. The enemies in rank 17 PvAi do absurd amounts of damage that melts destroyers even from outside of the 950m debuff zone. It honestly feels like the Ai was tuned to verse players with 3x the average EHP and 3x the damage because right now this is ridiculous. Especially with the beam laser frigates.

 

Ui changes in hangar

I’ll get used to it.

 

Only thing tedious is the crew button is kinda hard to spot offhand. That’s about it.

 

PvP quests in PvAi

None of the medals were adjusted to accommodate for this so it doesn’t affect me at all.

 

Conquest Changes

Giving corporations the ability to own 3 dreads at the same time looks like a good Iridium sink on paper since most corps I’ve been in have been stuck at the Iridium cap for a very long time.

Deadly conquest looks interesting since it stops suicide spamming to capture objects but might make quad Covert Ops loadouts a bit too common.

 

Ze’ta nerf?

I’m not sure what to say about this since the range wasn’t noted and doesn’t seem to be noted anywhere, but here’s hoping its something like 7.5-10km so Swarm Control Ze’tas have to get out of their spawns now.

Swarm Control itself needs a proper nerf akin to giving it a set max duration or a stronger deficit to the host ship rather than just outright buffing everything the ship has since despite being effectively given a range cap its still just as strong as before - which is too strong.

 

Improved PvE missions looks like enemies got worse again since every time this is noted enemies get some new bullsh*t mechanic which is completely unfair to most classes.

It does actually feel like the cluster missile is doing something, R17 co-op is nice, a nice way of testing out builds without getting stomped in PvP, the swarm now has a limited range of 6km, upgradeable to 7.25km, it was always supposed to have a limit to the active time, about 20 seconds, so hopefully they fixed that and now the module should be fine despite people still not knowing how to fight it.

50 minutes ago, TheDerpNukem said:

Ze’ta nerf?

I’m not sure what to say about this since the range wasn’t noted and doesn’t seem to be noted anywhere, but here’s hoping its something like 7.5-10km so Swarm Control Ze’tas have to get out of their spawns now.

Swarm Control itself needs a proper nerf akin to giving it a set max duration or a stronger deficit to the host ship rather than just outright buffing everything the ship has since despite being effectively given a range cap its still just as strong as before - which is too strong.

7.25Km for Mk4 and 6km for Mk1 Variants.

53 minutes ago, TheDerpNukem said:

Rank 17 PvAi

This is where something is going on that we need to know about. The enemies in rank 17 PvAi do absurd amounts of damage that melts destroyers even from outside of the 950m debuff zone. It honestly feels like the Ai was tuned to verse players with 3x the average EHP and 3x the damage because right now this is ridiculous. Especially with the beam laser frigates.

 

Every single game I played today ended in a camp in AI spawn (11 games in total)

53 minutes ago, TheDerpNukem said:

PvP quests in PvAi

None of the medals were adjusted to accommodate for this so it doesn’t affect me at all.

 

And none of the tasks work in PvAI as well. No specmodule ones or most of the campaign ones. It just looks like someone forgot to implement that change.

 

2 minutes ago, OwnageMaster said:

Every single game I played today ended in a camp in AI spawn (11 games in total)

Well, I guess I got bad luck with my maps/modes then because I just got shredded every time an Ai came into range of me regardless of how close my team was.

 

8 minutes ago, xXThunderFlameXx said:

…the swarm now has a limited range of 6km, upgradeable to 7.25km…

3 minutes ago, John161 said:

7.25Km for Mk4 and 6km for Mk1 Variants.

Good to know the range is at least decent. I’ll have to hop into PvP later to see if swarms everywhere is still a problem or not, but that range seems at least tolerable since the host ship has to come out of spawn on most maps.

Some Changes in 1.6.0.d (Have not started the game yet to check them)

  • Missile Reload: Removed from Destroyers
  • Swarm Control: Remote Max Range (6000m(Mk1) - 7250m (Mk4))
  • Swarm Control Module can now be destroyed (5k Damage to Host, 1.7k Health)
  • Swarm: Vision of 2.5km, Radius at 1/3 (32.5m instead of 100m) (?),
  • Health of Dreadnought(Clanship) Element Doubled (40k -> 80k)
  • Dreadnought Battles: Kill points now 30 instead of 20
  • Dreadnought Battles: Snipers now have Weapon Overcharge always active (?!?)
  • Dreadnought Battles: Radar Debuff increased even more (by 25%)
  • Fixed some bugs with Hackable PVE Objects (Not hackable anymore ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)
  • Hazardous veil/Опасная завеса: Now gives 0.2 Secons full Invulnarability (Probably drops bomb (?))

Aw, I’m going to miss the hackable PvE objects, welp, time to go back to Stingray.

So I honestly forgot about the January birthday thing. I was expecting zeta stage 2 today (along with several bug fixes that I’ll have to test out later)

10 minutes ago, TheDarkRedFox said:

So I honestly forgot about the January birthday thing. I was expecting zeta stage 2 today (along with several bug fixes that I’ll have to test out later)

They actually added most if not all game files for Stage Two today in the game files.

 

5 hours ago, TheDerpNukem said:

Rank 17 PvAi

This is where something is going on that we need to know about. The enemies in rank 17 PvAi do absurd amounts of damage that melts destroyers even from outside of the 950m debuff zone. It honestly feels like the Ai was tuned to verse players with 3x the average EHP and 3x the damage because right now this is ridiculous. Especially with the beam laser frigates.

It’s more about the 100% aim than about the damage of beam laser frigates. Still, they aren’t that bad unless you meet a LRF doing critical damage. Normal ships of vs AI are easy unless you decide to play interceptor of ships that can’t take much punishment.

 

Difficulty of vsAI depends on your team. Interceptors are not a good choice for vsAI. The only thing negative is the return of that damned full Ellydium AI team. One player with a guard can almost dominate every vs AI battle(if there’s someone to cap the point of course) unless there are destroyers(or even destroyer team) or all Ellydium team. Ellydium AI was never fair. Sure, it’s quite easy to 1vs1 a Elly AI with a guard but interceptors, fighters and other frigates can’t survive this and guard have a huge problem if Thar’ga activates special module. Normal ships have like 50% more damage, shield and HP. Elly ones have 300% of both.

 

Actually I always have fun playing vs AI in a guard and push the enemies to their spawn together with the team and being able to take every ship into AI battle is a huge improvement.

All is good but i expected balance changes, ah well, next month i guess ¯_(ツ)_/¯

11 hours ago, Gon009 said:

 

It’s more about the 100% aim than about the damage of beam laser frigates. Still, they aren’t that bad unless you meet a LRF doing critical damage. Normal ships of vs AI are easy unless you decide to play interceptor of ships that can’t take much punishment.

 

Difficulty of vsAI depends on your team. Interceptors are not a good choice for vsAI. The only thing negative is the return of that damned full Ellydium AI team. One player with a guard can almost dominate every vs AI battle(if there’s someone to cap the point of course) unless there are destroyers(or even destroyer team) or all Ellydium team. Ellydium AI was never fair. Sure, it’s quite easy to 1vs1 a Elly AI with a guard but interceptors, fighters and other frigates can’t survive this and guard have a huge problem if Thar’ga activates special module. Normal ships have like 50% more damage, shield and HP. Elly ones have 300% of both.

 

Actually I always have fun playing vs AI in a guard and push the enemies to their spawn together with the team and being able to take every ship into AI battle is a huge improvement.

When I made that post earlier I had just encountered the full Ellydium team multiple times, hence my complaint, and yes being able to take any ship into VsAi is definitely nice.

 

And after playing Cluster Missile in PvP for 4 or so hours I have a little bit more to say about it…

 

Right off the bat:  WHY IS THIS THING SO INCONSISTENT?

On a multitude of occasions when I hit enemies with this module it was a literal flip of the coin on if they’d get one shot from full shields and hull or if it’d do literally nothing.
Which to clarify on literally nothing - that isn’t an exaggeration. On multiple occasions when I hit an enemy with both the main missile explosion and a few warheads there was 0 damage dealt - which on the other side of the extreme I literally 1 shot a T-rex Mk II from full hull doing the same method. I’m not sure what is going on to cause this but it’d be nice if actually killing with this module was a little more consistent.

 

On the second note:  I can’t hurt destroyers at all with this thing…

Every time I fired a Cluster Missile at a destroyer, detonated the missile just under its shield so the main missiles AoE hit and some of the warheads - it did 0 damage. Every time. I don’t know why this is happening, if its a bug or a safety measure to stop people like me from 1 shotting poor rank 8 destroyers, but its annoying and it more often than not wastes a charge since it does literally nothing on the initial explosions. The only time I’ve seen the CM do damage to a destroyer is if I pilot the missile directly into it and don’t detonate it prematurely to get a double AoE or if a stray warhead actually decides to seek out a nearby destroyer.

 

And then on the topic of warheads: _ They actually do need a bit of a buff. _

So as I said on my initial post with the tag of "Its-still-pretty-meh" the whole part of the module that made me see it as “meh” was the fantastically bad tracking of the warheads. In the time I played this module in PvP I’ve had warheads:
-Fail to hit a stationary target

-Instant kill an interceptor I didn’t even see

-Lock onto an  fail to hit  swarms

-Lock onto micro locators and waste 3 warheads

-Fail to lock onto any targets at all

-Fail to turn in time to chase their target

 

In summary of the issues with these things still… they’re just too slow and have too small of a range. Can I see warheads with a 4km range being OP? Yes. Can I see warheads with a 2km range doing anything at all? No.

The range and turning speed of the warheads is just too low right now to hit most targets and most of the time I saw them actually kill someone was when they literally ran into the warheads themselves - which for a note that I forgot from earlier, sometimes the warheads don’t seem to deal explosive damage at all, resulting in the aforementioned instant kills on random interceptors.

 

So can this module be good? Yes.

Is it reliable? Not even slightly.