Very nicely done with the price updates. Quite a few people have purchased the cabin research and/or built said cabin and/or the entire Ze’Ta. I’m quite impressed with how well the situation was handled by outright banning people who thought the ship was released, then removing it from their inventories and not even refunding the credit cost let alone the month’s worth of resources, very nicely done.
PvE mission reset is ridiculous, doing PvEs at levels significantly higher than your own ship’s ranks is more than difficult even with the perfect squad comp with 4 good pilots. What can be done to counter how difficult it is to progress after taking people down from level 90 defense contracts and removing the only way to get up that high? Ah yes, we increase the price of power/defense upgrades by more than three fold. That way the practically nonexistent 2% bonuses are even harder to get than previously. This whole level scaling thing is blown out of proportions. At level 17 they do more damage than they originally dealt at 17 and have about 10% more health as well. At level 20 that 110% becomes 300%, at level 30 that 110% becomes well over 1000%, the damage scaling is way too high as well, anything above level 30 results in even destroyers getting one-shot. Why is this a thing? Well what happens though if we scale our own power/defense bonuses to level 30 to counter the evergrowing bad? We get like +100% hull and shield, and +100% damage. Not even close to the over 1000% incoming damage and nowhere near enough to damage enemy health bars. At level 30 not even four photons will kill a Demoman. Making the upgrades more expensive than earlier isn’t helping the case because the only people who managed to upgrade super high and get the level 60 achievements had stockpiled around 300m credits to do so, the insignias weren’t the problem but now they are because not even running rank 17-20 speed run blackwood shipyard for around 10-12 insignias compares to what it used to give proportionally to the upgrade value.
Its been the 1st of January on the servers for about 16 hours now at the time of me writing this, and yet we still have no promised new years presets for our ships after spending X hours in game.
It has been 2 months since the “Best suggestion” contest aired and yet we have no winners, no audience choice awards, and no comment on when the deadline is.
It has been 3 months since the Star Conflict Video Contest was posted and yet the winners have not yet received the “Director” title.
I wanted to make a comment on this earlier but I never did, the whole “ICE” tournament thing is stupid, only EU and RU players get to run. Out of the few people in USA/CA who aren’t either working or at school on Friday, hardly anyone is going to be awake at 9 am on the weekend after new year. Aside from that I heard a lot of complaints from people not getting their teams registered because they posted “from December 27th to December 21st” instead “December 17th to December 21st” or whatever and for whatever reason the people who didn’t read it well enough to understand it was a typo thought they had a week extra to register. All of these tournaments feel like complete botch jobs, the streams are always so low quality that its better to just watch a stream from one of the players than the spectators, and the concept for the reward is unbalanced. Whoever wins these tournaments earns a weapon with altered stats from standard equipment everyone else uses? I get that they should be rewarded with something special (such as cosmetics) but giving them weapons that may perform better (I don’t know if they do or not seeing as I have never even seen any of the tournament rewards other than on RU accounts and all I see is the death recap for it) than everyone else’s and there being no way at all to acquire them other than the devs is a little cheese.
$40 for the rank 14 destroyers seemed excessive when I first saw it. Turns out they have equipment included with them and don’t cost three times the resource cap to build them so eh? For a non-event exclusive ship (set) there should still be a way to acquire them in-game without paying. The Object Ny18 I can see justified as DLC because it was event exclusive for new years 2018 but destroyers have been here since 2015 and to all of a sudden have a non-negotiable $40 price tag… RIP those who didn’t have the ability to build all three (or any) beforehand.
Updates to Sector Conquest are OK I guess, no mention of the new equipment - that spread through the game via corp to corp faster than the forums or game news. I’m confused as to why the Liberator and Maelstrom got buffs while the Nemesis remained the same, especially when at rank 7-9 the Nemesis doesn’t perform as well and can lose shields to a dreadnought with Weapon Booster…
Price of trust level scaling doesn’t work (last I checked was before the PvE level reset), the health bars of the turrets and major calibers of the dreadnought don’t scale with the incoming damage. At rank 1-5 they die in about 30 seconds, at rank 17 they die in 3 shots from anything, usually before your team has time to finish warping in from spawn and make their way to the dreadnought. The mission is very spread out and unlike other commonly preferred PvE missions, setting up a camp and defending yourselves isn’t part of this one. Lots of running around here to there completing objectives leads the mission to an undesired fate of being remembered by most of the people I know as “its boring” which is worse than even when Ariadne’s Thread and Monolith were released when people said “its bad” but they were remebered. I haven’t even had The Price of Trust come up in conversation since update day 3 or 4. A real shame for all the work that went into the map design.