Star Conflict 1.5.9


Pilots! EWY engineers have prepared a unique command fighter developed by Jericho “Pilgrim”. The ship not only impresses onlookers with its unusual appearance, but also with its capabilities. The ship’s special module “Emergency landing” allows you to land the ship on any surface in space!


Jericho command fighter Pilgrim (Rank 16)




The inhabitants of Jericho made pilgrimages to the Monolith for centuries. Even the invasion and the ban on flights to this zone could not break this tradition. However, it became truly dangerous to travel even for short distances. Nevertheless, there were enough of those willing to put their lives at risk to get to the main shrine. Representatives of the more prosperous Jericho class risked money in order not to risk their heads. Their own. A new tradition appeared and quickly took root among the top Jericho Families. The patriarchs would only venture on a pilgrimage under the protection of mercenaries, who charged an incredible amount of credits for their services.


So a few years ago Pilgrim was constructed with the money of caring patrons. A model designed to protect pilgrims. In order to make flights in turbulent times for the galaxy, the ship was equipped with a camouflage generator and rapid-fire weapons, while a lot of effort was put into the shield system. Grateful patriarchs sometimes gave it as a gift to their most faithful servants for conscientious service.


Just recently, Pilgrim became available on the market. The reason for the sharply increased popularity of the ship was not mass passion for pilgrimages. The model was appreciated by the UMC mercenaries who found a new use for it — in battles. In their hands, the ship turned out to have a much wider functionality than the designers had originally intended.


Special module “Emergency landing”
For a few seconds, the ship lands with its bottom on the surface, the distance to which should be no more than a few meters. A shield is activated for the duration of the module, and the damage and range of the main weapon increase.


“Thanatos” railgun

  • Kinetic weapon
  • If the target dies shortly after a hit, its death generates an explosion.

Camouflage shroud

  • Active module
  • Launches a rocket, which generates a shroud on hit or when activated. All the ships inside it can not be detected, but they can not use the radar

Safety speed boost

  • Shield modifier
  • Constantly increases the speed and acceleration of the ship. Gives an additional bonus at low shield integrity.

The ship will be available for a limited time. Until mid-December, you can build the ship with galactic standards. From mid-December onwards, the ship will be withdrawn from sale for some time and will again be available for construction with credits and resources only at the beginning of next year. 



  • Improved a number of visual effects. 
  • When manufacturing items, you can now see the entire chain of obtaining the necessary source items.
  • If the original item can be purchased, the corresponding button is displayed. 
  • Now it is possible to purchase resources for production directly from the production window. 
  • The implant “Neuroconnector RB-X” lost the bonus to experience. 
  • Now, if the wing has fewer than 5 pilots when entering Conquest mode, then the wing automatically transforms into a squad.
  • Added a button for closing the preview window.
  • Added the ability to research all available modules at once. 
  • Duplicators are now sold for credits.
  • Improved mission list
  • Improved notification of a completed trade transaction. 
  • Now the chat window is not hidden when entering a battle, if the corresponding setting is enabled.
  • Removed the limit on ship rank for a number of missions.    
  • Improved a number of texts and descriptions.
  • Improved mission icons. 
  • Increased the number of items that can fit in a single cell in the cargo hold.
  • Expanded the range of parts and components available for production. 
  • Reworked the conditions of some missions.
  • Maximum number of credits reduced to 400 million 

Bug fixes

  • Fixed a number of bugs on maps.
  • Fixed a number of errors in texts, descriptions.
  • Improved stability of game servers. 
  • Fixed a bug with losing the destroyer’s repair drones when flying between locations.
  • Fixed visualization of destroyers firing. 
  • Fixed a bug with Remote ammo detonation for invulnerable targets.
  • Fixed a bug with Remote ammo detonation triggering on a target with an empty missile compartment.
  • Fixed a bug with highlighting your “own” containers with free recovery in open space.
  • Fixed a counter error in the PvE mission “Operation Monolith”
  • Fixed error in displaying the transport ship engine durability in the PvE mission “Operation Monolith”.
  • Fixed a bug where mission progress was not counted if the first damage was dealt by the “Guided hologram” special module.
  • Fixed a bug with the achievement “Armageddon” in the “Versus AI” mode.
  • Fixed loss of focus in the input field for item cost when placing goods for sale. 
  • Fixed a bug with the progress of regular missions. 
  • Fixed a bug with the damage of the “Warden disintegrator” special module to targets with station protection.
  • Fixed a bug with mission progress during the destruction of ships with the help of holograms.
  • Fixed a tournament interface problem after re-entering the game.
  • The rank of the “Sorting facility” location has been reduced to the conditions of the “Inhuman Logic” mission.
  • Improved characteristics of various variants of the “Acceleration Coils” module.



An important update has been uploaded to the servers:

  • Fixed a bug with missions for “Special upgrades”
  • Fixed a bug with the “Veteran” mission
  • Improved stability of the client and the game world.

The update’s description reflects the key changes in the game and does not contain a comprehensive list of all changes. Changes aimed at the development of the game world are made regularly and may not require the release of an update.