An important update has been uploaded to the servers:
Open space
- Removed inactive gates from “Fort Muerto”
Collecting trophies
- Now each trophy type takes up only one cargo slot.
- If several trophies of the same type are picked up, all of them are placed in one slot.
- If the ship was shot down in open space without the participation of real players, the trophies from the cargo hold will not disappear.
- When you respawn in open space the contents of the hold are preserved.
- When returning to the hangar, the contents of the cargo hold are transferred to the player’s account/storage.
Trading
- Now the modules put up for sale are not removed from the list if the “In stock” filter is enabled
- Trading is now available from access level 6
- Now you can trade xenocrystals
- Added notification to the seller about the sale of the item.
- Now, if the recipient’s storage is full, a special message is displayed.
Miscellaneous
- Improved AI in PvE missions.
- Improved a number of maps.
- Now, if loyalty is not required to upgrade a module, its research is not suggested.
- Now, you’re first offered to upgrade the modules without upgraded versions in the Atlas.
- Now, each death in battle increases respawn time by 3 seconds.
- Now mail (composing messages) is available from access level 6
- Tweaked the lists of available tasks
- Adjusted the content of the in-game store
Bug fixes
- Fixed the lack of a number of modules in the Atlas.
- Fixed a number of errors in texts, descriptions.
- Fixed progress display for the “Unique ships” development with free experience.
- Fixed inactivity of allied AI ships
- Fixed a bug with rewards for some tasks
The update’s description reflects the key changes in the game and does not contain a comprehensive list of all changes. Changes aimed at the development of the game world are made regularly and may not require the release of an update.