8 min waiting time to get this
it was over after 20 sec playing time.
GG all
8 min waiting time to get this
it was over after 20 sec playing time.
GG all
17 hours ago, xKostyan said:
what balance do fixes you think are needed?
Many things.
-Object’s energy destabilising down to 2-2.5km
-ECM’s repair system sabotage making it unstoppable for so long (it should clear effects once)
-Quantum defence lasts too long
-Deconstructor still does too much damage. It’s not on par with other weapons.
-Front Blaster rate of fire, snapping
-Moriarty virus is still reversed A1MA
-Remote ammo detonation exist
-Gravi-lasso making people go over 700m/s and crash
and so on.
The game feels very focused on a distinct small set of ships with most standard ships being extremely left behind.
I cant remember when I last saw a standard command or tackler being used in competitive gameplay.
15 hours ago, _ARiA_ said:
All you’re showing are cases where your team failed to synergize properly. Although further balance changes are still necessary, you’re not making a very good point here.
I think your screenshots simply show a case of unlucky matchmaking. Consider hanging some fluffy dice.
All he is doing is blaming his losses, on balance… we should just ignore him, will not miss anything productive anyways XD
On 6/15/2018 at 9:09 PM, ComradeJedus said:
And is there not a ECM module (the ddos one i think) which cuts target radar by 90% and has a shorter cooldown than active time allowing it to be used infinitely as it will recharged before the effect wears off
given it has 7500m radius i am sometimes astonished about the values given to such modules.
1 hour ago, g4borg said:
given it has 7500m radius i am sometimes astonished about the values given to such modules.
Thats the case for a lot of things. I sometimes get the impression that they accidentally add a ‘0’ too much xD
On 6/16/2018 at 12:42 AM, _ARiA_ said:
All you’re showing are cases where your team failed to synergize properly. Although further balance changes are still necessary, you’re not making a very good point here.
I think your screenshots simply show a case of unlucky matchmaking. Consider hanging some fluffy dice.
I think you are correct, my screenshots simply show unlucky matchmaking.
It would be nice if my games were less ‘‘unlucky’’ and for me more important without hot joining and even=close by the score.
ps; I will post some ‘‘unlucky’’ games for the opposite side now.
20 hours ago, Flash0914 said:
All he is doing is blaming his losses, on balance… we should just ignore him, will not miss anything productive anyways XD
Yes sure, I will post some “nice” games just for you
all fresh from today.
I bet players on a red side were ecstatic after this games.
Point is no close-even games, perhaps one from ten and that su cks
I guess we have here a lot of UNLUCKY players, of course, MM is working perfectly.
36 minutes ago, GatoGrande said:
I think you are correct, my screenshots simply show unlucky matchmaking.
It would be nice if my games were less ‘‘unlucky’’ and for me more important without hot joining and even=close by the score.
ps; I will post some ‘‘unlucky’’ games for the opposite side now.
Yes sure, I will post some “nice” games just for you
all fresh from today.
I bet players on a red side were ecstatic after this games.
Point is no close-even games, perhaps one from ten and that su cks
I guess we have here a lot of UNLUCKY players, of course, MM is working perfectly.
If you think that’s bad then check this out
First image is just as I loaded in. Notice how my team has 1 station and then notice the position of the enemy with the bomb.
Fourteen seconds later…
Last players who “joined” didn’t even get to spawn
Why is detonation still in the public MM when CTB was removed because people complained about players who didn’t fill all 4 slots whilst in detonation any ship other than an interceptor may as well not exist?
54 minutes ago, TheDerpNukem said:
any ship other than an interceptor may as well not exist?
quite untrue, engineers and guards were always really useful in that mode, with the correct timed EM torp, as were fighters, since a balanced match in this mode can be more about kills. I know since we have taikins, this has gotten forgotten, if people rapid plant.
atm the game mode with said ddos module is quite hilarious tho. and with hilarious i mean not really funny.
1 hour ago, TheDerpNukem said:
If you think that’s bad then check this out
First image is just as I loaded in. Notice how my team has 1 station and then notice the position of the enemy with the bomb.
Fourteen seconds later…
Last players who “joined” didn’t even get to spawn
Why is detonation still in the public MM when CTB was removed because people complained about players who didn’t fill all 4 slots whilst in detonation any ship other than an interceptor may as well not exist?
1
Hot joining is really bad except if you ask xKostjan.
On other hand game that you entered was well balanced.
It was really no need for players to hot join this.
Why are we not getting official feedback from developers of this game anymore?
Is the Crossout game all that matters now? It sure feels like it!
@Official (S)Targem Staff
Today, I have waited with a friend for over 40 minutes for one single Tier V PvP match. We didn’t find any! Server region was set to Any.
I asked my corp mates from [SRS] to help create a group of two, just to get into a battle. Amazingly, we were not matched when queued together!
Basically, we wasted almost one hour in the end, not getting a single match in a two-man group in PvP!
Did you give up on this game completely? Progress is too slow. Seven Ellydium ships are still waiting to be released, not to mention other things.
What happened to the Laboratory feature in the Shipyard? This feature is currently still in development. It has been like this for years now…
I will refrain from using harsher words, but when even Russians speak against their own developers, it’s clear enough.
The game is botched up because of current PvP rules and its mechanics. PvE and Co-op are okay.
If you removed almost all the restrictions, then remove the squad restrictions for at least two players to play against no group, against ‘randoms’.
If I can’t play competitively anymore, at least we should get some fun. Well, it’s even worse, we didn’t play, and we had no fun!
It’s a sad day for Star Conflict. I am not sure how much can this game endure. It’s a bad omen for sure, true this time…
Wake up! 
Screenshot: We queued several times in a row. (Do something about the PvP mode and the game in its current state!)
Kind regards,
[Koromac] [SRS]
At this point I might aswell present you my newest MM highlight… ladies and gentlemen: a goddamn 1v1
Spoiler
Really nothing more than that… used random queue and wound up in a 1v1… Xspot just did nothing and let me finish, because a Capture the beacons mode is not meant to be played 1v1
RIP
_________________________________
Star Conflict - 2012-2018
Gr33dy B4st4rd was here.
12 hours ago, Flash0914 said:
At this point I might aswell present you my newest MM highlight… ladies and gentlemen: a goddamn 1v1
Really nothing more than that… used random queue and wound up in a 1v1… Xspot just did nothing and let me finish, because a Capture the beacons mode is not meant to be played 1v1
But hey, at least a balanced MM

On 6/16/2018 at 9:08 AM, Scar6 said:
The game feels very focused on a distinct small set of ships with most standard ships being extremely left behind.
I cant remember when I last saw a standard command or tackler being used in competitive gameplay.
The reason for this is repairs. The standard ships are actually better, but repair cost makes it hard to progress. Take that along with all the loot in post battle being garbage and the only way to progress is to use premium ships.
1 hour ago, DrDeath_ScD said:
The reason for this is repairs. The standard ships are actually better, but repair cost makes it hard to progress. Take that along with all the loot in post battle being garbage and the only way to progress is to use premium ships.
how are standart ships mostly better? Premiums can cherrypick their own set of broken modules while they additionally get superior passive boni. Take a look at the sawtooth: 20% more damage on top of 20% more crit damage on top of a free choice of the most broken actives for tacklers. How is a puny lance bartle going to compede with that?
On 6/14/2018 at 8:07 PM, _ARiA_ said:
Guess the regen leaves a hull slot for a missile pylon or even crystal plates.
Give it a passive armor on that hull slot. Everything else to shield regeneration and resistance as well as crit or dmg increases. The passive armor will ensure that the hull and shield generation will be used, else you’ll generate little or nothing. A near to full energy capacitor is needed at all times. 3c, 7c, 12c implants needed
7 hours ago, WolfKhanGeneral said:
Give it a passive armor on that hull slot. Everything else to shield regeneration and resistance as well as crit or dmg increases. The passive armor will ensure that the hull and shield generation will be used, else you’ll generate little or nothing. A near to full energy capacitor is needed at all times. 3c, 7c, 12c implants needed
The capacitor slot could be usef for that thing that reduces damage from ships that are further than 1500m away.
I would personally go for resistances and volume instead of regen. A shield splitter yeilds around 60% bigger shields. That is a much bigger advantage than ~50pts/sec extra regen, considering that a lrf needs to survive shock damage instead of tickle damage.
Not going for full regen will also allow for increased main weapon damage.
10 hours ago, Scar6 said:
Take a look at the sawtooth
seriously?
the sawtooth was always the only slightly viable jerri tackler in high ranks, with or without the new bonuses, modules, and whatnot, because its the only one who has the range.
kat-ae in pure t3 was still the best jerri pick, otherwise fed totally owned this role.
i get what you are trying to tell here, but this is a terrible example.
45 minutes ago, g4borg said:
seriously?
the sawtooth was always the only slightly viable jerri tackler in high ranks, with or without the new bonuses, modules, and whatnot, because its the only one who has the range.
kat-ae in pure t3 was still the best jerri pick, otherwise fed totally owned this role.
i get what you are trying to tell here, but this is a terrible example.
Alright alright, the Cutter would’ve been a better example for instance. Still, the premium sawtooth is superior to the standard tacklers. It has nothing to do with repair costs as it was implied by someone else earlier.