Star Conflict turns 6!
On February 1 our game universe turns 6 years old, and we are immensely happy to celebrate the anniversary with you!
These are also the days when the videogame developer Targem Games, whose branches include Star Conflict developers Star Gem Inc., celebrates its 16th anniversary. We wish the company new heights and new games!
In honour of the game’s birthday, we have prepared presents:
 The festive colouring scheme is once again available to all players.
 New unique holiday stickers have become available. The stickers will be available for a limited time!
 Unique stickers in honour of the 16th anniversary of ‘Targem Games’, developer of the game ‘Star Conflict’. The stickers will be available for a limited time!
 Special celebratory missiles.
You can get all the stickers and the festive colouring scheme in a special containerbundle. To do this you need to open the ‘Bundles’ tab and select ‘Anniversary Bundle’.
Special celebratory missiles
Among other things, we decided to launch fireworks in the Fringe Sectors, of course, with your help. Now for a while you can admire the fireworks in the game and thoroughly celebrate in game modes. For the most distinguished, we have prepared a special achievement, which can be received only during the festivities.
A special achievement, which can be obtained only during the holiday.
Deal damage with a special festive missile volley
Global Fleet Upgrade!
The UMC starts a large preseries check of new equipment. Ships designed at the dawn of the game keep getting the latest unique equipment and capabilities!
We remind you that during the holidays new modules and weapons can be quickly obtained for xenochips.
Attention! We recommend that you obtain and upgrade the latest equipment as soon as possible! Purchase of experimental modules will be available only during the preseries test. When the test concludes, the modules will be available during postbattle trophy search and in Open Space mode. We will announce the end of testing separately. Stay tuned!
Upgraded modules and ships will also help pilots get ranks faster in the upcoming new player progress system, which will be launched in the near future.
New weapons and modules
Weapons
New weapon ‘Front Blaster’

Ranks: 711; 1317

Compatibility: Kite, FalconM and premium ships of the same role

A powerful cannon, shoots only in the direction of the ship’s movement

Increases ship maneuverability.

When the ship reaches maximum speed, damage and range of fire are doubled.
New weapon ‘Deconstructor Cannon’

Kinetic weapon

Ranks: 812; 1217

Compatibility: Kris S, Wakizashi R and premium ships of the same role

Each critical hit deals additional damage to the hull
Active modules
New module ‘Supernova’ torpedo

Group: Covert ops modules

Ranks: 48; 913

Compatibility: SwiftM, Eagle and premium ships of the same role

Launches a plasma charge in the direction of the ship

Deviation from the course during the preparation of the shot is not allowed
New module ‘Mass plasma disturbance’

Group: Covert ops modules

Ranks: 48; 1317

Compatibility: Swift Mk 3, FalconM and premium ships of the same role

All enemies within range receive EM damage
New module ‘Tactical Warp’

Group: Covert ops modules

Ranks: 37; 913

Compatibility: Dagger V, Nodachi A and Premium Ships of the same role

Teleports the ship to the rear of the enemy, marked as a target

Increases resistance to damage
New module ‘RADatomizer’

Group: Covert ops modules

Ranks: 610; 1217

Compatibility: Ricasso, Wakizashi R and premium ships of the same role

Emits a radioactive substance in the shape of a cone

Enemy in the affected area receives EM damage
New module ‘Reaver’ energy converter

Group: Covert ops modules

Ranks: 610; 1117

Compatibility: HawkM, Gray Falcon and Premium Ships of the same role

Takes energy from nearby enemies and uses it to form an attacking cone
New module ‘Emergency retreat’

Group: Covert ops modules

Ranks: 711

Compatibility: Kite and Premium Ships of the same role

The ship jumps to the nearest ally in the area and restores its hull
New module ‘Mass interference generator’

Group: Covert ops modules

Ranks: 812

Compatibility: KiteM and premium ships of the same role

Prevents all enemies from locking targets
New module ‘Projectile irradiator’

Group: Covert ops modules

Ranks: 812

Compatibility: Kris S and Premium Ships of the same role

Burns the target’s energy and deals additional damage
New module ‘Quantum defence’

Group: Covert ops modules

Ranks: 26; 812; 1317

When activated, the ship becomes transparent to projectiles and lasers, while it can not shoot and use modules

The module ignores control effects
Modifiers
New module ‘Thermoprojector’

Shield Modifier

Ranks: 48; 1014

Compatibility: Swift Mk 3, EagleM and premium ships of the same role

The nearest visible enemy receives thermal damage

Increases shield regeneration speed
New module ‘Reaper8’ converter

Shield Modifier

Ranks: 610; 1217

Compatibility: Ricasso, Wakizashi R and premium ships of the same role

When any ship is destroyed nearby, restores the shield’s charge
New module Adaptive plugin

CPU Modifier

Ranks: 711; 1317

Compatibility: Kite, FalconM and premium ships of the same role

Increases Critical Damage Bonus

Increases weapon damage for each source of incoming damage
New module Reserve shield system

Shield Modifier

Ranks: 812

Compatibility: Kris S and Premium Ships of the same role

When the shield is depleted, it gives temporary invulnerability
Ships
Swift

Maximum energy recovery is increased by 4%

Energy increased by 4%
Hawk

Maximum energy recovery is increased by 5%

Energy increased by 5%
Kite

Maximum energy recovery is increased by 3%

Energy increased by 3%
Eagle

Maximum energy recovery is increased by 5%

Energy increased by 5%

Bonus reduction of weapon heating is replaced by a bonus to the parameters of EM guns
Grey Falcon

Maximum energy recovery is increased by 5%

Energy increased by 5%
SwiftM

Maximum energy recovery is increased by 4%

Energy increased by 4%
HawkM

Maximum energy recovery is increased by 4%

Energy increased by 4%
KiteM

Maximum energy recovery is increased by 3%

Energy increased by 3%
EagleM

Maximum energy recovery is increased by 5%

Energy increased by 5%

Bonus increase of weapon cooling rate is replaced by a bonus to missile weapon damage
FalconM

Maximum energy recovery is increased by 4%

Energy increased by 4%
Swift Mk 3

Maximum energy recovery is increased by 6%

Energy increased by 6%
HawkEye

Maximum energy recovery is increased by 5%

Energy increased by 5%
Black Bomber

Maximum energy recovery is increased by 4%

Energy increased by 4%
Swift Eagle

Maximum energy recovery is increased by 4%

Energy increased by 4%
Spectre Falcon

Maximum energy recovery is increased by 5%

Energy increased by 5%
KiteE

Maximum energy recovery is increased by 6%

Energy increased by 6%
Blade of Aressa

Maximum energy recovery is increased by 6%

Energy increased by 6%
EagleB

Maximum energy recovery is increased by 3%

Energy increased by 3%
Konkistador

Maximum energy recovery is increased by 5%

Energy increased by 5%

Bonus to power consumption of role modules is replaced with a bonus for improving the parameters of role modules

Bonus slowing the heating of guns is replaced by a bonus for speeding up recharging of role modules
Golden Eagle

Maximum energy recovery is increased by 4%

Energy increased by 4%
Superkite

Maximum energy recovery is increased by 6%

Energy increased by 6%
Sai

Maximum energy recovery is increased by 6%

Energy increased by 6%
Peregrine

Maximum energy recovery is increased by 4%

Energy increased by 4%
Nightingale

Maximum energy recovery is increased by 4%

Energy increased by 4%
Lynx

Maximum energy recovery is increased by 5%

Energy increased by 5%
Fox

Maximum energy recovery is increased by 4%

Energy increased by 4%
Wolf

Maximum energy recovery is increased by 5%

Energy increased by 5%
Tiger

Maximum energy recovery is increased by 4%

Energy increased by 4%
Lion

Maximum energy recovery is increased by 5%

Energy increased by 5%
LynxM

Maximum energy recovery is increased by 5%

Energy increased by 5%
FoxM

Maximum energy recovery is increased by 5%

Energy increased by 5%
WolfM

Maximum energy recovery is increased by 4%

Energy increased by 4%
TigerM

Maximum energy recovery is increased by 5%

Energy increased by 5%
PiranhaB2

Maximum energy recovery is increased by 4%

Energy increased by 4%
Lynx Mk II

Maximum energy recovery is increased by 4%

Energy increased by 4%
Silent Fox

Maximum energy recovery is increased by 5%

Energy increased by 5%
Wolf Mk II

Maximum energy recovery is increased by 5%

Energy increased by 5%
Tiger II

Maximum energy recovery is increased by 5%

Energy increased by 5%
Lion Mk II

Maximum energy recovery is increased by 5%

Energy increased by 5%
TigerM15A3

Maximum energy recovery is increased by 5%

Energy increased by 5%
Rhino

Maximum energy recovery is increased by 5%

Energy increased by 5%
Parallax

Maximum energy recovery is increased by 5%

Energy increased by 5%
Panther

Maximum energy recovery is increased by 5%

Energy increased by 5%
Rockwell

Maximum energy recovery is increased by 5%

Energy increased by 5%
Hyena

Maximum energy recovery is increased by 5%

Energy increased by 5%
Bear

Maximum energy recovery is increased by 5%

Energy increased by 5%
Joker

Maximum energy recovery is increased by 4%

Energy increased by 4%
Jaguar

Maximum energy recovery is increased by 5%

Energy increased by 5%
Stingray

Maximum energy recovery is increased by 4%

Energy increased by 4%
Raptor

Maximum energy recovery is increased by 4%

Energy increased by 4%
AlligatorC

Maximum energy recovery is increased by 5%

Energy increased by 5%
Anaconda

Maximum energy recovery is increased by 4%

Energy increased by 4%
Grizzly

Maximum energy recovery is increased by 5%

Energy increased by 5%
Osprey

Maximum energy recovery is increased by 5%

Energy increased by 5%
RaptorM

Maximum energy recovery is increased by 5%

Energy increased by 5%
AlligatorM

Maximum energy recovery is increased by 4%

Energy increased by 4%
AnacondaM

Maximum energy recovery is increased by 5%

Energy increased by 5%
GrizzlyM

Maximum energy recovery is increased by 4%

Energy increased by 4%
TRex

Maximum energy recovery is increased by 5%

Energy increased by 5%
Raptor Mk II

Maximum energy recovery is increased by 4%

Energy increased by 4%
Alligator Mk II

Maximum energy recovery is increased by 5%

Energy increased by 5%
Anaconda Mk II

Maximum energy recovery is increased by 4%

Energy increased by 4%
Grizzly Mk II

Maximum energy recovery is increased by 5%

Energy increased by 5%
TRex Mk II

Maximum energy recovery is increased by 4%

Energy increased by 4%
RaptorM2

Maximum energy recovery is increased by 5%

Energy increased by 5%
Honor

Maximum energy recovery is increased by 4%

Energy increased by 4%
Valor

Maximum energy recovery is increased by 5%

Energy increased by 5%
Polus

Maximum energy recovery is increased by 4%

Energy increased by 4%
Mammoth

Maximum energy recovery is increased by 5%

Energy increased by 5%
Reaper

Maximum energy recovery is increased by 4%

Energy increased by 4%
Endeavour

Maximum energy recovery is increased by 4%

Energy increased by 4%
Octopus

Maximum energy recovery is increased by 5%

Energy increased by 5%
Archelon

Maximum energy recovery is increased by 5%

Energy increased by 5%
Dagger V

Maximum energy recovery is increased by 15%

Energy increased by 15%
Ricasso

Maximum energy recovery is increased by 13%

Energy increased by 13%
Kris S

Maximum energy recovery is increased by 15%

Energy increased by 15%

Bonus to weapon damage has been replaced by a maneuverability bonus
Nodachi A

Maximum energy recovery is increased by 14%

Energy increased by 14%

Bonus to parameters of EM guns is replaced by a bonus to weapon damage
Wakizashi R

Maximum energy recovery is increased by 15%

Energy increased by 15%

Bonus to accelerated weapon cooling is replaced by a bonus to parameters of kinetic guns
Nyx

Maximum energy recovery is increased by 15%

Energy increased by 15%
Cutter

Maximum energy recovery is increased by 16%

Energy increased by 16%
Object NY18

The main and alternative control modes are reversed

The distribution of the number of weapons firing along the sphere was changed
Destroyers

Now destroyers of the Federation can use missile ammunition every 5 seconds

The values of hull and shield durability for rank 11 and 14 destroyers are increased
Weapons and modules
Weapons
Guided thermosphere

Damage increased by 10%

Ball damage increased by 9%
Plasmer
 Damage increased by 5%
Plasma minigun
 Damage increased by 5%
Pulse laser
 Heating speed is reduced by 25%
Focusing laser

Maximum range increased by 32%

Increased rate of range increase

Increased damage
Homing Laser
 Damage increased by 10%
Shrapnel Cannon
 Damage increased by 5%
Light coil mortar
 Damage increased by 5%
‘Gordon’ missile system
 Damage increased by 5%
Special modules
Combat reconstructor

Damage increased by 20%

Recharge time reduced by 17%
Hive
 Damage reduced by 6%
Overdrive
 Recharge time reduced by 5 seconds
Tactical shielding

Additional shield durability is reduced by 48%

Energy consumption is reduced by 50%

Recharge time reduced by 50%

Now increases the speed of the ship
Active modules
‘Dome’ MDS
 Reduced recharge time
Power converter
 Duration reduced by 13%
Quark projector
 Damage increased by 22%
‘Patron’ active defence
 Recharge time increased by 6%
Graviwave
 Recharge time increased by 5%
Repelling Beam

Recharge time reduced by 25%

Energy consumption is reduced by 20%

Increased rotation speed
Shrapnel cone
 Damage increased by 33%
‘Squall’ launcher
 Damage increased by 5%
Autorepair
 Now available at ranks 10 through 17 inclusive
A number of modules and weapons received the status of unique:
Entropy Generator
Amplifying Shields
‘Nailer’ Gun
‘Harpoon’ Plasma Launcher
MHD Generator
Pulse Shield
Module Cooler
Banshee System
Overclocked Blaster
Emitter WL13
Shield Seal
‘Avalanche’ Projector
Masking station
Shield Sync
Regenerating Shield
‘Torch’ Launcher
Radiation converter
Tractor Beam
Focusing laser
Drone Marker
Thermoreactive Shield
Miscellaneous
Maximum corporation size increased to 500 pilots
 Added new roster size levels with 50pilot increments
Adjusted rewards in a number of locations in Conquest
Correction of ship bonuses
 The bonus to energy consumption reduction of covert ops active modules is now 25%
Bug fixes
Fixed the absence of sound for tacklers leaving invisibility mode