Statistically majority is not as smart as minority…
CinnamonFake (Posted 5 hours ago)
Destroyers have all modules of their own, so we had no plans for new ones at the moment. But maybe later)
how thoughtful of CinnamonFake to give us destroyer modules that 95% of the server can’t get and the free ones that every one has got nerfed to the point its a danger to even equip them …
I have an idea for the Dev’s … give us a destroyer module that can’t be destroyed (built with alien technology)
I think ship is bad,but have possibility to be very powerful with more slots and also need more speed and strafe .
[xKostyan](< base_url >/index.php?/profile/236074-xkostyan/ “Go to xKostyan’s profile”) for president 
Hi, I'm " **Rigel2016**", Well, first of all, I congratulate you on the game, although I play with a very high ping, but I'm already a bit used to it ... good with respect to the new ships and modules, I think that the ship NY18 is slow, maybe it should be faster to be able to navigate in open space, the modules are very good, my ship is recently in range 8, to raise it level it consumes a lot of monocrystals ... In short, what I do not like is the waiting time to start a mission. Atte. **Rigel2016**
I do really like nearly every module you added, but i would tweak some things:
increase the damage of the guided thermosphere 15 (850 damage is way to little, even rank one guns deal min 1700)
show the value of the Particle flow disruptor (how much resistence does mit max go, a value in between, at least any indication if it even worth buying)
replace the Hindenburg super charger with a usefull perk (the longrange is already use full against destroyers). for example something to defend against fighters, so something like a pulsar, an active module that increases fire rate and rotation speed but reduces the firing range, or something like a A1MA with a little bit more damage. If you dont like my ideas how about a bigger explosion range for the torpedo.
I also love the saucer, but i am also missing some parts:
add on the bottom 2 more guns, so that it can shoot from any direction with 4 guns(else you always have to face every enemie with the top half of the ship…)
please add a cool new gun for that ship just to name a few suggestions: vampire gun(steals health from enemies),a shield depleting gun (sucks power from the own shield and creates an arc between close enemies)
i would like to see 3 shield slots and 3 hull slots (something like for the alien ships where you can choose what slots you want, it does not have to be a skill tree, just a menu where you can choose)
replace the Hindenburg super charger with a usefull perk (the longrange is already use full against destroyers). for example something to defend against fighters, so something like a pulsar, an active module that increases fire rate and rotation speed but reduces the firing range, or something like a A1MA with a little bit more damage. If you dont like my ideas how about a bigger explosion range for the torpedo.
meh, i like the hindenburg super charger,
2 hours ago, _cssi_ said:
I also love the saucer, but i am also missing some parts:
add on the bottom 2 more guns, so that it can shoot from any direction with 4 guns(else you always have to face every enemie with the top half of the ship…)
please add a cool new gun for that ship just to name a few suggestions: vampire gun(steals health from enemies),a shield depleting gun (sucks power from the own shield and creates an arc between close enemies)
the lack of guns on the bottom makes proper positioning necessary, plus it takes like, a second to tilt your ship so the top is facing the enemy
i love this idea, perhaps it could replace the relocation mechanism, or there could be a mechanic so NY18 could only use 3 pieces of special equipment at once
Guns position too. It’ll force you to get better( xD) and attack from the bottom, which you should already been doing since most ships weapons can’t shoot under their belly. Leaving only 2 weapons actively shooting unless it move it’s nose.
Try the destructor or heavy blaster with focused lens…turtles are no problem even with laser, you easily go around their shield. It doesn’t have to be able to mount explosive weapons.
But it does need comparable speed to the T-Rex mk2.
How can a saucer be much slower than a bulky piece of metal like the T Rex.
Statistically majority is not as smart as minority…
not true, you have standard deviation towards both ends : dumpness and smartness, so it should be: “Statistically majority is neigther as smart nor as dump as the srandard deviation-minorities…(see:“bellcurve”)”
not true, you have standard deviation towards both ends : dumpness and smartness, so it should be: “Statistically majority is neigther as smart nor as dump as the srandard deviation-minorities…(see:“bellcurve”)”
No ships beside the Support class destroyers has that. Even Lrf’s has only 2 weapons mounted under.
This would give it the opportunity to shoot 4 guns at all time.
But this isn’t denying what you are saying. It sure would make it a lot lot more practical. Maybe too much?
But LRF’s shoot like mad, they make about 6 shots per second, while the Objects makes only 1 or less. After all, this is a special ship with unusual mechanics, and only test can show if those 2 additional guns at the bottom are too much.
PS the rate of fire just sucks.