The UMC starts a large pre-series check of new equipment. Ships designed at the dawn of the game keep getting the latest unique equipment and capabilities!
We remind you that during the holidays new modules and weapons can be quickly obtained for xenochips.
Attention! We recommend that you obtain and upgrade the latest equipment as soon as possible! Purchase of experimental modules will be available only during the pre-series test. When the test concludes, the modules will be available during post-battle trophy search and in Open Space mode. We will announce the end of testing separately. Stay tuned!
Upgraded modules and ships will also help pilots get ranks faster in the upcoming new player progress system, which will be launched in the near future.
New weapons and modules
Weapons
New weapon Thi’Es Emitter
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Thermal weapon
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Ranks: 4-8; 13-17
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Compatible with ships Deimos 2, Lightbringer and premium-ships of the same role
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Laser, designed by engineers of the Empire based on the blueprints stolen from Ellydium
New weapon ‘Plasmer’
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EM weapon
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Ranks: 7-11
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Compatible with Wolf-M and premium ships of the same role
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Projectiles deal additional EM damage with critical hits
New weapon ‘Focusing Laser’
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Laser with variable range
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Ranks: 2-6
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Compatible with Argonaut and premium ships of the same role
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Laser with range that increases while you’re firing
Active modules
New module ‘Thermal Repulsor’
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Gunship module
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Ranks: 4-8
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Compatible with Deimos 2 and premium ships of the same role
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All opponents who marked the ship as a target receive thermal damage
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Also increases resistance to all damage
New module ‘Deimos Engine’
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Gunship module
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Ranks: 3-7; 9-13
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Compatible with Deimos, Castor and premium-ships of the same role
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Performs a warp jump
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Additionally increases resistance to all types of damage
New module ‘Shrapnel cone’
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Gunship module
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Ranks: 2-6; 9-13
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Compatible with Lynx Mk II, Tiger-M and premium-ships of the same role
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A cloud that deals damage and reduces maneuverability of enemy ships
New module ‘Constellation Generator’
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Gunship module
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Ranks: 1-5; 8-12
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Compatible with Hercules Rage, Prometheus Fire and premium-ships of the same role
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Creates a cloud of particles flying to the ship and dealing thermal damage
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Increases critical hit chance
New module ‘Squall Launcher’
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Gunship module
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Ranks: 6-10; 12-17
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Compatible with Wolf, Piranha-B2 and premium-ships of the same role
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Launches homing missiles
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Missiles select targets in the target cone
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One target can only have a limited number of missiles locked onto it
New module ‘Kinetic wave’
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Gunship module
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Ranks: 7-11
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Compatible with Wolf-M and premium ships of the same role
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Performs a jump
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Opponents at the end point of the warp temporarily lose control
New module ‘Quark Projector’
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Gunship module
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Ranks: 7-11; 13-17
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Compatible with Achilles, Lightbringer and premium-ships of the same role
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Produces a quark cloud that deals EM damage
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The more the cloud flies, the more damage it deals
New module ‘Magnetic diffuser’
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Gunship module
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Ranks: 5-9; 11-17
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Compatible with Phobos, Apollo and premium-ships of the same role
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The enemy receives additional damage when hit by the main weapon
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The damage of different hits does not add up
Modifiers
New module ‘Rapid maneuver stabilizer’
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Engine Modifier
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Ranks: 6-10
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Compatible with Wolf and premium-ships of the same role
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Incompatible with Alien ships
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Increases ship maneuverability
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With a large shield reserve, it also increases ship speed
New module ‘Kinematic shield adapter’
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Shield Modifier
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Ranks: 2-6; 9-13
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Compatible with Lynx Mk II, Tiger-M and premium-ships of the same role
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At high speeds, restores the ship’s shield
New module ‘Rebuff shield modifier’
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Shield Modifier
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Ranks: 7-11; 12-17
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Compatible with Wolf-M, Piranha-B2 and premium ships of the same role
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Increases Shield Charge
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When an enemy is nearby, increases shield resistance
New module ‘Neutron emitter’
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Hull Modifier
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Ranks: 3-7; 8-12
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Compatible with Deimos, Prometheus Fire and premium-ships of the same role
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Creates a neutron field that deals thermal damage
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Additionally increases hull resistance to EM damage
New module ‘Auto-repair’
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Hull Modifier
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Ranks: 5-9; 10-14
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Compatible with Phobos, Argonaut and premium-ships of the same role
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Surplus energy restores the ship’s hull
New module ‘Vulnerability probe plugin’
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CPU modifier
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Ranks: 4-8; 13-17
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Compatible with Deimos 2, Lightbringer and premium-ships of the same role
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Increases critical hit chance in proportion to the number of enemies near the ship
Fight and earn xenochips!
Mercenaries! The battle with aliens continues! Participate in UMC missions, play in tournaments and get a special game currency — ‘Xenochips’.
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Xenochips can be obtained by completing UMC tasks
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Xenochips can be obtained by participating in tournaments from Monday to Saturday.
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Xenochips can be found in a special container together with the ‘Object Ny18’ components. The container is issued when you enter the game.
Obtained Xenochips can be used to upgrade ship modules.
Weapons and modules
Thermal energy burner
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Projectile speed reduced by 10%
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The rate of increase in the spread is changed
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Range reduced by 5%
_ Developer comment : Corrected too high weapon effectiveness rates, including against interceptors.Additionally, increased damage from the first shot is fixed._
Liquidator-X
- Damage reduced by 5%
Homing Laser
- Damage increased by 7%
Plasma beam
- Damage increased by 10%
Light rail mortar
- Damage increased by 5%
‘Gordon’ missile system
- Damage increased by 5%
_ Developer comment : We balanced weapons with too low or with too high effectiveness in battles_
Bug fixes
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Fixed a bug preventing rank 12 modules from being installed on rank 15+ ships
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Fixed a bug with an overly powerful first shot with a Thermal energy burner