Star Conflict 1.4.7: Engineer Evolved. Stage Three (Discussion)

Seems the tharga 4th spec module (the guided missile) once it comes back, it no longer heals you.

No where in this or last patch is it mention of a credits or synergy patch. I think that need to be added here since this cap was put in place.

 

Devs are usiing precious hours increasing grind rather finishing off the elly ships.

19 hours ago, ComWittman said:

 

According to CinnamonFake electrum will not be removed, at least not before Autumn. But Autumn begins in 5 days from now…

 

After the astronomical calendar, autumn on the northern hemisphere will begin 22th of September this year.

Hello

 

I have question, where can I report bug?

Since last update Crystal Predator-special modul from Thar’ga in not working like it should.

It does not heal. I have tested in open space in PvE and in PvP and it does not work in any of those mods.

 

Sweet REGARDS from Sunny

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

20 hours ago, SunnySweet said:

Hello

 

I have question, where can I report bug?

Since last update Crystal Predator-special modul from Thar’ga in not working like it should.

It does not heal. I have tested in open space in PvE and in PvP and it does not work in any of those mods.

 

Sweet REGARDS from Sunny

Just make it in the Bug Report section, here:

[https://forum.star-conflict.com/index.php?/forum/123-modules/](< base_url >/index.php?/forum/123-modules/)

 

Don’t ask for permission!

We are not in kindergarten.

[@CinnamonFake](< base_url >/index.php?/profile/257821-cinnamonfake/)

 

  • Can you give me a very specific date or deadline for electrum drops? Autumn basically already ended.

 

  • I also want to know, how can each update brings so many new bugs? Why? Is it sloppiness, poor coding, or just disregard to details?

Fire Support map have a lot of new issues now with new ghost objects, and that’s after I reported a few glitched spots.

Thanks to all the pilots for  participation in the discussion! In this update, a free synergy limit was introduced, equal to 100 million. The accumulated synergy can always be spent for the purpose - improving ships, researching ship trees and increasing the power of the fleet, moving ahead in the game ratings.
 
In the next patches we are waiting for last ranks of the ship Waz’Got and 2 unique special modules. The SC team is actively working on updating general and many other ships, with the first results of which will be available very soon. Details in the anniversary developers blog!
 
Do not forget about the mass testing of new technologies on a public test server. Only there you can try out new stuff among the first, and share the impression in the comments. Everyone can take part in the development! Follow the news and see you in space ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)