Star Conflict 1.4.0b

Star Conflict 1.4.0b
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From : Acting Head of ‘Ellydium Theta’ station Dr. Conrad Dimeni
To : all@star-conflict.com
Subject: RE: Project Evolution

Pilots! Happy New 4617! I am sure that in the New Year we can reach new, previously unseen heights in the study of Alien technologies and put them to humanity’s service! 

The war with Aliens was a serious test for humankind. We get very inconsistent and very scary messages from the metropolises. It seems that no state or organization could survive it without changes. Many worlds are completely destroyed. So far the information is extremely controversial, and requires verification. 

But apparently, the world has plunged into chaos, and the past portal storm only aggravates the situation. Many systems are unavailable. Factions can’t control their own territories. Even in the fringe sectors the least affected by the Alien invasion, we see a huge number of invaders. Their aims and objectives are unknown. We are also getting reports about significantly increased numbers of pirates, terrorists and simply desperate people. Now they can be encountered even close to the former hubs of civilization.

Engineers and employees of ‘Ellydium’ corporation and ‘Ellydium Theta’ station will continue to produce new ships and weapons that can resist Alien forces. ‘Thar’ga’ gunship is just the first ship in the new line of humanity’s powerful fleet. Together we can win!

Head of ‘Ellydium Theta’ station Dr. Conrad Dimeni

UMC announces the conclusion of ‘Tech Race’
UMC announces the official conclusion of festivities. 
    Xenochips removed from the game
    Xenocrystals are now available for completing Conrad Dimeni’s contracts at the station ‘Ellydium Theta’
    Xenocrystals can now be purchased in container-bundles
    ‘Cyber ?-Santa’, ‘Elite smuggler’ and ‘Xeno-container’ bundles are no longer available
    Ship components for Dart Gargoyle can be used for player trading in the future
    ‘Klauss Inc.’ weapons will be withdrawn from pilots for data analysis and subsequent modifications
    Pirate baron’s daily holiday tournaments have concluded. Now the tournaments are held only on Sundays

Attention! ‘Sector Conquest’ time, changed for the holidays, has returned to the original:
    SecCon now takes place at 18-00 GMT.

New assignments from Arthur Gage
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This is Gage. Can you hear me, pilots? There’s too much of this ‘Ellydium’ around. I’ve got too much work from their contractors, but not enough time to find men for the job. Here’s the deal: prove that you work hard and I’m going to find something special for you. I can only say that it’s going to be hard to assemble an ‘Ellydium’ ship without this. Deal?

Special task from Arthur Gage
Get 200 Alien composite panels by completing Gage’s missions or purchasing bundles. Previously obtained composite panels do not count.
As a reward you will get 10 Alien fighter structure pieces.

Sending ships to war
Free corporation ‘Ellydium’ is ready to sign contracts with experienced pilots and war veterans! We need only the best! Prove that you are the pilot deserving an extended contract! The mission is simple — find the convoy at the location and escort it to our docks!

  • Starting with rank 5 players will receive Alien composite panels for sending ships to war
  • If a rank 8 or 11 destroyer is used, the pilot receives an additional prize — more Alien composite panels

Teamwork

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Head of ‘Ellydium Theta’ station Dr. Conrad Dimeni and UMC launch special contracts for all mercenaries. Pilots, win at least 5 PvP battles as a part of a squad and get a special ‘Manufacturing pack’ containing rare components, and a low chance of containing components for Dart and Gargoyle ships

    Contracts are available for all pilots on ships from ranks 5
    Contracts are available at all fringe sector stations    Contracts can be performed an unlimited number of times per day
    ‘Manufacturing pack’ container is only available for completing UMC missions

Ships
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According to analysis of onboard computer logs from pilots who took part in holiday battles, we have made small changes in some parameters of combat ships. All changes are designed to make battles more balanced and interesting.

Dart
    This ship now has rank 11.
    Ship characteristics have not changed.
Gargoyle
    This ship now has rank 11.
    Ship characteristics have not changed.
Thar’Ga
    Hull strength has been increased.
    Rotation speed has been increased.

Guard ships
Guard ships are designed to protect your team from enemy missiles, as well as improve allied ship defences. 
    Increased shield resistance

Alligator-C, T-Rex Mk II, Inquisitor, Neuron Zealot, Tormentor S
    Increased active module range bonus

Weapons and modules
Analysis of onboard computer logs from pilots using ‘Ellydium’ corporation’s weapons and modules gave engineers new data to help fine-tune some of the parameters. All changes should make use of weapons and modules in battles more balanced. 
Alien Intuition
    Now increases weapon damage.
    Reduced active time.
    SIgnificantly reduced target capture interference time.
    Cooldown slightly reduced.
Crystal hunger
    Ship death detection radius increased.
    Active time significantly increased.
‘Thar’Ga’tok’ Launcher
    Maximum projectile speed increased.
    Initial projectile speed increased.
    Projectile speed boost significantly increased.
Condensing crystals
    Damage significantly increased.
    Ship repairs significantly increased.
‘Thar’kth’ Cannon
    Damage significantly increased.
    Projectile boost significantly increased.

Weapons

Weapons: Vacuum resonance laser
Unique weapon available only to Vigilant destroyer.
    Slightly reduced main weapon damage and area damage
    Slightly reduced time to overheating

Weapons: Thermoactive weapon
Unique weapon available only to Tyrant destroyer. 
    Increased projectile speed

Game modes
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After the analysis of game statistics on holidays, it was decided to slightly change the time of battles and some other important settings for 1-5, 5-10 and 11-15 ranks:

Control
    The duration of the battle increased to 5 minutes, (1-5 ranks), 8 minutes (5-10 ranks), 10 minutes (11-15 ranks) 
    The number of points to win has been increased to 500 (1-5 ranks), 750 (5-10 ranks), 999 (11-15 ranks)

Combat Recon
    The duration of the battle increased to 7 minutes (5-10 ranks), 9 minutes (11-15 ranks)
    Captain respawn timer increased to 120 sec (1-5 ranks), 200 sec (5-10 ranks), 200 sec (11-15 ranks)

Detonation
    The duration of the battle increased to 7 minutes (5-10 ranks), 9 minutes (11-15 ranks) 

Beacon Hunt
    The duration of the battle increased to 7 minutes (5-10 ranks), 10 minutes (11-15 ranks)
    The number of points to win has been increased to 100 (1-5 ranks), 140 (5-10 ranks), 200 (11-15 ranks)

Team battle and Survival
    The duration of the battle increased to 4 minutes (1-5 ranks), 7 minutes (5-10 ranks), 9 minutes (11-15 ranks)

Interface
Some interface elements have been redesigned for improved clarity.
Debriefing screen
    Pilot information moved to a separate tab.
    Reworked battle debriefing effectiveness screen

Miscellaneous
Adjusted mission conditions for obtaining ‘Thar’Ga’.
    Missions for unlocking ‘Thar’Ga’ special modules have become more affordable and easy to complete

Spatial scanner can now locate components required for Ellydium ship assembly: composite panels and xenocrystals.

Bug fixes
Fixed description of ‘Thar’Ga’ engine block.
Improved a number of texts and descriptions
‘Thar’kth’ cannon moved to the right section of the Store / Warehouse.
Fixed a number of interface elements.
Fixed ‘Gargoyle’ not getting into dreadnought battles.
All weapon blueprints are now in the right section of the Store / Warehouse.
Fixed a pyro-emitter bug

Discuss the new update [Here!](< base_url >/index.php?/topic/32523-star-conflict-140b-discussion/)