Star Conflict 1.4.0 Evolution (Discussion)

that make 3 for today! they are definitly all in far empty space (realy harder to find) but i like the challenge. about other drop it seem that it’s easier to find valuable resources, and i also notice that we got some new drop location witch mean more loot! sneaky buff? if yes thx a lot that realy help and i’ll go in os more often now ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

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Got to thinking about the upcoming trading system, and it worries me some now. Arguing over if a game is, or is not pay to win is a waste of time, as it’s completely subjective, just because you may regard the advantage paying real money offers is, or is not significant enough to make a game pay to win, doesn’t mean another feels the opposite, and since that is a completely subjective, personal opinion, you’re both right. What that has to do with the trading system is this, I’ve seen games put in items only sourced from the cash shop that offer an assortment of very powerful advantages to a player, that objectively would put you at an advantage over an equal player that doesn’t have it, although because said items can be traded, supporters will claim that makes it ok, and prevents the game from being pay to win.

 

Even if they were to limit what can be traded to certain types of items at first, doesn’t mean that couldn’t be expanded later (which you know some people would be calling on them to do), and the fact said items can be traded used as an excuse for how powerful even cash shop sourced items may be. We’ve already seen them buff premium ships, increase the volume of destroyer raw materials needed multiple times over, which I believe happened before making them purchasable from the cash shop, and they’re excusing the random box nature of the two new premium ships, due to the upcoming trading system. The game as it is, and has been, has been balance (in some way) due to the lack of a trading system, adding one now can easily be seen as having a large impact on the game, and not necessarily a good one.

 

The trading system here could be something players come to regret ever being added, like how people hated the real money market in Diablo III. Some may respond with something along the lines of “oh let’s not talk about that now, as it’s not even here yet,” although we can easily see what sort of effect it could have based on other games, and talking about it before it is added is the best time to talk about it, as once it’s in, it could be very hard to get them to take it out, or not use it to make things worse. Not too optimistic that any degree of discussion would make an impact, but it’s worth a shot to try.

Devs have been waiting with the trading for a good reason. They sure won’t just screw with the game and themselves but will try to make it as a resource balancing tool and not the main way of gathering stuff.

As I see it would only be fair with players and for devs if payed contents could be traded only for payed contents within their own category. For example, Gargoyle special parts (those for GS) could be traded for other paid Gargoyle parts, for paid Dart parts, or for the same amount or somewhat lower amount of GS the bundle costs. This could balance out the luck (or lack of luck) factor a little and it would not feel that sour buying bundles sometimes. Another option for paid contents could be a trade with the system for a certain (e.g. 2 to 1) exchange rate where one could change their ship Gargoyle/Dart parts for GS or other parts.   

Blueprints could be traded for other blueprints with similar value, for iridium similarly to Industrial containers in bundles, or for highly increased amount of credit. The increased credit or increased iridium in the latter cases would also be needed because the value of the spatial scanner would drop and less people would buy it I guess.

Other valuable materials like monocrystal, electrum, berillyum, etc. could have predetermined exchange value/rate. This is something that takes quite some time to calculate for sure.

Maybe a daily transaction limit would come in handy too. Like maximum one or two a day. E.g. if the maximum would be 2 transactions then I could trade any amount of neo plates for a certain resource in one transaction and a blueprint for something else.

Anyway, I don’t expect trading to be a way of ship building. I expect it to be a tool for a mild resource balancing by players while keeping paid and non paid contents separated.       

The second warning before tournament is really really helpful ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Trading is meant to allow pilots to get what exactly they want. Half of the building Dart, another half - Gargoyle, trading parts between them should make it much easier

Yes. But it would be silly if we could buy/trade those parts, that are normally available only for GS, for cheap resources or credit. If, paid parts would be included in the trading system at all.

Got blueprint Cabin for Thar’Ga   I looking for some dart weapons ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) can DEAL

Did you guys change the Destroyer’s beam module? It does the initial damage (when you press it, it instantly deals little damage), but it won’t continue on damaging stuff. Even when I’m getting beamed at, I’m not taking any damage from it. if you nerfed it then congratulations it literally does nothing now.

3 hours ago, Sinaka said:

Trading is meant to allow pilots to get what exactly they want. Half of the building Dart, another half - Gargoyle, trading parts between them should make it much easier

Yes. But it would be silly if we could buy/trade those parts, that are normally available only for GS, for cheap resources or credit. If, paid parts would be included in the trading system at all.

They have already said that these items will also be tradable. I think that this problem originally gave raise to the whole trading thing, actually. As players always had “spare parts” that they couldn’t use and other players could better make use of.

Is there an official date for the trade update yet? Still sitting on my 9 dart hulls and 8 dart cpu, alongside my 5 quantum railgun blueprints. -.-

13 hours ago, Mecronmancer said:

[@Phoenix_Shi](< base_url >/index.php?/profile/257347-phoenix_shi/)You are literally the epitome of the eternally dissatisfied customer. How does it feel to be part of the problem?

Offer a good product, an honest pricing, good advertisement campaign and a quality support.

Do that, and you can ignore bad criticism from eternally dissatisfied customer or bad reputation due aggressive behave from fanboys. If one of the above condition fails, everything became legit. 

I really like the update, now you get one mono more per faction, meaning daily i can get 8 on regular terms instead of 6 before.
The idea of growing ships was last used in a game called DarkstarOne and nobody did it after them until now so i got hit with nostalgia as well. Not saying it’s copy-pasta but rather an improvement of the idea.
Xenobundle idea is nice, everyone is equal in those terms, although i’d like more missions or tasks from ellydium based on those xeno rewards but im getting greedy here lol.

I dislike the buff on biomorphs, now they are equal to scouts in tanky terms and deal damage like a hunter, only faster, almost as if it’s a bug.

1 hour ago, Spongejohn said:

Offer a good product, an honest pricing, good advertisement campaign and a quality support.

Do that, and you can ignore bad criticism from eternally dissatisfied customer or bad reputation due aggressive behave from fanboys. If one of the above condition fails, everything became legit. 

Good product - well this is one of the most unique space shooters out there. People keep returning to this game for hundreds of hours despite their hatred for it (Looking at you, NuclearHail)

Honest pricing - the prices are very honest. If you are not willing to put in the effort to farm or spend the money to bypass the farm, you don’t get the product. Simple.

Good advertisement campaign - they’ve really upped their Facebook presence. Sure, I’d like to see a Steam front page ad, but there is probably bureaucratic and monetary to deal with in order to get a front page ad. Step in the right direction nonetheless.

Quality support - I presume this means customer support. Skula’s doing his job, and I have had good experiences with customer support in the past when I had a problem with my GS not showing up.

As for the aggressive behavior from those fanboys - every game has that, that is not something unique to this game. It’s a necessary evil to spark discussion.

19 minutes ago, Mecronmancer said:

…It’s a necessary evil to spark discussion.

Sorry but no. That’s just something you guys made up, and it’s sad someone actually believe/behave like that.

On the stuffs you wrote above (pricing, support, advertising etc) I don’t want to reply, It have no sense since are all personal point of view from someone who is intentionally aggressive (and not sincere) to defend it’s role. Which automatically turn every statements in “not worth material”.

58 minutes ago, Spongejohn said:

On the stuffs you wrote above (pricing, support, advertising etc) I don’t want to reply, It have no sense since are all personal point of view from someone who is intentionally aggressive (and not sincere) to defend it’s role. Which automatically turn every statements in “not worth material”.

You can dismiss it all you want to keep maintaining your ever-narrowing POV of things, but that does not make them any less true.

On the other news,the aspects of the plasma web and the Dragon Commander’s energy spheres have been modified:

screenshot_161223_232609.jpg screenshot_161223_231459.jpg

dunno what else there is but someone has to mention these changes from time to time,especially mechanical ones and bugs…

15 hours ago, Sinaka said:

Devs have been waiting with the trading for a good reason. They sure won’t just screw with the game and themselves but will try to make it as a resource balancing tool and not the main way of gathering stuff.

As I see it would only be fair with players and for devs if payed contents could be traded only for payed contents within their own category. For example, Gargoyle special parts (those for GS) could be traded for other paid Gargoyle parts, for paid Dart parts, or for the same amount or somewhat lower amount of GS the bundle costs. This could balance out the luck (or lack of luck) factor a little and it would not feel that sour buying bundles sometimes. Another option for paid contents could be a trade with the system for a certain (e.g. 2 to 1) exchange rate where one could change their ship Gargoyle/Dart parts for GS or other parts.   

Blueprints could be traded for other blueprints with similar value, for iridium similarly to Industrial containers in bundles, or for highly increased amount of credit. The increased credit or increased iridium in the latter cases would also be needed because the value of the spatial scanner would drop and less people would buy it I guess.

Other valuable materials like monocrystal, electrum, berillyum, etc. could have predetermined exchange value/rate. This is something that takes quite some time to calculate for sure.

Maybe a daily transaction limit would come in handy too. Like maximum one or two a day. E.g. if the maximum would be 2 transactions then I could trade any amount of neo plates for a certain resource in one transaction and a blueprint for something else.

Anyway, I don’t expect trading to be a way of ship building. I expect it to be a tool for a mild resource balancing by players while keeping paid and non paid contents separated.       

Ok, look at the current Gargoyle, and Dart parts situation, based on comments others have made, it seems some parts are rarer than others, but there’s no listed odds for each item in the random boxes, so people can only speculate. Now if the market is flooded with part A, while everyone is looking for part B, how did the trading system help? If they used a marketplace UI, that let people easily search, buy, and sell things, the fact one is rarer would be obvious after a simple search. Although if instead they used direct trading, with a trade channel, like seen in Warframe, people still couldn’t tell for certain that one is clearly rarer than the other, since that info is hidden in the heavily flooded trade channel no once can completely keep up with, or always watch. In the past, we could just buy the premium ships outright, no random boxes with different parts, just buy it, if all parts had equal odds, and the trading system was really convenient, there’d be no value to them, or us to change how they are sold, as the end result would be the same, it’d just be more hassle, especially for us. If they wanted them to be something people could trade, they could do so without them coming in multiple parts to be collected from a random box, and could even make old ones provided as an item that could be traded.

 

From there we can pull other concerns from the likes of Warframe, which I get the feeling they’re trying to emulate in this, and other things. Some things like storage space there is only in the cash shop, but being a hoarding type game, is really needed. The fact the cash shop currency can be traded, and is the currency people use in their trading system (making it like a player run cash shop), people will excuse anything put in the cash shop, as it is supposedly technically possible to get it by farming stuff, and selling that to others for the cash shop currency. Of course it’s really only the well established players that can take full advantage of that, the newer players can’t really get much of anything of value yet. Then with direct trading, rather than a marketplace UI, people can’t really see what the value of things is, as prices are listed in spammed messages in the trade channel, not conveniently listed in a UI. Some use this lack of info to knowingly overprice things, then brag about how much they scammed from others later.

 

Now take note of what they’re calling it, a “trading system.” They’re not calling it a marketplace, or anything else like that commonly associated with the ability to search, sell, and buy things conveniently, while you do other things, they’re calling it a trading system. This makes me strongly suspect it will work with a trade channel, plus direct trading, and/or mailing, just like over in Warframe. You can either spam away with your buy/sell posts, fighting over all the others spamming away in the trade channel, or you can play, but you can’t do both at the same time. Yet because the system exists at all, it is used by the company, and supporters to supposedly justify the things the company does, even if many won’t use it, as they’d rather be playing. It also wouldn’t surprise me if GS can be used within the trading system, if so, you know even if people don’t have to use it, most will be pricing their stuff in GS, not credits, or trades for other items, even though they could, just like in Warframe. People used to think the trading system would soon be replaced by a marketplace in Warframe, even though the devs likely never made any indication that would happen, which it never did last I checked, and they added it years ago now, no matter how many people want that change to happen.

 

 

 

 

 

 

3 hours ago, Spongejohn said:

Sorry but no. That’s just something you guys made up, and it’s sad someone actually believe/behave like that.

Why are you getting into a debate over subjective matters with someone that has “B.A. in Forum Trolling” as their forum title?

new position (harder to looking) mysterious containers OK!!!

but

modify old special scanners or create a new and better system of search for “mysterious of containers” in outer space

Ciao!

5 hours ago, Phoenix_Shi said:

Why are you getting into a debate over subjective matters with someone that has “B.A. in Forum Trolling” as their forum title?

'Cause at some point, someone need to draw a line. Those guys went too far.  

1 hour ago, Spongejohn said:

'Cause at some point, someone need to draw a line. Those guys went too far.  

You do realise that your pathetic attempts to communicate with other people can easily be interpreted as even more trolling than what you accuse others of?

3 hours ago, Spongejohn said:

'Cause at some point, someone need to draw a line. Those guys went too far.  

Oh no, we went too far in trying to call out ignorant posters and correcting them in their errors! Feminism, save us!