15 hours ago, Sinaka said:
Devs have been waiting with the trading for a good reason. They sure won’t just screw with the game and themselves but will try to make it as a resource balancing tool and not the main way of gathering stuff.
As I see it would only be fair with players and for devs if payed contents could be traded only for payed contents within their own category. For example, Gargoyle special parts (those for GS) could be traded for other paid Gargoyle parts, for paid Dart parts, or for the same amount or somewhat lower amount of GS the bundle costs. This could balance out the luck (or lack of luck) factor a little and it would not feel that sour buying bundles sometimes. Another option for paid contents could be a trade with the system for a certain (e.g. 2 to 1) exchange rate where one could change their ship Gargoyle/Dart parts for GS or other parts.
Blueprints could be traded for other blueprints with similar value, for iridium similarly to Industrial containers in bundles, or for highly increased amount of credit. The increased credit or increased iridium in the latter cases would also be needed because the value of the spatial scanner would drop and less people would buy it I guess.
Other valuable materials like monocrystal, electrum, berillyum, etc. could have predetermined exchange value/rate. This is something that takes quite some time to calculate for sure.
Maybe a daily transaction limit would come in handy too. Like maximum one or two a day. E.g. if the maximum would be 2 transactions then I could trade any amount of neo plates for a certain resource in one transaction and a blueprint for something else.
Anyway, I don’t expect trading to be a way of ship building. I expect it to be a tool for a mild resource balancing by players while keeping paid and non paid contents separated.
Ok, look at the current Gargoyle, and Dart parts situation, based on comments others have made, it seems some parts are rarer than others, but there’s no listed odds for each item in the random boxes, so people can only speculate. Now if the market is flooded with part A, while everyone is looking for part B, how did the trading system help? If they used a marketplace UI, that let people easily search, buy, and sell things, the fact one is rarer would be obvious after a simple search. Although if instead they used direct trading, with a trade channel, like seen in Warframe, people still couldn’t tell for certain that one is clearly rarer than the other, since that info is hidden in the heavily flooded trade channel no once can completely keep up with, or always watch. In the past, we could just buy the premium ships outright, no random boxes with different parts, just buy it, if all parts had equal odds, and the trading system was really convenient, there’d be no value to them, or us to change how they are sold, as the end result would be the same, it’d just be more hassle, especially for us. If they wanted them to be something people could trade, they could do so without them coming in multiple parts to be collected from a random box, and could even make old ones provided as an item that could be traded.
From there we can pull other concerns from the likes of Warframe, which I get the feeling they’re trying to emulate in this, and other things. Some things like storage space there is only in the cash shop, but being a hoarding type game, is really needed. The fact the cash shop currency can be traded, and is the currency people use in their trading system (making it like a player run cash shop), people will excuse anything put in the cash shop, as it is supposedly technically possible to get it by farming stuff, and selling that to others for the cash shop currency. Of course it’s really only the well established players that can take full advantage of that, the newer players can’t really get much of anything of value yet. Then with direct trading, rather than a marketplace UI, people can’t really see what the value of things is, as prices are listed in spammed messages in the trade channel, not conveniently listed in a UI. Some use this lack of info to knowingly overprice things, then brag about how much they scammed from others later.
Now take note of what they’re calling it, a “trading system.” They’re not calling it a marketplace, or anything else like that commonly associated with the ability to search, sell, and buy things conveniently, while you do other things, they’re calling it a trading system. This makes me strongly suspect it will work with a trade channel, plus direct trading, and/or mailing, just like over in Warframe. You can either spam away with your buy/sell posts, fighting over all the others spamming away in the trade channel, or you can play, but you can’t do both at the same time. Yet because the system exists at all, it is used by the company, and supporters to supposedly justify the things the company does, even if many won’t use it, as they’d rather be playing. It also wouldn’t surprise me if GS can be used within the trading system, if so, you know even if people don’t have to use it, most will be pricing their stuff in GS, not credits, or trades for other items, even though they could, just like in Warframe. People used to think the trading system would soon be replaced by a marketplace in Warframe, even though the devs likely never made any indication that would happen, which it never did last I checked, and they added it years ago now, no matter how many people want that change to happen.
3 hours ago, Spongejohn said:
Sorry but no. That’s just something you guys made up, and it’s sad someone actually believe/behave like that.
Why are you getting into a debate over subjective matters with someone that has “B.A. in Forum Trolling” as their forum title?