Star Conflict 1.3.8b

Star Conflict 1.3.8b

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Cryptogram BBIМ22-577962

From: Mercenary Centre

To: noname@star_conflict

Sent: Thursday, June 16

Subject: RE Crystal Cuckoo

Long life and health to your cousin. Her last letter aroused quite intense interest among the next of kin. This is especially true for fresh olives. They are incredible! I would like to write the recipe down myself. They say one of the twelve is ready to share it. We will engage our reserves to address this issue sooner. But time is very limited, everything must be decided this week. Please tell the cousin to hurry

Mercenary Centre Department of Special Investigations. Fringe sectors

Weapons

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‘Ellidium’ launches new unique weapons, created with Alien technology. Weapon blueprints can be obtained by completing tasks from the Broker.

‘Dag’tnith’ Launcher

Deals EM damage

Available from rank 6

Installed on Frigates

Launches a plasma disk, capable of homing in horizontal plane relative to the ship

Maneuverability of the target affected by the disk is temporarily reduced

Game modes

Changed settings of several game modes:

Team battle

Maximum time extended to 8 minutes

Kill counter now depends on the number of players in the game, including those who’ve joined the battle after its start. Can change dynamically

Domination

Maximum time extended to 10 minutes

Control score counter increased to 999

Combat Recon

Maximum time extended to 8 minutes

Beacon Hunt

Maximum time extended to 10 minutes

Score counter increased to 200

Switch time for beacons reduced by 10 seconds

Detonation

Maximum time extended to 9 minutes

Also changed settings for adding players to ongoing battles

Window for adding players to ongoing battles increased to 3 minutes

Captain can now respawn in Combat Recon within 3 minutes

Player squads

Maximum squad size increased to 3 ships in PvP mode

A team can only have one 3-pilot squad

We plan to further develop the use of large mercenary squads in PvP battles. As a result necessary changes will be made to make the game comfortable not only for squad players, but also for solo pilots. Players will be notified of all changes in future change logs.

Ship tree

Introduced several tweaks to ship tree

Empire

‘Deimos’ moved to rank 5

Added a link between ‘Hercules Arrow’ and ‘Deimos’

Federation

‘Fox’ moved to rank 5

Added a link between ‘Lynx Mk II’ and ‘Fox’

Jericho

Added a link between ‘Machete’ and ‘Machete AE’

Availability settings have also been changed for lower-rank ships

To make a rank 3 ship available for purchase, you need to level a rank 1 ship to synergy level 4

To make a rank 3 ship available for purchase, you need to level a rank 2 ship to synergy level 3

To make a rank 4 ship available for purchase, you need to level a rank 2 ship to synergy level 4

To make a rank 4 ship available for purchase, you need to level a rank 3 ship to synergy level 3

To make a rank 5 ship available for purchase, you need to level a rank 3 ship to synergy level 4

Ships

Deimos

Price increased to 720’000 credits

Repair cost increased to 15’000 credits

Energy reserve increased by 3%

Shield volume increased by 2%

Hull durability increased by 2%

Number of slots for active modules increased to 3

Number of slots for hull modifiers increased to 2

Fox

Price increased to 720’000 credits

Repair cost increased to 15’000 credits

Energy reserve increased by 4%

Shield volume increased by 2%

Hull durability increased by 2%

Number of slots for active modules increased to 3

Number of slots for hull modifiers increased to 2

Miscellaneous

Improved Bundles and Special interface

Significantly increased the number of zones with station protection in open space

Zones without protection are mostly in the middle of the map

Maximum corporation size increased to 250 pilots

Added two new roster stages: 200 and 250 pilots

Each extension costs 7500 GS

Removed display of squads in pilot lists in battle

Changed Day 5 reward for consecutive login

Now it’s a bundle purchased for credits

Pilots can now reach ‘Leviathan’ location from the starter locations in open space

Bug fixes

Fixed a bug with pilots having zero launches in Combat Recon

Improved ship repair tooltip

Fixed a bug with destroyer main weapon damage bonus affecting several active modules

Fixed a bug with ship repairs in battle not being added to statistics

Fixed module icon for ‘System Hack’

Fixed a bug with vanishing ‘Reaper’ model

Fixed a bug with target lock display

In order to give our players an opportunity to assess all the recent changes, the discussion of this topic will be opened later.