Star Conflict 1.3.8b
Cryptogram BBIМ22-577962
From: Mercenary Centre
To: noname@star_conflict
Sent: Thursday, June 16
Subject: RE Crystal Cuckoo
Long life and health to your cousin. Her last letter aroused quite intense interest among the next of kin. This is especially true for fresh olives. They are incredible! I would like to write the recipe down myself. They say one of the twelve is ready to share it. We will engage our reserves to address this issue sooner. But time is very limited, everything must be decided this week. Please tell the cousin to hurry
Mercenary Centre Department of Special Investigations. Fringe sectors
Weapons
‘Ellidium’ launches new unique weapons, created with Alien technology. Weapon blueprints can be obtained by completing tasks from the Broker.
‘Dag’tnith’ Launcher
Deals EM damage
Available from rank 6
Installed on Frigates
Launches a plasma disk, capable of homing in horizontal plane relative to the ship
Maneuverability of the target affected by the disk is temporarily reduced
Game modes
Changed settings of several game modes:
Team battle
Maximum time extended to 8 minutes
Kill counter now depends on the number of players in the game, including those who’ve joined the battle after its start. Can change dynamically
Domination
Maximum time extended to 10 minutes
Control score counter increased to 999
Combat Recon
Maximum time extended to 8 minutes
Beacon Hunt
Maximum time extended to 10 minutes
Score counter increased to 200
Switch time for beacons reduced by 10 seconds
Detonation
Maximum time extended to 9 minutes
Also changed settings for adding players to ongoing battles
Window for adding players to ongoing battles increased to 3 minutes
Captain can now respawn in Combat Recon within 3 minutes
Player squads
Maximum squad size increased to 3 ships in PvP mode
A team can only have one 3-pilot squad
We plan to further develop the use of large mercenary squads in PvP battles. As a result necessary changes will be made to make the game comfortable not only for squad players, but also for solo pilots. Players will be notified of all changes in future change logs.
Ship tree
Introduced several tweaks to ship tree
Empire
‘Deimos’ moved to rank 5
Added a link between ‘Hercules Arrow’ and ‘Deimos’
Federation
‘Fox’ moved to rank 5
Added a link between ‘Lynx Mk II’ and ‘Fox’
Jericho
Added a link between ‘Machete’ and ‘Machete AE’
Availability settings have also been changed for lower-rank ships
To make a rank 3 ship available for purchase, you need to level a rank 1 ship to synergy level 4
To make a rank 3 ship available for purchase, you need to level a rank 2 ship to synergy level 3
To make a rank 4 ship available for purchase, you need to level a rank 2 ship to synergy level 4
To make a rank 4 ship available for purchase, you need to level a rank 3 ship to synergy level 3
To make a rank 5 ship available for purchase, you need to level a rank 3 ship to synergy level 4
Ships
Deimos
Price increased to 720’000 credits
Repair cost increased to 15’000 credits
Energy reserve increased by 3%
Shield volume increased by 2%
Hull durability increased by 2%
Number of slots for active modules increased to 3
Number of slots for hull modifiers increased to 2
Fox
Price increased to 720’000 credits
Repair cost increased to 15’000 credits
Energy reserve increased by 4%
Shield volume increased by 2%
Hull durability increased by 2%
Number of slots for active modules increased to 3
Number of slots for hull modifiers increased to 2
Miscellaneous
Improved Bundles and Special interface
Significantly increased the number of zones with station protection in open space
Zones without protection are mostly in the middle of the map
Maximum corporation size increased to 250 pilots
Added two new roster stages: 200 and 250 pilots
Each extension costs 7500 GS
Removed display of squads in pilot lists in battle
Changed Day 5 reward for consecutive login
Now it’s a bundle purchased for credits
Pilots can now reach ‘Leviathan’ location from the starter locations in open space
Bug fixes
Fixed a bug with pilots having zero launches in Combat Recon
Improved ship repair tooltip
Fixed a bug with destroyer main weapon damage bonus affecting several active modules
Fixed a bug with ship repairs in battle not being added to statistics
Fixed module icon for ‘System Hack’
Fixed a bug with vanishing ‘Reaper’ model
Fixed a bug with target lock display