Okey, so the dlc will stay the same, I don’t really care and it’s cool for those who don’t have it yet. But then don’t you fear that the number of people who buy dlc will drop ?
And more on the topic :
Since the event is a series of daily missions, if I miss some of them, does that influence the final reward, or not ? Because I don’t really want to spend my computing chips on a daily quest only for some ammo, but I don’t want to loose some part of the reward either.
And that %age we can see in the hangar, does it depend on the number of missions done, or it just increase by 7% everyday ?
You get rewards each day according to what you finish each day, the end of the stage means everyone gets a certain reward or access to new content (no matter if they’ve done all or 0 missions). the stage % should increase accordingly to the players participation, but since we dont know it could be a fixed/manipulated value, nothing we should care anyway.
Agreed. I’m not playing pvp until these missions are over. The destroyer spam is just sickening me.
lol and i get so sad when theres close to 0 destroyers in the match so i cant finish my missions 
Just one tip: play rank 9, t3 destroyers are much easier to kill.
But, also, I think the matchmaker is just broken. Or maybe he secretly hates me.
I’ve had a 5 loss streak. And no, I’m not bad at the game, so no “git gud”. I was every time on top of the leaderboard. But, when you find 3 players in domination that play LRF and sit all day in the spawn, and you then find the same 3 player in the next battle on your team again, there’s nothing you can do…
Matches are completely one-sided. You either annihilate the enemy team, or they crush you.
Also, without Capture the Beacon, there’s much less variety. I think you should reintroduce it and force players to have at least 3 ships in +r11 matches. If you don’t own at least 3 of them, you don’t belong to that tier.
MM has always played dirty on me, getting more than 5 lose streaks in a row often (PVP has always been a W/L ratio sink for me), one of the reasons why i stopped playing PVP for months (and now im back solely to finish the event missions). This patch MM has been close to 50-50% win-loss ratio, i guess its fine, things appear to me to be just like before: me getting highest scores whether i win or lose.
Ok, so here we have ammo primarily meant to kill aliens, but instead of the event having us use it against, oh, I don’t know, ALIENS, we use it against players, when even the most generic, and cheapest type of ammo provides a greater benefit than this ammo does against players, meaning, it feels like a complete waste to use this ammo on players. Wouldn’t it make the most sense to have us go out into open space to kill aliens, with, and without this ammo, so we can see its value? Plus, even though the ammo can be used on any class of ship, for the event we can only use it on destroyers, using the specific weapon of the day. Wow, I’m honestly surprised you guys didn’t give in and tack on the max synergy ship requirement you love so much to that as well.
As an added bit of nonsense, the rare component to make the ammo, rather than buy it with GS, is either purchased with GS in a random box, because of course it is, or gained in assignment rewards according to the item description. Although the only assignments that at least currently award them, are event related, meaning so far, they still come off as a GS/premium ammo type, rather than one people can craft through just playing the game, which also means they are primarily something you pay for to gain a distinct advantage, which is not good. Then as others said, if you had auto replenish ammo active, it’ll just automatically drain your GS to buy more when you run out of the ones you crafted, glad I always have that turned off, but that comes off as a sleazy move on your part, as you had to know people would run into that. Why not put the crafting component as a reward where they’d make the most sense, open space, where the aliens primarily are, and make the crafted ammo under a different name, with the same stats, to avoid the auto refill issue?
I agree what you say with giving a use to resonating ammo against aliens. On the other side I got 10 live cristal containers and i havent bought them with GS (nor resonating ammo through GS); i like the fact that these missions offer great rewards without need of spending GS nor doing insane tasks, the way it happened with destroyers (i was able to build the T3 and T4 version pretty quickly without using GS at all). About the GS cost for refilling ammo…if people would simply PAY attention, like, “hey im gonna do a specific mission that requires premium ammo for 1 or 2 games, maybe i should turn auto refill off, cause premium ammo requires GS to be refilled…” this kind of things wouldnt happen.