My setup is a bit different so I have 7 sec. But still, it’s an active module not a main weapon so the damage is fine as it is. Anyway, I like the photon emitter because for some reason I can use it well. Unlike disintegrator. I am a bad sniper. Ask RennieAsh about sniping within any distance with 300+ ping. His sniping skill is inexplicable to me.
You are right. I just somehow though about it my own way from the first descriptions and it stuck in my mind.
Constant moving is important to avoid hits. Even with destroyers… or even more with DDs. That is one reason I chose the Antares. The problem is that fed ships have em dmg res bonus which is penalized by this module a lot.
I think I described it false. You can move around AND using the module. Try this with tempest, and you accidently cancel it in its own way.
Moving is important for anything. What you explain is something illogical. Without those additional EM-resist, you would been damaged more by those hits. So it’s not a disadvantage from Antares.
It have its + and - sides. So it’s balanced in my opinion.
Yeah I have ~40ms ping so I can snipe good with it. But anything 2km+ away with at least decent speed can avoid it. So Q.Q about being hit by it is something strange.
I’ve 41ms constant ping and for hit a target who have some skills it’s not easy, if the target move just at 100ms in straf at 10Km of range the photon emitter will miss the target 3 times on 5, so just need to move and not be a stone in space
it’s just some knowledge of balistic, and a logical process
This mechanics could be changed, as I mentioned before. But not so radically. It will be strange decission to just give everything to everyone. Rare items or premium ships should be earned, otherwise it will kill the whole game."
It’s not giving everything to everyone. You’d still have to earn those parts.
The problem is you are utterly arbitrary in your choices. Nobody wants to fly R7 ships. Nobody has EVER wanted to fly R7 ships. Instead of addressing that, finding out why these ships are hated and fixing it, you force people to fly them in order to unlock new content.
And then, rather than letting people fly ANY R7 ship, you make them fly a ship they’ve already maxed out.
My solution is not “giving everything to everyone”, it’s letting people make their own choices as to what to fly.
For example, changing the requirement to “any T3 ship”. You still need to own and fly T3 ships, and having 3-4 of them in the lineup increases the odds of a drop. But then it’s up to the player if they want to bring their best T3 ships, or farm the drops in a ship that needs to be levelled up some more. It also lets players use Premium ships to unlock more content, which increases the value of the Premium investment.
Right now, you’re letting people pay REAL MONEY for content, then saying “Oh, by the way, you can’t use that content for this. You should have just bought the more expensive ship and skipped grinding instead!”
The problem is you are utterly arbitrary in your choices. Nobody wants to fly R7 ships. Nobody has EVER wanted to fly R7 ships. Instead of addressing that, finding out why these ships are hated and fixing it, you force people to fly them in order to unlock new content.
I quite enjoy using the Templar AE actually… but that’s aside from the point. Right now one of the trends in new content is that it’s getting harder and harder to get, with the new semi-premium ships being one of the hardest things to get in the game right now unless you have one of those armour-plated wallets. Yesterday I ran 7 missions with 2 maxed ships minimum and got 1 part to a battle, and since the lowest requirement for one of these ships is 200 parts… well, you can figure out the rest. It would take 1000+ battles plus to make all three, and that’s given that you win each one and get at least a part each time. It’s simply too much for a ship, even if it has unique modules.
The only suggestion I could make is that the daily limit for parts is removed and that you obtain more than 1 in a loot node (maybe a random amount ranging from 1-25 since the bundle has a chance for 50 parts)
Also guys. Stop being so aggressive. Seriously. Try to at least seem nice.
While your critic is correct, don’t forget, that those are premiumships!
The next one is, that in multistage ones, you only need(if this even apply?) one stage with the R7 full ship and the other can be flown with other ones.
CinnamonFake (Today, 12:44 PM):
R7 ships was previously chosen as one of the most popular in the game. So we’re not really sure about nobody. And making needed ships not maxed is like simply making the whole task much more easier. Equally giving rare stuff for anyone, who don’t want to work for it a little bit.
I return to my original criticism - you will never, ever accept the idea that there is too much grind. Grind can only be increased, never decreased.
Focus on encouraging people to spend money to make a good game better, not to make a terrible game less bad.
CinnamonFake (Today, 01:12 PM):
Patch introduced Premium ships, which could be crafted by every pilot. So it’s not.
Yes, I understand. I don’t mind this. Not even the necessity of using certain ranks. I just don’t understand why ships with max synergy level. I can guess why but I as many others here just like things clarified.
so it’s impossible because many fact enter in this way, the ping, the gameplay, the placement, so it’s theoricaly impossible, with more than of 200 pvp battle made I never seen 2 destroyers played in the same way, everybody are different
I think I described it false. You can move around AND using the module. Try this with tempest, and you accidently cancel it in its own way.
I’ve been thinking of the tempest and that it would be nice to have it like the pyro is which points to a certain spot after activation no matter how you move. Then later I changed my mind since this change would reduce the skill set required for piloting a destroyer well. Tempest needs a steady ship. Although I often use it like a scythe and slowly turn after activation making its effect area wider.
so it’s impossible because many fact enter in this way, the ping, the gameplay, the placement, so it’s theoricaly impossible, with more than of 200 pvp battle made I never seen 2 destroyers played in the same way, everybody are different
I was just saying that if I met myself on the battlefield, lets say my own clone (since the game story goes with clones too), then I would still hit the clone myself with the photon emitter no matter how skillful I am with maneuvering. Abstract thinking is kinda important in life… just saying.
I’d say the new premium ships look amazing, and their fancy new modules and weapons are really cool. The only problem I see right now is that you are essentially denying everyone these ships. Even paying players. The Brokk last time I checked was almost 17,000 GS in cost, and 600 parts. Given that parts start dropping less and less as you grind, this is a severe problem. Simply allow parts to drop consistently with any amount of ranking ships and we’re good.
As for halo changes, they are not appreciated. R8 ships should get the xxxx one and R11’s should have them as they were when they first were released. Halo is now the most useless weapon for destroyers and it’s really pissing me off how you devs keep nerfing things like that. I understand that every weapon must have its ups and downs, but if you can never hit your target then there is no point. All I must do, even in my tackler, is orbit with strafe a bit and they can never hit me. Not to mention that with anything over 200 ping it’s already impossible.
Other than that, my only complaint is the loot after battle. Please remove any credit loot below 85,000, as there really is no point to it. Some people may say “but what about the low tiers!” But the fact is that they do not get useful loot regardless, so it doesn’t matter.
As for halo changes, they are not appreciated. R8 ships should get the xxxx one and R11’s should have them as they were when they first were released. Halo is now the most useless weapon for destroyers and it’s really pissing me off how you devs keep nerfing things like that. I understand that every weapon must have its ups and downs, but if you can never hit your target then there is no point. All I must do, even in my tackler, is orbit with strafe a bit and they can never hit me. Not to mention that with anything over 200 ping it’s already impossible.
+999 Halo is useless actually so retreived it a utility with range and a bit off more projectile speed for make it good
Was there a large change unmentioned in the 1.3.5 patch ?
It appears I cannot fire weapons on interceptors from behind or on the sides anymore. I tested this with RF, Plasma, Pulse and srap weapons. All have the same effect (excluding the pulse it still fires).