Star Conflict 1.3.3
Pilots! UMC informs you that the current Broker tasks associated with development of ‘Klauss Inc’ technology have been successfully completed. Station conversions for production of rank 11 destroyers are also finished. Pilots can begin to assemble a new generation of destroyers! In the near future the Broker is going to hold additional tests. Completing his tasks will help you become one of the first pilots to put togethera new destroyer. Stay in touch!
Destroyers
With this update Star Conflict pilots gain access to new rank 11 Destroyers. We remind you that Destroyers are a new ship class. They are heavy fire support ships with significant firepower. They can also use additional energy shields and special weapon modules.
All new destroyers belong to Suppressor class
Rank 11 destroyers have 8 modification slots
Destroyers need to be manufactured
A special component Beryllium is required for their production
Beryllium can be found in secret stashes and ore chunks in high-rank Open Space locations
It can be reiceived as a reward from the Broker
It can also be found in special containers
Empire destroyer ‘Brave’
Destroyer ‘Brave’ was developed by a team of talented civil engineers commissioned by the Ministry of Defense of the Empire. The design bureau had initially planned to deal only with projects for peaceful times. Unfortunately, in a state of war the Empire was not ready to allow such spending. Engineers had to resort to various tricks — they combined their civil projects with the development of the new destroyer. This made the Empire reconsider its spending. The project was a success. The new destroyer passed all the tests with flying colours and was swiftly adopted. To the delight of pilots the destroyer had a comfortable cabin, just like civilian ships.
Features of Imperial rank 11 destroyers
Hull durability 108 000 points
Shield volume 16 500 points
7% higher main weapon damage (by Imperial standards)
Additional bonuses with synergy levels
Upon reaching rank 2: Increased resistance to thermal damage
Upon reaching rank 4: Increased hull resistance to one of damage types
Upon reaching rank 8: Additional support class bonuses
Federation destroyer ‘Antares’
‘Antares’ destroyer’s history is tightly linked with the name of Amir Gregory, founder and chief designer of the corporation FME (Federation Mining Equipment). Commonly known as a genius of his time and a staunch pacifist, he created exclusively civil engineering vehicles, adapted to the most extreme conditions. In the early days of the invasion Amir’s family and many workers were rescued by his corporation through the intervention of the Armada. In gratitude, the brilliant designer created his first and only combat machine. Named after Amir’s native system the destroyer ‘Antares’ has become a real pride of the Federation fleet.
Features of Federaton rank 11 destroyers
Hull durability 81 000 points
Shield volume 33 000 points
20% higher speed compared to other factions
15% higher turn speed compared to other factions
Can activate 3 ‘Static Field’ objects instead of 2 like other destroyers
Increased energy base reserves and regeneration speed compated to destroyers of other factions
Additional bonuses with synergy levels
Upon reaching rank 2: Increased resistance to EM damage
Upon reaching rank 4: Increased critical hit chance / critical damage / regular damage
Upon reaching rank 8: Additional support class bonuses
Jericho destroyer ‘Sibyl’
Originally designed for protection of Jericho temples, the destroyer ‘Sibyl’ always had two functions: military and religious. In fact, it can be a place of worship, a religious symbol. All its design meets the strict requirements of the ancient manuscripts on shipbuilding. Perhaps due to Bartle’s divine will, or maybe because of the genius designers of the past, Sibyl still is an effective Jericho combat ship. Many pilots consider its emergence on the battlefield a blessing.
Features of Jericho rank 11 destroyers
Hull durability 75 500 points
Shield volume 44 000 points
Faster shield regeneration (+85 points per second) compared to destroyers of other factions
Reduced energy drain of ‘Static Field’ compared to destroyers of other factions
Additional bonuses with synergy levels
Upon reaching rank 2 уровня: Increased resistance to kinetic damage
Upon reaching rank 4 уровня: Increased shield resistance to one damage type
Upon reaching rank 8 уровня: Additional support class bonuses
Destroyer weapons
New generation destroyers can use rank 8 weapons as well as brand new guns built specifically for rank 11 suppressor class ships.
‘Halo’ Launcher
EM weapon for suppressor class destroyers. Launches a special charged projectile damaging all targets in its cloud’s range.
Available starting with rank 11
Cloud radius 35 m.
The projectile explodes on impact
Weapon range — 6 254 m.
Rate of fire - 60 rounds per minute
Destroyer modules
Rank 11 destroyers can use modules of the previous generation as well as brand new modules built specifically for rank 11 suppressor class ships.
Photon Emitter
A combat module for suppressor class destroyers that creates a stream of active particles. A compact cloud of these particles can travel up to 10 000 m.
Available starting with rank 11
Its explosion creates an unstable zone in space
The ships that fall into this zone lose hull resistance to EM damage.
The effect stacks
Gravitational Lens
A combat module for suppressor class destroyers. It creates a deadly gravitational anomaly and damages hulls of all ships closer than 1250 m. to the anomaly. This is an extremely powerful combat module, incredibly effective against large concentrations of enemy ships. Has significant power requirements and long recharge times.
Available starting with rank 11
Creates a deadly gravitational anomaly, attracting all the ships in radius
Anomaly damages hulls of all nearby ships bypassing shields
Damage is extremely high in the eye of the anomaly
Blaster turret and Plasma turret
Changes also affect modules designed for destroyers of the previous generations.
Available starting with rank 8
A priority target for turrets is now the target locked by the ship
If the locked target is out of range, turrets pick the target on their own
‘Shield Havoc’ module
‘Shield Havoc’ is now available to all pilots. Previously, the module was available only to those pilots who have successfully completed special tasks from Miranda Del Arte during the Halloween celebrations.
Module fits command fighters of rank 7 and higher
A ‘hot spot’ appears where the target is located. In 4 seconds all the ships in the hot spot’s range start losing 9.1% of their shield charge per second for 7 seconds.
All ships in range are affected
Cloud diameter 0,9 km
While the cloud is charging, shield volume is not depleted
The cloud appears at the target’s position but the cloud itself does not move
Special anti-alien ammunition
Pilots! UMC engineers’ latest project that allows pilots to confront aliens more effectively is now in stores. It’s time to show the invaders who is in charge of fringe sectors!
This ammunition is particularly effective against alien ships
Ammunition for thermal weapons is called ‘Resonating Crystal’
Ammunition for EM weapons is called ‘Resonating Charges’
Ammunition for kinetic weapons is called ‘Resonating Slugs’
Balance
Additional tweaks have been made to various modules following extensive combat feedback analysis
Scout ships
These ships no longer have the module effectiveness bonus
They now have a module cooldown bonus instead
Changes affected the following ships:
Swarm
Tempest
Dvergr Knight
King Nibelun
Leonina
Swift Eagle
Phaser’s energy sphere
The slow phaser sphere now takes into account the size of the target and deals more damage to large ships, but less to interceptors, small objects and destroyer modules
Destructor
After extensive analysis we decided to buff Destructor’s features
Weapon damage increased by 15%
Energy burn rate increased by 25-30%
Energy burn radius increased to 1000 m
Reinforced beams
Effectiveness increased by 3-5% depending on modification
Auxiliary Shield Projector
Effectiveness increased by 15-23% depending on modification
Shield Projection Splitter
Effectiveness increased by 5-7% depending on modification
Metastable field
Activation now removes all negative effects
Also prevents new negative effects
The same happens during preparation for jumps through static Warp gates in open space
Active modules
Modules dealing damage or applying negative effects now also affect various objects:
PvE turrets
open space cargo ships
dreadnought torpedoes
cruiser torpedoes in special operation
Career
Introducing new assignment class: Career
Career assignments inform players of rewards they receive upon reaching new rank with each faction
Current reward for reaching ranks is moved to these assignments
Previous reward for reaching new ranks is cancelled
SC League
Leaderboards have stabilised and the playoffs will feature the top eight teams from the table. We also tested the system of automatic issuance of achievements and titles, which is run when all the ratings are reset. This is not the end of the test season, but one of its stages. The games will remain active until the official end of the season, which we will declare specifically. Before the start of the first season the ratings will also be reset, but without the issuance of titles and achievements.
Schedule of games of the Main Event will be published in the near future. Follow the news!
Added new achievements associated with Star Conflict Leagues
For top 3 spots in the finals
For reaching League’s top 8
For participation in the test season
Team matchmaking
Improved distribution of players on teams taking into account availability of destroyers in combat slots.
Miscellaneous
Added confirmation when adding pilots to blacklist
Corporation description button now has a unique icon
Titles in player profiles are now sorted alphabetically
Added a unique sound of ‘Halo’ launcher charge explosion when firing at allies
Improved corporate iridium deposit window
Removed maximum wait time value in battle search window
Salvaging trophies now has a confirmation window
You can also see which components you are going to receive for salvaging
Added final tournament window
Slight interface tweaks
Added ‘Refit ship’ button to ship slot context menu
Due to introduction of refitting, salvaging ships is no longer possible
Added effect of destroyed engine to the Cruiser in special operation
Added battle timetable to League window
‘Beryllium panel’ has been renamed into ‘palladium capacitor’
Bug fixes
Pilots! Thanks to your reports we carried out extensive work on fixing bugs in the project. UMC would like to thank all pilots, who found and properly posted bugs on the forums. Active work in this direction will be carried out further. We are looking forward to your reports.
Improved text strings
Fixed speed gauge for negative values
Fixed a rare bug with incorrect shipyard interface display
Fixed a bug with premium ship counter
Fixed a bug with incorrect player profile window position
Fixed sound effects in debriefing
Fixed strings positioning in several achievements
Fixed a bug with display of modules installed on the ship
Fixed a rare bug that could lead to Open Space server crash
Fixed a bug with the Cruiser’s durability indication
Fixed completion conditions for various assignments
Fixed assignment progress bugs when using drones
Fixed a bug with negative credit balance
Fixed a bug with incorrect ship status display
Fixed a bug with trophies and destroyers
Fixed description of Jaguar bonuses
Fixed Systems Hack for NPCs in Open Space
Fixed several medals and achievements
Fixed a bug with self-destructing NPCs