Star Conflict 1.3.2 Discussion

You are welcome to discuss the patch here.

The AI is way too easy, they get spawn camped within the first minute of game play.

 

Glad to have that ‘lookaround’ button for destroyers made into a toggle

 

Not sure why we need a new type of material for the R11 destroyers… what’s wrong with sticking to neodium? I can only assume the R14 destroyers will use something else with this pattern.

Another solid patch. Here’s my two cents on it, based on my preliminary experiences:

  1. New T4 Destroyer Events and Beryllium:  I don’t like the addition of a new resource. This simply makes the destroyers harder to obtain in general, which might cause problems for those players wishing to obtain high-level destroyers but do not have the time to search for their materials. Like me.
  2. The new missions do help lessen that grind by a bit, but I do not like how the missions REQUIRE a Rank 8 destroyer to complete. I personally hate T3 since I do not belong in pubqueues in that tier - so why should I create a T3 destroyer to farm beryllium? That’s a bit silly. Force T4 missions for T4 destroyer parts, and T5 missions for T5 destroyer parts. It will make more people play those tiers which are sorely lacking in players right now.
  3. Players vs. AI mode:  It’s a good concept - and will lessen the grind for newer players. I personally see it as a very fast way to earn credits, which will be very nice! It’s also great for grinding out synergy levels on less-desirable ships (Hawk-Eye and Silent Fox, anyone?).
  4. Make it a bit more challenging. Buff the bots or something to make the players work for their money. But the new mode is a good start to getting fast credits and learning the ropes in PvP. Good move.
  5. New North American Leagues:  YES YES YES YES YES YES YES YES YES YES YES! _This is one of the strongest aspects of this new patch, _in my opinion. Now NA endgame players have something to do other than just dreadnoughts in NA primetime! THANK YOU SO MUCH FOR THE NEW LEAGUES. NASA has already deployed 2 league teams and we are looking forward to playing that mode a lot!  Fantastic decision by the developers on these new times.

All in all, quite good! The new league times are what I’m absolutely loving, since it gives us team play options! It’s a bit marred by the fact that I now have to grind _two _resources for higher tier destroyers (and I don’t have time for that… Uni’s fun in taking up all of my schedule), but overall I appreciate the new options that the developers have put in to foster North American team play and lessen the grind. If we can somehow rework the grind for destroyers to be a bit better, I would like this patch even more.

The AI is way too easy, they get spawn camped within the first minute of game play.

 

Glad to have that ‘lookaround’ button for destroyers made into a toggle

 

Not sure why we need a new type of material for the R11 destroyers… what’s wrong with sticking to neodium? I can only assume the R14 destroyers will use something else with this pattern.

  1. Agree, that’s why we will cancel this mode for R10-15

  2. Thanks

  3. It’s economic decision, also, that’s why we implemented two chains of quests.

Another solid patch. Here’s my two cents on it, based on my preliminary experiences:

  1. I understand your concern about this matter, it was hard decision for us, but this is how an economy works. Also I repeat that that’s why we made 2 chains of quests, not one.

  2. Agree with you, we will tweak AI and will forbid this mode for restrict ranks 

  3. Glad that you like it, it took much time to change this, but finally we did it.

 

Thanks, Mecron

  1. I understand your concern about this matter, it was hard decision for us, but this is how an economy works. Also I repeat that that’s why we made 2 chains of quests, not one.

  2. Agree with you, we will tweak AI and will forbid this mode for restrict ranks 

  3. Glad that you like it, it took much time to change this, but finally we did it.

 

Thanks, Mecron

Sweet, was too easy to get credits and rewards at high ranks

On another note, have you guys had any thought on the recent threads about the reward system for old players who already achieved requirements apart from the new people ingame?

Sweet, was too easy to get credits and rewards at high ranks

On another note, have you guys had any thought on the recent threads about the reward system for old players who already achieved requirements apart from the new people ingame?

But old players already have more advantages than new guys.

For example, all kids these days have mobile phones from their parents for free, I didn’t have mobile phone in my childhood, but it doesn’t mean that i’ll ask my mom to buy me one, cause I’m an adult guy now (at least i hope) and I can do it myself.

But old players already have more advantages than new guys.

For example, all kids these days have mobiles phone from their parents for free, I didn’t have mobile phone in my childhood, but it doesn’t mean that i’ll ask my mom to buy me one, cause I’m an adult guy now (at least i hope) and I can do it myself.

Old players have the advantage of skill, yet its evident the attempts to lessen the gap between wealth wise of new and old players with recent updates, and the new rewards are far beyond what a old veteran player had received in the past. I understand you guys want new players to stay, but you’re handing them ship parts, monos, neodium, you’re practically speeding their advancement far beyond a normal player before that. What takes some players months to collect for ship parts, new players get a large amount free at every rank, rank 15 is insane in rewards. You think handing over potential months of grinding material to new people when old players had to do it the old fashion way and still some people don’t have enough time to do such things, yet here it is now, just given to players without a hassle besides the rank up progression is fair to old players who been with game for a long time? Some players feel cheated that even though we achieved such feats beforehand, we weren’t given such rewards, its not a small thing that is being discussed, the overall rewards is enormous compared to what was before. I see new players building secret ships within a short span of even starting the game, you don’t think that is pretty unfair to old players not to share in the benefits of this? I’m not complaining about the new state of progression for new players credit wise and synergy, its great the game is easier so people will like it, but this portion of progression is way understated, it is unfair to not give the same rewards now to old players who already reached that point in game, lots of players will love the materials and i don’t think there will be many who disagree in just giving people the reward they should have received as part of this change.

you’re practically speeding their advancement far beyond a normal player before that.

yes and no, considering requirements of new ship tree you need more ships (= more time) to reach 15th ranks. 

yes and no, considering requirements of new ship tree you need more ships (= more time) to reach 15th ranks. 

Which was unneeded, and people complained that you tried to boost progression yet now you just killed it forcing people to go through other roles of ships they wouldn’t like in order to progress. But the big picture here is simply what you are handing to new players, practically what did and still takes normal players who can’t go back and get these rewards themselves, large amounts of resources that should take large amounts of time. The grind is still there in game, but this, this is just flat out unfair. You give people a chance to obtain valuable things yet cut off any chance of others to do the same, do you think that’s fair? And yes, old players have advantage of more experience and possibly more things at their disposal than new players, but in the big picture, you can’t say that they don’t deserve something in all the new possibilities? You don’t just give out something nice to a group but assume that the older ones within it will be fine without this and just exclude them all together, when you have the chance to make it happen so easily that i don’t understand how it is a hassle, the gap in wealth is being shortened everyday from the new things, some new players are reaching the progression old players are at, not all but a decent some, and we can’t do anything about it but just accept it.

 

Edit: Responding to you’re previous post with the example involving the phone, yes that was the case and nothing can be done about that.

But something can be done now about this.

I Agree with Marcs25. I played this game for a year and after doing the new year event i only had enough for 1 jaguar and 1 destroyer.And that is by hoarding everything and not crafting any mk5.(as a f2p player)Now new players get tons of usefull stuff that would have took me months to get.And what was the point of slowing the progression behind a grind wall if on the other end you counter that by speeding it up with rewards.I think it would have been easy to give a little something to the veterans of the game,those who kept it from dying in hard times.

had enough for 1 jaguar and 1 destroyer

 

Not so bad isn’t it?

 

 

And what was the point of slowing the progression behind a grind wall if on the other end you counter that by speeding it up with rewards.

 

The point is that these things work together. Do you remember how many people were unsatisfied with the tier-rushing thing before?

Not so bad isn’t it?

 

The point is that these things work together. Do you remember how many people were unsatisfied with the tier-rushing thing before?

If a year for a jaguar isn’t, i guess so.And the destroyer i got it only because of the new year event. Glad to see you are that active in the forum by the way. Keep it up.

Not so bad isn’t it?

 

The point is that these things work together. Do you remember how many people were unsatisfied with the tier-rushing thing before?

He stated he had played for a year and after a event where you guys generously gave monos out, he was able to build 2 ships. Let me say that again, after ONE year, without paying and with help of a event made for destroyer help, he had enough to build ship parts. And now ship parts are a reward and that grind he went through is practically handed to new players. You’re avoiding the subject, that yes he had enough after playing a year, but ONE year is a lot of time to have played to reach this kinda progression for some, and now you guys are giving such progression to new players, without bothering to share the same experience with old players, the main subject is literally giving what you gave to new players to old. Old players deserve something out of this big change don’t they? You cant just assume they are set and done without it.

Ohh, and also happy game birthday and good work on giving us such a fun and always-expending game.

He stated he had played for a year and after a event where you guys generously gave monos out, he was able to build 2 ships. Let me say that again, after ONE year, without paying and with help of a event made for destroyer help, he had enough to build ship parts. And now ship parts are a reward and that grind he went through is practically handed to new players. You’re avoiding the subject, that yes he had enough after playing a year, but ONE year is a lot of time to have played to reach this kinda progression for some, and now you guys are giving such progression to new players, without bothering to share the same experience with old players, the main subject is literally giving what you gave to new players to old. Old players deserve something out of this big change don’t they? You cant just assume they are set and done without it.

I got your point, but try to understand us, project evolves, it’s normal that new players have different experience than vets had, they don’t achieve ranks rewards for free, that’s we if we give them for free to vets it will brake game economy. 

 

 

Ohh, and also happy game birthday and good work on giving us such a fun and ever-expending game.

 

Thanks a lot, it’s your holiday as well

Btw, what do you think about new colouring scheme?

I got your point, but try to understand us, project evolves, it’s normal that new players have different experience than vets had, they don’t achieve ranks rewards for free, that’s we if we give them for free to vets it will brake game economy. 

You’re already messing with the economy by giving these new players such rewards that they compare so fast with old players. Should a player who played for a month of pretty decent time compare to that of a person over a year or more of time? Because the progression now, including AI battles, it is just you guys making it all the easier to make them progress very fast and catch up with us in a shortish amount of time. Your attempts to close the gap in new and old players is not the right way to do it, your’re giving too much to the point where the balance will tip fast once new players settle down with their easier and quicker obtained toys than the rest of us. How is this fair to old players? that all this time we played and now new players can accomplish what took us so long in a fraction of the time. It won’t kill the economy, hell it would make old players large amount happier to have such things now, and new players are advancing with said economy that you guys are forming around them to catch up with us, it won’t even deter them, it give old players supplies to do what they wan’t with, and new players will just have a head start to catch up with us. You see what i mean? You can’t balance everything perfectly, but be fair to everyone, especially your customers who have supported you to the point where the game seemed dead and now its growing and is even better than the time we experienced. I just hope you guys consider this. 

I got your point, but try to understand us, project evolves, it’s normal that new players have different experience than vets had, they don’t achieve ranks rewards for free, that’s we if we give them for free to vets it will brake game economy. 

 

 

 

Thanks a lot, it’s your holiday as well

Btw, what do you think about new colouring scheme?

Pure Awesomeness…Ok maybe not that much but it’s cool. Next more presets ;p

 

but be fair to everyone, especially your customers who have supported you to the point where the game seemed dead and now its growing and is even better than the time we experienced. I just hope you guys consider this. 

Policy to somehow boost a progress of newbies in games was not invented by us. And of course, we considered this and made reaching r15 harder than it was. The issue is that newbies didn’t have a chance against vets, now they have more opportunities and motivation for levelling. More players are profitable for everyone: for vets, newbies and developers. I admit that this levelling delay and ranks rewards may be not perfectly balanced. That’s why we are doing this thing with events, for example this event is easier for fulfilling than previous one (no 50-wins mission) and more events are coming.

 

 

 

Policy to somehow boost a progress of newbies in games was not invented by us. And of course, we considered this and made reaching r15 harder than it was. The issue is that newbies didn’t have a chance against vets, now they have more opportunities and motivation for levelling. More players are profitable for everyone: for vets, newbies and developers. I admit that this levelling delay and ranks rewards may be not perfectly balanced. That’s why we are doing this thing with events, for example this event is easier for fulfilling than previous one (no 50-wins mission) and more events are coming.

 

 

Yeah, the events and things are great to see and bring life to the game. Everyone can do the events and have a opportunity to gain from them, but again, and now since you yourself stated it, the rewards you proposed are not balanced. Still comes the point, why did you not give them to everyone to settle the difference? The upcoming events excites new players and again will provide a big boost to their advancement that again, old players did not have at their time, and with the rewards they now have can equal the progression of old players. You are pushing progression forward so much it unbalances the game itself and with this you lose respect as it seems you guys are purposely trying to attend to the need of every new player while really nothing is given to old as compensation, i know it wouldn’t be hard to do something to benefit old players alike with new changes, you guys have done it before, you can easily handle it again. I am trying my best not to sound absolutely negative and hateful of your choices, i love most of the changes you guys have done in the past months and it has helped the game, but this, it changes things in the balance you guys didn’t perceive at the time, why not just compensate and solve the issue?