Star Conflict 1.3.14 Discussion

Welcome to discuss [Star Conflict 1.3.14: Phase Three!](< base_url >/index.php?/topic/31974-star-conflict-1314-phase-three/)

Not feedback, but you guys missed a patch note:

THE DEIMOS SERIES GOT A MODEL UPGRADE!

4 minutes ago, TheDerpNukem said:

Not feedback, but you guys missed a patch note:

THE DEIMOS SERIES GOT A MODEL UPGRADE!

Yeah, Deimos siries got a visual upgrade. Only visual for now ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Will all the other imperial vessels get new models, too? (Like the Hercules, Dwarf and Harpy) Will the other two Factions follow?
Although it was my favorite anti-everything-gun, a slight nerf to the Photon Emitter was needed. I still think, that fed destroyers are a bit too fast. Like faster than most fighers. Also, I dont think, that the nerf of the Warp Reflector was needed, considering this module is extremly situational, unlike the standart energy rerouter.

The Vigilant looks cool, even though it has the flight deck of an aircraft carrier ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

Not listed:

  • Green hull repair pickups in Fire Support (and maybe others) only heal 1000 per tick (used to be 3000) for the player only and not the entire team.

  • Tempest Launcher mechanics reverted back to previous ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

  • Cruiser seems 100% faster on no engines (either that or team was just extra bad XD)

destroyer design —   

vacuum resonace laser — (in the past desructor create a lot of problem this is even worse then desructor) 

deimos revamp ++++++ (the best design did ever in this game)

hull balls nerf - (i don’t understand the reason)

I WAITING FOR A GRAVITATIONAL LENS NERF (make this without dealing damage at inti)

tempest launcher mechanics reverted +++

Here is a picture from Star Conflict Lesson Phase One Patch video. Is it true?

58356ea81d2b7_Kinguskp.jpg.357d711211f3563531baa256701f0a93.jpg

3 hours ago, SuDoKu said:

Here is a picture from Star Conflict Lesson Phase One Patch video. Is it true?

The footage was recorded on the actual game version on ST, so, it is.

Another resource fail implemented. Who think that he can farm with just 1-2h a R14 in OS?
Now we have to wait for a fail patch to get a mysterious change to Sirius needed components to need another R14 material next to electrum…
Sad that the only laser weapon is only available to empire…
The nerf to PE is not so good.
The rank change is complete BS. Why do you did that?

31 minutes ago, CinnamonFake said:

The footage was recorded on the actual game version, so, it is.

All three elements of the first Implant can be active?  ![:00:](<fileStore.core_Emoticons>/emoticons/00.png “:00:”)

29 minutes ago, SuDoKu said:

All three elements of the first Implant can be active?  ![:00:](<fileStore.core_Emoticons>/emoticons/00.png “:00:”)

Oh! Now I see what you’re talking. It’s a known graphical bug with crew implants. It happens when we deligate fresh account to those guys to shoot videos. Actualy only one of them is working.

I want a rank 15 destroyer with all implants active. Deliver! xP

1 minute ago, Koromac said:

I want a rank 15 destroyer with all implants active. Deliver! xP

I’ll be happy with a single rank 14 thanks, no higher rank destroyers; for the love of all that’s good.

Will there be any benefits, if you send a rank 14 destroyer on Arthur Cage mission?

Why did you not include any extras?

2 minutes ago, Koromac said:

Will there be any benefits, if you send a rank 14 destroyer on Arthur Cage mission?

Why did you not include any extras?

It would need to be expanded to r14s. Right now it is not allowed to send any ship above r12.

5 hours ago, RennieAshII said:

  • Green hull repair pickups in Fire Support (and maybe others) only heal 1000 per tick (used to be 3000) for the player only and not the entire team.

i find that rather inconsistent with the pickup mechanics in pvp - did they change too, or is it just different now for one mission? I’d rather have consistent pickups (so you always know what it does by experience and looks) so I feel, if the pve pickup works different, it should get a slight adjustment (even if its just a slightly different color)

3 hours ago, Lord_Xenon said:

The rank change is complete BS. Why do you did that?

wut is that dont see patchnotes, wasnt ig yet, wut

39 minutes ago, g4borg said:

i find that rather inconsistent with the pickup mechanics in pvp - did they change too, or is it just different now for one mission? I’d rather have consistent pickups (so you always know what it does by experience and looks) so I feel, if the pve pickup works different, it should get a slight adjustment (even if its just a slightly different color)

These pickups mechanics is a bug. It should be as it used to. Working on it already ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Warp reflector is pretty much useless atm. It’s just a small amount of extra damage on top of your other modules and weapons. It should be tweaked ever so slightly to act more like it’s name. Maybe it should automatically send out a single “pulse” in all directions that each deal damage individually. And instead of having a set amount of regen, it should regen based on number of enemies hit by the pulse.

 

Atm, the base destroyer spec module is better in every way. Better regen, better damage, and has the added bonus of not needing to take damage and gives a nifty speed bonus.

Sometimes when I see some of what ends up in the live version I get the feeling that you’re just tossing things at random at the wall, to see what sticks, not giving things a lot of thought, or not following through on things, then some things give the impression of a lack of quality control. Like when you change something, only to quickly revert, or alter those changes (Tempest Launcher, and changes to how R14 destroyers were to be made towards the end of the phase one), make changes that don’t actually help with all the things it was suppose to help with (new module upgrade system), done with the feeling of just trying something, for the sake of trying something (new matchmaker changes), you start with something, but don’t complete it (where’s the Jericho, and Empire faction buffs?), and a regular lack of complete info (releasing destroyers one at a time, then removing them, preventing people from making informed choices, and missing changes from patch notes). Then there’s been regular spelling errors, and related in news postings ("[Space = 80]" in this one for instance), and when I looked at the new destroyer class module info pop-up right after the patch, it had what looked like programming variable names, rather than the values of said variables in it.

Also the Deimos is now the third best looking ship in the game. I love it. It almost makes me want to play T2 again. (I seriously can’t wait until the new upgrade system)