Star Conflict 1.3.13 Discussion

29 minutes ago, jul3sjos3 said:

7 days out, 14 days to go and 95 chips. I haven’t missed any quest and sent R11 destroyer every day. No, it doesn’t look good…

We will see the last week what happens.

Wait, soo 7 days almost 100 chips, if we got 200-ish to go in 14 days then that means we either gonna get exactly 300 parts and no more or we will be down for 10 or so parts via grind mode. I bet the last day will round it up to 300 and the devs are messing with yall the whole time hahaha :Đ

On 06/11/2016 at 2:15 AM, RennieAshII said:

So has anyone tried this 5 day mission arrears system yet? Does it work for all dailies or just broker?

So if you missed a single day of A. Gage or a single Daily, you can’t build it? 

Sounds quite unfair to some players.

 

But why craft r14 anyway ? R11 are far more powerful  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

 

 

Just now, Swifter43021 said:

But why craft r14 anyway ? R11 are far more powerful  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

Conan the barbarian called, he wants his brutality back hahahah

Speaking of brutality, im sitting here and waiting for empire to roll in ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

“You’ll have way more resources than needed”

Lol

But seriusly are we gona get some increase soon?  Cause now it’s more like a “day to day” event.

We are gathering resources since last month and still don’t get enough to craft a r14 dessy.

Some ppl think r11 dessy are more powerful, I don’t  know if it true but both other dessy took me arround a week to get them, we are going on 2 month now :/… I’ll feel pretty bad if performance of r14 are similar to r11 but took me WAY more long to build.

I still have hope that will get a boost ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Just wanted to pop in here and say that I’m super glad that CTB is back for regular Skirmish. That mode was one of my most favorite game modes of all time next to dread battles, and I was really sad when it was removed.

please stop to make this game dead by “developing”, or sell this game to someone who can manage this game

2 hours ago, Mecronmancer said:

Just wanted to pop in here and say that I’m super glad that CTB is back for regular Skirmish. That mode was one of my most favorite game modes of all time next to dread battles, and I was really sad when it was removed.

To be honest, this mode is my favorite as well, but they never fixed initial problems!

Except for one thing, which is the most important in this game mode.

EVERY SINGLE PILOT SHOULD HAVE 4 SHIPS IN IT!

I’m not sure when the problem happened, but in 1.3.13.94924  Rank 15 Photon Emitter does not increase in any characteristics between mark 2 and mark 4, I wasn’t sure where this is actually supposed to go, but just though it should probably be fixed soon, I only have a screen shot of the mk3 version showing no status improvements as I tested to see if it just wasn’t showing the improvements, but in reality they are absent.

screenshot-161108-212433.jpg.e8d8c3244f8e10c39ac3b5594aea934d.jpg

11 hours ago, Koromac said:

I calculated everything, but are you sure that if we do all dailies for the Broker and send destroyers every day, that we will get 300 Jericho activators on the last day?

Some people say that’s not going to happen.

yup, at this rate, you’re not going to have enough and have to buy the last ones or grind them if possible. To my knowledge, they’re not grindable, yet.

Either way, it would be a real arse move and just mean that it was lied to us about amount. Because it was said multiple times from CinnamonFake, that we would get enough activators from the quests.

If it is something just barely above 300 or on the point, I also don’t think that is good. What if you missed sending cage once? There should be some breathing room in this.

Do you limit projectile speed of guns like positron or gause, becasue look like they fly slower then they fly few weeks ago dispite no changes in stats? And also some weapons like positron don’t have critical chance in stats, its bug or you remove crits from some guns?

10 hours ago, X_Xharis said:

yup, at this rate, you’re not going to have enough and have to buy the last ones or grind them if possible. To my knowledge, they’re not grindable, yet.

Either way, it would be a real arse move and just mean that it was lied to us about amount. Because it was said multiple times from CinnamonFake, that we would get enough activators from the quests.

If it is something just barely above 300 or on the point, I also don’t think that is good. What if you missed sending cage once? There should be some breathing room in this.

i remember he said the tyrant would need less electrum because of shorter time but it still needs the same amount AND activator. i know we get more for sending away destros but it was said we need less, not we get more…

12 days to go and i only have 115 activators. I did every single mission and have been sending cage every day. I would now need more than 15 per day to still get the tyrant on time.

CinammonFake, can you come clean now and give us a run up? Will the rewards be increased? Can this stuff be grinded?

Maybe a new different PVE mission, which will give 100 activators during the last weekend?  ![:004j:](<fileStore.core_Emoticons>/emoticons/004j.png “:004j:”)

The only reason I fly more R10 - R12, is because of the ± rule. I would still love to use some of my R15s.

To be honest, with these changes, the squad system (maximum ranked ship) should only look if all members have ships for the same difficulty level, and I think, it would be nice, if all ranks belonging to a difficulty level can be mixed, so the ± rule only affecting ships outside of the current queue (like R9 not working with R12+) if even that.

I find, with the new system, or any of its successors working similarly, it should be possible to have any kind of mix of R10-R15, or R5-R9.

Atm. the “maximum rank” rule for squads is rather annoying, as it doesnt serve the purpose it did when it tried to regulate lots of queues. Will that be overworked?

I have prem ships all over r10-r15 and i’d love to mix them up even when solo, same for the squads since everyone has own ships as long as a ships are within a queue range it should be allowed

It’s funy how they removed the tier system and capture the beacon, and here they did this. 

 

Even if I think it’s a really bad idea, I’m OK with this “tier” system. 

But, change the ship limit accordingly (to accept all ships within the targeted tier). 

And, don’t forget to change the vouchers limit too ! 

 

Right now even if all ships between r10 and r15 are “”""“equals”"""",  there a huge gap between them :

R13 and above can do vouchers contracts. R10-12 can’t. 

 

23 minutes ago, xKostyan said:

I have prem ships all over r10-r15 and i’d love to mix them up even when solo, same for the squads since everyone has own ships as long as a ships are within a queue range it should be allowed

yeah i mean of course not only for squads, naturally, but it gets especially annoying there when you hit launch and then have to debug every members ship choices.

Btw. if a 4 squad equips a destro each, does it mean they will never get a game? ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) or how does that affect 3 destro max?

and only to “repeat” it, if the rules actually make your destro unusuable in a match, it should not count to the destro max. Besides the fact, I dislike limits like this on the long run. But this would fix itself anyway with the stuff mentioned before.

i want to thank tor new system pvp ---- finish 40 days premium and no use  my money to next ------ somebody not think when r4 play witch r8,9 and have same firepower!!! ----- firepower its less problem, high problem its when r4 its in team ----- players r4 dont have expeperience and ==== lose match ---- no sense pay for this game now 

14 minutes ago, solopawelek said:

i want to thank tor new system pvp ---- finish 40 days premium and no use  my money to next ------ somebody not think when r4 play witch r8,9 and have same firepower!!! ----- firepower its less problem, high problem its when r4 its in team ----- players r4 dont have expeperience and ==== lose match ---- no sense pay for this game now 

At least they’re fun to blew up…

There’s a Federation ship buff which got added with, or shortly after their R14 destroyer, so I was expecting the same to happen with the release of the Jericho, then Empire destroyers. The Jericho destroyer came out about two weeks ago now, I don’t seem to see a Jericho ship buff though. I’ve taken different classes of Jericho ships out, flew around at everything from max, to full reverse, and complete stop, but never saw a Jericho symbol show up. When are the other two factions getting their buffs then?

 

 

 

 

Now let’s talk open space, and the old destroyer materials. I’ve been getting the feeling for a while now that OS is the thing you guys desperately want us to forget exists, but it’s there. You’ve gimped OS when you started putting things that used to be more OS related, into loot searches after victories in other game modes. A ways back you decided to increase the volume of destroyer materials required to make a processed destroyer material, pretty sure it used to be three raw Neo for a plate, and five raw Ber for a rod, now it’s 10 each, but the drop rates in OS don’t seem any better, which means we can regard that as another decrease to OS gains. Neo is pretty rare, but I get about five raw Neo before I get even one raw Ber, then I rarely get a Neo plate drop, but have yet to get a Ber rod drop. OS used to be a slow, but fair way to go about things with the old volume requirements, now it just feels so frustrating when you need hundreds of units of those per ship, yet they are so bloody rare. It seems better to farm Ber especially in the other game modes using max synergy rank 11 ships, which comes off as a complete waste of synergy, I hate doing, and I see no reason from the player’s perspective to put in such a requirement. Yet even that is going to be pretty darn slow going when you need 10 units to make a rod, and the random box for getting ten rank 11 wins with a max synergy ship consistently gives me just two units of raw Ber, and some other stuff I don’t need, I’ve never received five units of raw Ber, and certainly no rods. I had planed from the start to skip the rank 11 destroyer, and just get a rank 8, and 14, but had to make a rank 11 during this event since it was required to get necessary materials, now it looks like I won’t have enough Ber to make a Jericho R14 destroyer in time, making it feel possibly pointless to have even made that rank 11 destroyer. Why haven’t I been actively farming more Neo, and Ber all these months? Because with how gains for both work currently, it just feels like such a painfully slow, virtually fruitless grind, and sure as heck isn’t fun.

 

All this frustration in this, and other things just feels like what I’ve seen in other online PC games in recent years, with them shifting to what was more of a way of doing things in browser, and mobile games. Companies make it “technically” possible to get whatever without paying, but it’s massively frustrating, and time consuming, as a result many that really want it, and don’t quit the game over it, break down, and pay real money for those things since they’re also in the cash shop. Used to be that buying things that can be directly used in gameplay like equipment, or the materials to make equipment was completely taboo, at least in PC online games, it was just those browser, and mobile things many labelled as “pay to win” that did that sort of crap. Now that is getting more, and more common in PC online games too, it’s a big reason why I just am not looking to get into new PC online games, and am instead looking to get out of the ones I’m playing now.