12 hours ago, OwnageMaster said:
I think you missed the most important part. We were promised a single destroyer obtainable from this whole event. Looks like we are getting two; obtainable just by playing; with third a possibility. And yeah - you asked to increase PvE part of this event. With the current destroyer you have to play PvP once in 5 days, or 5 times in the whole time Tyrant is available. On rank 8. No PvP skills needed. All other materials are obtainable in PvE. If you did the A Gage Sirius tasks, without playing PvP now you can get missing electrum just by sending ships to the mission. So yeah, great money making scheme. “Hi, we have 3 brand new cars available. You can buy them, or do what you are normally doing for an hour a day and you will get them free” - yep, that’s how are you making money in car business. Don’t bother with answering. I’m done with this forum and you already stated your position.
Since they keep toying around with the numbers, and the length of the event, how many we could make from event materials is not known. I based past numbers on them maintaining what they had been doing, and each phase being the same length, now they are shortening the events, and reducing the average daily volume of materials by the looks of it, I trust you can figure out what that means. I have no idea where this do PvP once every five days thing is coming from, I’m getting daily PvP missions, nothing seems to suggest I can elect to do them in batches, also both now need to be done in PvP, you can’t do either in co-op any more, I tried. Then if you’re saying farm them, now, during this event, then I’m sorry, but I have a life outside of the game, and can’t spend all my waking hours doing that. The “no PvP skills needed” part is something I’ve said before too, as well as how it takes virtually zero effort to do the event tasks, in response to how it’s being done this way as we supposedly need to put forth effort, then suggested tasks that would actually require effort. Especially as so many are so focused on blowing up any destroyers in a match, not the function of the match, if you were to focus on the PvP task, you could in some types easily triple, or so the next highest contribution value, on either team, and practically single handedly win the round for your team, I just did that yesterday, still wasn’t fun for me.
Not giving out the info on the destroyers, or gains in advance, and constantly pushing the idea of how they’ll be gone soon, to return at some unknown date gets people to purchase cash shop packs. People would get almost enough from the event, then think about how long it could be till it comes back, how that might be the best R14 destroyer, so figure they’ll make the difference with cash shop packs, as such people are addicts. They’ve been steadily reducing the amount of stuff given to players over the years, early on, we could get credits, synergy, parts, even cash shop currency, just from logging on each day, now we get a random three hour booster, or maybe a little bit of synergy, or one out of 400, or so of the parts needed to make a ship. Don’t act like them giving the volume of materials they are, in the manner they are, was done for our benefit.
13 hours ago, Swifter43021 said:
Guys, we can craft Tyrant for free.
Do all the dailies and you should have 500 electrum + enough activators .
You wanted Tyrant so you didn’t build airbus right? So to have a lot of electrum right ? Then you have enough electrum.
If you build Sirius, then you have an r14, and can use it to farm the missing electrum.
200 missing electrum is just about 10 a day. It not that much.
You guys are like "Give us the 3 destroyers for free ! But I don’t want to farm, so increase rewards, money grabbers ! "
If you want it, then earn it.“You can” doesn’t mean everybody will be able to.
Farm for it if you want it that badly.
Free, if you ignore all the other required materials, and credits.
That 500 number was a guess, don’t take it for fact. Then not everyone has the time to grind out the remaining parts, especially in this span of time, probably most don’t have that kind of time actually. I also freakn’ hate that whole fly a max synergy ship BS, it’s fine if you already have them all, and have them all maxed, otherwise it just feels like a waste to people like me that have ships that could actually use the synergy. I’d rather farm OS, but of course Elec isn’t in OS yet apparently, even though it was put in the post mission search table, if you’re flying a max synergy ship.
I’m not saying give me all three, and I’d imagine most others aren’t either. I, and likely many/most others would be much happier if they put them all out at once, didn’t remove them for an undisclosed period of time afterwards, didn’t push the whole “MAKE IT NOW!!!” thing, then only gave enough materials to make one, and change, from an event that lasted about a third as long, and didn’t have these silly extra limiter parts tossed in to prevent people from making them sooner, all like in other destroyer release events. Add in the removal of these sudden surprises that pissed a lot of people off, and putting the new material in OS, plus finally changing up the mission structure, so it’s not just a rehashed version of the last two destroyer release events, and it’d be a much better event than it is.
1 hour ago, millanbel said:
Please instead of focussing so much on destroyers, would care you to explain wtf this is and why there was no mention in the patchnotes? Also why the drastic change to matchmaker without notifying anyone? Rank 10s now play against rank 13s all the time which is BS, and rank 9s play against rank 5s which is quite frankly ridiculous - I have posted a bug report about this second one.
Seriously I wish there wasn’t so much hype about destroyers and people would focus on more important things like this.
The changes were likely part of their get more rounds going faster push. Like before this patch, I kept getting 2v2, or 3v3 PvP rounds, and may have waited five minutes just for that, it would explain why after the patch I was getting much larger rounds, in less time. That also suggests a distinct lack of people doing PvP, while PvE, and co-op still seem to be moving along fine.
Then with destroyers being shoved in our faces constantly, it’s hard not to focus on them.