I really don’t know why they bothered making kits mk4 not drop the resources. Actual modules drop resources. No iridium though.
7 hours ago, Papitas said:
Note: i used my chronometer and counted the amount of shots per sec at max RoF…so its not a 100% trusty test.
Well, it means, the display of the shots is more synchronized on a client screen, or they moved the generation client side (sounds like a prediction issue if shooting goes up and down), but i think this test method wont be very accurate otherwise (so network&damage) ”) I still have to say, kudos for the idea. Gotta remember this. (I do admit tho, i understood metronome instead of chronometer, but both are fine, well at least it gave me the idea to benchmark visuals with a metronome, so thx)
I very much feel the slowness on RF aswell. Shrap is back. So is Posi. It really cripples some ceptor weapons. I feel like Ceptors would profit if adaptive would give them at least 50% hull resist (but only for that class, or at least, the covops) or other ideas on that sector because i think the game leans even more into the heavy side now, either damage or shipsize, depends on the mood.
The captain game UI should show the friendly captains health at all times, even before the counter ends, without that, currently teams usually only realize the captain is dying during the countdown too late. It is okay, if the enemy captain health is not shown for the period tho, that’s not a bad idea. It is an improvement in general I think.
The upgrades should not take vouchers from the store until the player whishes to really finish with the free loyalty. i dont mind directly buying it out, but at least testing it without spending all free vouchers would have been easier. But I guess that is probably a known bug by now.
Abilities which ignore shield and do direct hull damage should not deliver the killing blow, except collision. I really strongly suggest to think about that as a possible rule for abilities, to make such abilities more balanced, with all the new abilities that do this. It would save you a lot of balancing between the factions.
It really balanced out even large combos in star craft until now, I think this would be a really wise and necessary adjustment in philosophy.
14 hours ago, Battlecruiser_NA said:
Thank you for a destroyer event that I can do in my R8.
14 hours ago, xKostyan said:
14 hours ago, Lord_Xenon said:
They can easily implement a secondary fleet mission for that.
why?
Inconsistency atm.
Not that I am not saying, it’s not a good start if expanded as idea, to just influence the outcome by sending specific ship types or ships for certain goods, at least it should have more options as a hidden mini game, or less options but more visually recognizable. I even say, hidden* "know-to"s are good for a game in the long run, but then I just find the current solution lacking.
I don’t own a Destro. I have to grind one to do missions for having the other one. So if this minigame would help with other resources too, it may become more “enticing”. I like the mechanic in general, and I like it getting more prominence. Also I know, resources now drop in PvP, so it will get better. Just explaining, I feel left out from daily missions, not that I won’t survive it.
Btw. I would have done the escort missions in a way, that you see your own ships flying there or gimmicks like that, and move further into changing OS away from the resource grinder, as these timed quests are more controllable from a database anyway. I just ask myself: why do they grind this one resource, but not others, like neodium, on choice?
Don’t misunderstand me, I see the status quo in these changes as “floating”, I think for now, fixing the bugs is more important than resource talks. But that’s also always the excuse to not react.
It is hard to discuss such matters anyway without blurping out the elephant in the room about enticement of GS prices, and problems in the big picture, besides game mechanics.
*) with “hidden” i mean it in terms of game design, aka rules in card games that rely on human forgetfulness, not undocumented. It could still describe it in popups and have documentation.
9 hours ago, Papitas said:
You can no longer use kits to upgrade weapons/mods? :S
All kits cannot be use, green and purple.
There is not option for using kits in mods and weapon list, only credits and loyalty
Bug fixes:
Fixed prices for modules where they are displayed incorrectly
Text improvements
This bug cost me dearly. The other bug that got me was the missing broker. It looks like It can not be made up. I think thats unfair, but wrongs are rarely made right so oh well. 
Positron change feels a bit strange to me. It’s nice to have a continuous charge rather than a discreet one, but now there’s no more option of doing a “double shot” to attempt to hit a pesky interceptor. I think it should at least have some sort of cue when fully charged.
Gauss double shot works tho,I wonder,when will we get a chargeable thermal weapon?
Posi double shot works for me just the same
Well posi/gauss are exactly like before in term of dps/overheat and works exactly like before, but the charge is more fluid. So no problem right?
I like the change. It adds more variety to shot types possible.
It does indicate when it’s fully charged the same way as before
2 hours ago, g4borg said:
Posi double shot works for me just the same
Oh shoot, you’re right. I probably shoulda tested with a stable internet connection before making a statement 
5 hours ago, RennieAshII said:
It does indicate when it’s fully charged the same way as before
Yes, by a very small barely pulsing circle. Unfortunately, it’s harder to tell when it’s fully charged, since unlike before, the circle moves continuously, rather than jumping to each stage. I was thinking a small audio cue or a more obvious visual one.
56 minutes ago, StatueofLibroty said:
Yes, by a very small barely pulsing circle. Unfortunately, it’s harder to tell when it’s fully charged, since unlike before, the circle moves continuously, rather than jumping to each stage. I was thinking a small audio cue or a more obvious visual one.
I would totally like some audio cue because the aiming reticle is so freakishly small on my screen lol
Do you guys read the stats of a weapon? It’s so small because it’s the full aimed circle instead of growing bigger.
And before it was the same. A pulsing circle if fully charged.
Is this Team Survival thing available through normal PvP or just via custom battles?
3 minutes ago, Sinaka said:
Is this Team Survival thing available through normal PvP or just via custom battles?
It’s on pvp and custom too.
4 minutes ago, JaVi said:
It’s on pvp and custom too.
Okay, then I was lucky enough to not getting it then. I don’t think it was a good idea btw.
1 minute ago, Sinaka said:
Okay, then I was lucky enough to not getting it then. I don’t think it was a good idea btw.
Now on this weekend it will be pretty common almost every match is that 
It’s like LRF target practice and brings the mm balance out more.
1 hour ago, JaVi said:
Now on this weekend it will be pretty common almost every match is that 
It’s like LRF target practice and brings the mm balance out more.
I gotta say though, it’s hilarious when you bring a gunboat or any high DPS gun in to this mode 