Eveyone has this delay with missions, there will be no compensation.
Serious?!? I know enough who did the quest so don´t say everyone missed it. So you say guys who did the quest get more stuff than we? The got 15 Neodium and 5 Electrum and it´s your fault we didn´t get them. I waited hours for the hotfix and nothing happened and now we get nothing?
Actually it was 10 neo/5 elec the first day, and today it’s 15 berry/elec (yep the reward increased).
How should we abbreviate the electrum and enriched electrum?
We have neo/neo plate and berry/e berry. Should it be rum/e rum, erum/e erum, or elly/e elly? Or something like these? 
>> CinnamonFake (Posted 9 minutes ago)
Example - computing chips and other components from salvaging will appear more often in loot.<<
That’s not exactly what I asked.
I asked, if the chance of this ‘increased resource loot chance’ is really compensating for the lose of the kits. And is this rank/tier dependend? As T5 kits gave 3+ resources while T1/T2 mostly only 1 or so.
>> CinnamonFake (Posted 43 minutes ago)
They may probaly appear in time, after event there’ll be lots of ways to get electrum<<
Hopefully guy!
I can’t imagine to FARM 720 electrum like the 360 neo in OS/other modes…
>> CinnamonFake (Posted 7 minutes ago)
The missions are available now, to complete destro event you can afford to miss even several days<<
I hope so. But it left a bad taste of ‘timed progression’…
Why weren’t PvE tasks included right from the start?
Anyway, what about PvE tasks rewarding Xeno-Expert containers in the meantime?
We’re encouraging pilots to play PvP to get destroyer among the first. This task should not be abn easy one, but PvE missions also may appear later. There were PvE missions in Alien research event, when blueprint was the reward, and will be more ”)
That’s not exactly what I asked.
I asked, if the chance of this ‘increased resource loot chance’ is really compensating for the lose of the kits. And is this rank/tier dependend? As T5 kits gave 3+ resources while T1/T2 mostly only 1 or so.
It was made specialy to compensate salvaging kits. If it will need some tweaks in time, we will make them
am i misunderstanding the send your ships to war mission? I only have the usual daily mission to send away ships. Cage isn’t asking for any destroyers. Should there be two missions to send ships? 1 for standard and 1 for destroyers?
Times 3 damage in tdm. I don’t know, but i liked the game mode better before. The ships just aren’t balanced around that damage output.
The explanation given from sc team is also really not that positiv: so that you’ll lose faster and get into another match. Maybe just remove tdm all together if that is your reasoning? As it’s now, this match type isn’t very good in my opinion.
I see a big issue with new contracts system, to be honest.
I spent my day of yesterday for doing all contracts, hoping to get new ones today. I do get only one new contract, and if I change faction (for doing some OS) I loose my progression. When you have the “10 wins” and you are 9/10 reseted, it’s pretty boring.
Can’t you add at least 1 contract per faction (i mean empire/fed/jericho by faction)? and save contracts progression if people want to move for some reasons? would be nice.
We’re encouraging pilots to play PvP to get destroyer among the first. This task should not be abn easy one, but PvE missions also may appear later. There were PvE missions in Alien research event, when blueprint was the reward, and will be more ”)
So this means we don’t have to fork out millions to refine and create the structures? Sweet!
Other thoughts on the update however:
-New turret models (coil mortar, heavy blaster and a heap of other weapons) look nice but some of them look a bit underwhelming compared to their predecessors (namely the pulse lasers)
-Sirius looks quite different compared to other fed ships, as Antares was rather streamline, Sirius is bulky
-The meson cannon rebalance seemed unnecessary… the higher fire rate of the previous version was much more likeable and allowed for it to chew through other ships a lot faster
-Loyalty changes seem a bit extreme right now, as you now only earn a thousand or so vouchers if you’re not using the ship with the item equipped being researched (or doing contracts)
-It would be nice to see contracts for lower ranks once more
-The overall cost of Rank 14 Destroyers… absolutely bonkers. If a player misses out on the event I may just wind up telling them to not bother making one
-New premium ship, haven’t got it and most likely never will, so no opinion on that one
-Buff to most Tier 1 ships, quite nice as it allows for a bit more variety in the lower ranks
-League changes, don’t play that mode so doesn’t bother me
Overall, quite a nice patch if we exclude the bugs that managed to sneak into it!
The camel, I mean, Sirius looks nice, the change on vouchers and all is okay, even the ninja changes are positive, just, i cant shake off the feeling that there might be something wrong with the loot drops after pvp/pve/os battles. All i get is credits and it’s all day long, is that a bug?
And how do i send the destros away, can seem to find that option…