Star Conflict 1.3.1
Pilots! We congratulate you on successfully completing New Year’s special assignments. All the tasks put forward by Ms. Frost and corporation Klauss Inc. have been accomplished. The first destroyers — a new ship class in Star Conflict, are available for manufacture and use by all pilots. At the moment pilots can build and utilise only rank 8 Destroyers. Higher rank will be added in stages in the nearest future.
Destroyers
Destroyers are a new ship class. They serve as heavy fire support vessels. Boast high firepower. Can use additional energy shields and special weapon modules.
The first avialable Destroyers can be found at rank 8 in ship development tree
Destroyers have to be manufactured
A special component — neodium — is required to build them
Neodium can be found in secret stashes and in ores of high-ranking Open space locations
It can also be received as reward for reaching certain ranks
And in special bundle containers
Imperial destroyer ‘Invincible’
The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses’ of the Imperial Spacefleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet.
Empire destroyer features
Stronger hull compared to other factions (100 000 pts)
Slightly weaker shields compared to other factions (12 000 pts)
7% additional damage (compared to Empire standards)
Additional synergy level bonuses
Upon reaching level 2: increased thermal resistance
Upon reaching level 4: increased view radius/energy regeneration/shield volume
Upon reaching level 8: additional improvements for destroyer modules
Federation destroyer ‘Procyon’
Only six months after Sol-X Inc’s bankruptcy it was revealed that the corporation had been spying on Federation shipyards in favour of the Empire. By that time an incredibly valuable database with all the information about the Federation ships was sold at an auction. The buyer, a private investor, was soon pronounced dead under mysterious circumstances. Further fate of the Sol-X database is unknown. Recently, a previously unknown Procyon corporation presented the eponymous destroyer. Despite the fact that most experts are inclined to believe that Procyon was built thanks to the Sol-X databases, the authorities were unable able to present the corporation any charges. With its high-tech destroyer, the corporation has easily won the state tender.
Federation destroyer features
Slightly weaker hull compared to other factions (75 000 pts)
Stronger shields compared to other factions (25 000 pts)
20% higher speed compared to other factions
15% higher turn rate compared to other factions
Can install 3 ‘Static shield’ objects compared to 2 in other factions
Increased volume and energy regeneratio speed compared to other factions
Additional synergy level bonuses
Upon reaching level 2: increased EM resistance
Upon reaching level 4: increased ship speed/reduced afterburner energy requirements/increased turn rate
Upon reaching level 8: additional improvements for destroyer modules
Jericho destroyer ‘Archon’
Archon destroyer was first used in a battle against Aliens in 4616, the Mendez family. The appearance of the prototype on the battlefield caused heated debate. The destroyer’s design was strongly reminiscent of the works by great master Arthur Liu, killed in the ‘Monolith’ crash.The surviving members of the Liu family accused Mendes of stealing. However, the Board of families awed by the destroyer’s tremendous power did not listen to them. After the Mendes demarche and their exodus to quarantine sectors Archon became the basis of their fleet’s strike force.
Jericho destroyer features
Slightly weaker hull compared to other factions (70 000 pts)
Stronger shields compared to other factions (35 000 pts)
Faster shield regeneration (+60 pts per sec) compared to other factions
Reduced energy cost for ‘Static shield’ activation compared to other factions
Additional synergy level bonuses
Upon reaching level 2: increased kinetic resistance
Upon reaching level 4: additional improvements for destroyer weapons
Upon reaching level 8: additional improvements for destroyer modules
Destroyer features
Destroyers have a special control mode
Free camera
Crosshairs are always in the center of the screen
The ship automatically turns towards the crosshairs when you press the ‘Look around’ key (Ctrl by default)
Destroyers can have up to 12 weapons
Destroyers have unique weapons
No more than 8 weapons from one side can fire simultaneously at the same target
Some destroyer parts can be damaged in battle:
Active modules: stop working when damaged
Engines: afterburners stop working when damaged
Capacitor: special module stops working when damaged
Modules will not work through your own hull
Some destroyer modules are only effective on the side they’re mounted on
Shields cover the whole destroyer
Active module colour on ship hull depends on its level
Customization does not change module colour
Special Destroyer module
All destroyers belong to the new role: Suppressor Class. A new special module has been developed for this role
_ Energy router _
Reroutes energy flow in ship systems. Allows to select between increasing max speed, weapon damage or restoring shield volume.
Weapons
Destroyers use special weapons
_ Coilgun _
Medium-distance kinetic weapon
Has increasing spread
May overheat
_ Meson cannon _
Meson emitter, medium distance
Deals thermal damage
Has increasing rate of fire
Has increasing spread
May overheat
Additional shields
Instead of standard missile weapons, Destroyers have additional shields
_ Static shield _
Creates a temporary directional shield
Several temporary directional shields can be placed at the same time
Active time of the additional shield is limited
Modules
Added modules for rank 8 destroyers. More active modules will be added when destroyers of higher ranks are introduced.
_ Pyro emitter _
Pumps a cloud of charged particles that then ignites and deals thermal damage to all ships in range.
_ Blaster tyrret _
Automatically fires at enemies in range. Projectile deals thermal damage. Active mode increases rate of fire and makes projectiles explode.
_ Multiphase shield _
Increases shield resistance in passive mode. Active mode increases resistance bonus.
_ Plasma turret _
Automatically fires at enemies in range. Projectile deals EM damage. Active mode increases damage.
_ ‘Tempest’ Launcher _
Launches homing missiles at targets in a cone. Each missile deals thermal damage.
_ Wormhole projector _
Projects a wormhole flying in selected direction. Repeat activation or the wormhole traversing a certain range makes the ship pass through the wormhole.
Open space
Improved flight debriefing
The number on top now shows credits earned directly by the pilot
Profit from selling trophies is displayed as before
There is no total number of credits earned per flight
Added new system ‘Ydra’
A long time ago this system was the Federation’s forward outpost for far sector exploration. It housed mining stations for all sorts of ores, large industrial complexes, and served as a logistical hub. Federation also owned a number of shipyards here. However in the final decade before the invasion, this region stopped being profitable — all the mines were quickly depleted and the long trading routes started attracting too many pirates. Federation immediately stopped all activity and sold its assets to private investors and corporations. Evacuation of valuables and station disassembly was never finished, and the system was added to the Quarantine Zone.
Complex Naberia-392
Previously the factory complex on Naberia was involved in production of equipment for asteroid mining. It was used to build mining and transport ships, produce precise measuring devices and plasma drills. A powerful igneous power plant provided power plant and all of the nearby mines. About fifty years ago, ore mining in the region became unprofitable, and the Federation ceased all operations. The factory was closed and sold at an auction.
Location is situated in restricted sectors on the border between Empire and Federation
System: Ydra
Minimum ship rank: 7
Station protection: unavailable
‘Northstar’ Crash Site
An ancient service station, lost in low orbit of the planet Naberia-526, that would have remained abandoned, if it were not for an emergency. Robert Artego, captain of the dreadnought ‘Northstar’ made an emergency landing there. Artego hoped to find means of communications at the station and request assistance. His ship, damaged in battles with Aliens and then with the Pirates, made a hard landing. For years, no one knew about the fate of ‘Northstar’, until its crash site was discovered by raiders.
Location is situated in restricted sectors on the border between Empire and Federation
System: Ydra
Minimum ship rank: 7
Station protection: unavailable
Ship manufacturing
Pilots can now re-tool already built secret project ships and destroyers
You can now change the slots for additional modules
You can now change ship bonuses
Synergy of a re-tooled ship is not lost
Ships are re-assembled for credits
No other resources are required
Changed manufacturing system for destroyers and secret project ships
Apart from selecting a special module, pilots can now select bonuses at synergy levels 4 and 8
Each ship now requires a fixed amount of resources depending on passive slot selection
Resource amount is different for each ship
Ship tree
Appearance of the ship tree has been significantly reworked
New ship tree features:
Ship icons have a synergy bar
The tree is now scrolled vertically
Each role has a separate column
Changed requirements for ship purchase
You need to buy and develop the previous ship to a certain synergy level
You need to buy a certain number of ships from previous ranks
These requirements do not affect Premium and DLC ships
Premium and DLC ships are accounted for when buying other ships
Hangar
Hangars for all sides of conflict have been changed
Made docks longer to house Destroyers
When you select a ship’s weapon or module slot, the camera focuses on module mounting point
Jericho and Empire hangars have their own musical themes
Miscellaneous
Improved fleet strength icon
The icon has been changed to suit the new ship tree
Changed assignment sorting algorithm
The most recently-acquired assignments are now higher on the list
Chat
Added link parsing
Links are posted in straight brackets
Links are cut off if required
Links have yellow colour
Clicking a link opens it in your browser
Additional effect when ‘Metastable Energy Field Generator’ is deactivated
The ship that used the effect has 1.5 additional seconds of invincibility when the field is deactivated
Bug fixes
Improved ship positioning in Hangar
Fixed a bug with ‘Sword S’ ship model
Fixed bugs in dreadnought battles against AI
Fixed bugs with being unable to turn in assignments