15 hours ago, ORCA1911 said:
You can argue all you want, it’s just ethics, not logic.
no, it is emotions, and it is only you, who sees a behaviour to be dishonorable, because i, and maybe others, use some supposed secrets.
the player who is ranking through the ships, will see how ships are used, and adapt. the reaction of players can be seen through many games. people learn. What you do is, paternizing them, as if that would help them. No blame there, as I think, that is a natural reaction.
I understand your bitterness about the proxy - but mixing it with other things doesnt resolute in a clear opinion. Your opinion is illogical, and if you want to just be right, and point fingers at others saying “that is unethical!”, be my guest. But all you do is villifying certain behaviours, and deciding arbitrary, what a good player should play like.
I tried to show, that your words are inconsistent in themselves. We are talking about hard level games, the endgame tier. We are talking about people owning high rank ships, which can roflstomp anyone anytime anyway.
A good player is any player in my book. You just have to try, fail and learn, until you succeed. It is how you learn games. Now maybe, studying game design makes me look a bit more complicated at these things, but let me try put it like this: It was way more unfair to have not just linearly weaker ships to face stronger ships, but also the fact, that most “developing players” have to fight those off. You see the bonuses as a gift to them. But it isn’t. It simply is a fix, that actually, there should not be such a linear development, on a playing field, for it to be fun. It can be used as that, but that is why it is so important to me, to actually help those players with fits in those ships, which are truly effective, even if usually I like to concentrate on rather learning them to fish.
The players will still suffer, if they reach high ranked ships, and finish their synergizing. In fact, by trying to help them “feel secure in high ranks”, they usually skip fully synergizing lower rank ships, skip the learning curve they are supposed to play in low ranks.
What you see as a “noname” player having a niche experience, I see someone adapting by either being creative, or learning from experience.
It is not ruining someones playtime, in a game, where seasoned players fly with almost unobtainable one shot kill ships, when someone plays a card which basicly takes that away for a while.
A ranking player should not have to fly against R11+ ships until he is ready.
If someone gets his playtime ruined, blaming other players is a suggested behaviour by carebears. Because a carebear never learned to fight, endure defeat. So he seeks shelter in the attention of those he deems weak, because of his wealth. As hard as it might sound, sometimes those who seem only to arrogantly yell “git gud” actually dont mean it in a bad way.
The only hate messages i got for using that ship/weapon was from “vets”, btw.
But the only ones I respected were those, who used me as ally on my team, and removed me as enemy and forced me to change ship. But it cost them to just go tharga all the time too.
Anyway, #nohate is a good goal, lets just leave it like that.
btw. i use a r11 guard now, unfortunately, there is no r12 fed guard. and proxy on jerri is useless. So just understand my complaint, i find it not fairer, if people with r10 fits like me go to medium. I want to be in hard, because a R15 has enough to beat my “uber evil vet abuse”.
And if you accuse me of making it easy for myself, you don’t know me at all, dude. I love underrated, forgotten, risky ships, and I don’t care AT ALL about my numbers. I know exactly, neither max kills, nor high place on the scoring board actually always represents, what a warrior did in battle for victory.