Star Conflict’s CinnamonFake announced [new changes in the battle recruitment system](< base_url >/index.php?/topic/33040-squad-recruitment-system-update/) (patch Star Conflict 1.4.1b) :
- squads from 3 or 4 pilots get much faster into battle
- no longer any limitation on the number of destroyers in battles and
- no longer requirement of mandatory pairs of destroyers in battles
See a more [detailed description here](< base_url >/index.php?/topic/33047-new-changes-in-the-matchmaking-system/).
In my experience 3-4 player squads still take longer, what are your say on match maker and the new squad/wing recruitment system
SYNOPSIS of IDEAS (author):
- take tech level barrier more into account between t3 and t5 (by avarshina, et al.)
- remove the +/- 3 rank system in match maker (by Oregyen, Niripas, et al.)
CHANGES TO Match Maker (MM):
* Since March 10th (SC v. 1.4.1b) battle mode PvP (‘Skirmish’) has 4 overlapping tiers:
- Easy: battles between ships from rank 1 to 5
- Medium 1st level: battles between ships from rank 5 to 7
- Medium 2nd level: battles between ships from rank 7 to 10
- Hard: battles between ships from rank 10 to 15
SPECIAL BUFF BONUSES by RANK in PvP (Skirmish):
Easy difficulty bonuses per rank
Rank Damage Resists (shield& hull)
01 25% 45%
02 20% 30%
03 15% 20%
04 5% 15%
05 – –
Medium 1st difficulty bonuses per rank
Rank Damage Resists (shield& hull)
05 ?? not revealed yet
06
07
Medium 2nd difficulty bonuses per rank
Rank Damage Resists (shield& hull)
07 ?? not revealed yet
08
09
10
Hard difficulty bonuses per rank
Rank Damage Resists (shield& hull)
10 40% 55%
11 35% 55%
12 20% 50%
13 10% 40%
14 5% 30%
15 – 20% (< that’s a joke, not?)