alright, so the strategy will be updated to 8, well used guards with the spectre field and a 37.7 regeneration on the module, and 4 high dps,/3 high dps with 1 healer ships. LRFs would be good to have. (provided they can self regen fully on their own, else-wise, bring one healer, 3 lrfs.
The guards must have a good amount of dps on their persons as well, provided along with 5-6+k range to the main guns.
Focus on the defiler at 5k range, or 5.5. then as soon as the defiler has his shield up, the entire group goes towards the opposite side of the map (not litterally, but by the time the Inverter appears, you’ll usually be within 5-6k range of it or 8k, either way, it’s short distance to travel for the main guns to work effectively. The LRFs will provide the extra damage needed to take it down after its first phase, or close to the second.
If the entire team has the dps needed, and they stick together and focus fire on only these two objects, it’s likely they will succeed.
As an added bonus, all of the lrfs will carry mines that will help to take care of some of the bios alongside the pulsar.
Here’s a strategy for all of you in the spec ops.
12 guards. All equipped with the spectre field.
All 12 must stick closer than a button. 1 spectre field at a time.
main focus - The Defiler, and the Inverters.
These builds will work well. -
they all must have long range weapons to focus fire upon the enemy.
Misusing the Spectre field will be a cause of death.
(optimal to use in ts, or the game chat.)
The torps are to be used against large groups of bios when you want some extra shield gain from your modules or if you need to get your spectre field online sooner,
and they are to be shot in unison with your wingmates. These bios are nothing more than organic fuel sources to be used and discarded.
Using the rank 13a implant is optimal.
Another option is for everyone to bring drones.
do not lock on to far away targets, and they will serve as a very decent line of defense, along with the pulsar.
Only one guard needs to bring a signature masking instead of the pulsar.
no need for the missile shield, because the invis takes care of that problem.
not many guards need to use the pulsar, either, so some of the guards may bring some hull regen modules.
You’ll tank a good many inverter shots, but try to only use your own shield regen modules on the inverters themselves, and you’ll
all be able to tank it nicely. and it’ll die rather quickly.
If speed is your worry, have everyone bring the fed guard only.
(The inquis and the inquis S are built similarly, you can even use the rank 12 Jeri guard for it.)