After playing “Support Fire” mission a good amount of time in a Mauler, I noticed that I often couldn’t destroy the dual snipers arround the map with a single Guided torpedo with the Mauler.
During “Tier 3” Support Fire, I noticed that I had no problem while using standard T3 Jericho LRF.
Right now I’m using a Tier4 Tormentor AE, and I don’t have any problem.
Switched back to the Mauler, and this is what is happening:
-Torpedo is fired.
-Torpedo reach the 2 snipers between them.
-Torpedo is manually detonated.
-1 sniper instantly explode.
-1 sniper explode a couple seconds later from radioactive cloud.
Based on my observation, is it possible that the Mauler’s guided torpedo, having an explosion radius of 270m, is actually less than that (250 or 220) ? The radioactive cloud seems to have a 270m though.
Its curious, my kraken and inquisitor AE deals 10218 dmg with R15 mk5 coils, when tormentor AE deals 10715 with the same weapon. Without any weapon equiped, kraken deals 7320 and tormentor AE 7013. There are some weapon calculation errors, probably related to ranks; as a matter of fact, a same weapon brought from higher rank deals more dmg in the lower rank ship (a weapon that was once for T4 only, then moved to a T3 ship will make the torp hit harder on the T3 ship than the T4)–>R12 mk4 coil hits 9327 in Tormentor AE, when that same weapon hits 9579 in Ira deus.
Correction: after seing many weapons over different JLRFs, ive come to the conclusion that lower tier JLRFs have higher dmg torp multiplier for every weapon; if you have the same weapon in a T4 and T3 JLRF, T3 LRF will hit harder with the torp. So, if Ira deus could use R15 mk5 weapons, its torps would deal much higher dmg than T5 JLRFs. However, T2 ships are the exception and always get lower torp dmg (without weapons or with same weapons than T3 LRFs), meaning it works as intended in this last point.
BTW, seems the cloud is about 10-20m smaller than the blast radious, since there has been MANY times ive torped those snipers at fire support with a weapon that cant 1 shot them and further away ships that DO get hit, often dont recieve any dmg from cloud. Cloud also has less dmg the further the target is from the center of the explotion.
Theres one last thing, higher tier LRFs have faster torps with higher turn (T5 is 650ms if i recall correctly), idk why they removed that info from the module description.