Special Module: Guided Torpedo

After playing “Support Fire” mission a good amount of time in a Mauler, I noticed that I often couldn’t destroy the dual snipers arround the map with a single Guided torpedo with the Mauler.

During “Tier 3” Support Fire, I noticed that I had no problem while using standard T3 Jericho LRF.

 

Right now I’m using a Tier4 Tormentor AE, and I don’t have any problem.

Switched back to the Mauler, and this is what is happening:

-Torpedo is fired.

-Torpedo reach the 2 snipers between them.

-Torpedo is manually detonated.

-1 sniper instantly explode.

-1 sniper explode a couple seconds later from radioactive cloud.

 

 

 

Based on my observation, is it possible that the Mauler’s guided torpedo, having an explosion radius of 270m, is actually less than that (250 or 220) ? The radioactive cloud seems to have a 270m though.

 

Damages dealed by the explosion of the Guided Torpedo are linked to the radius of the detonation.

 

The closer from the center the target is, the maximum damage it will take.

 

That’s just the fact that one of the Sniper is a bit more away from the center of the explosion.

I know that.

 

But I always perfectly destroy both with every other LRF G-Torpedo.

 

So I was assuming that maybe the Mauler’s G-Torp has a little problem regarding the explosion.

(Vilain Rakza :p)

 

Or… The Mauler is doing fine, and it’s the other’s GTorps that are buged and the damage that should be decreased by the distance from the point of impact is not working :smiley:

Mauler(Inqui AE)(r15mk5w) Torp max dmg: 10218dmg and 1098dmg/sec for 10sec => 21198dmg

Ira Deus Torp max dmg(r12mk5w): 10011dmg and 983dmg/sec for 10sec => 19841dmg => 1357 less dmg

Ira Deus(r11mk4w): 8714dmg and 983dmg/sec for 10sec => 18544dmg

do you use the same weapon on your mauler as on you Tormentor AE since the dmg of the torp is determined by the weapon

Mauler(Inqui AE)(r15mk5w) Torp max dmg: 10218dmg and 1098dmg/sec for 10sec => 21198dmg

Ira Deus Torp max dmg(r12mk5w): 10011dmg and 983dmg/sec for 10sec => 19841dmg => 1357 less dmg

Ira Deus(r11mk4w): 8714dmg and 983dmg/sec for 10sec => 18544dmg

do you use the same weapon on your mauler as on you Tormentor AE since the dmg of the torp is determined by the weapon

Yep, same weap. Coil Mortar rank 15

Yep, same weap. Coil Mortar rank 15

intresting… in this case the Mauler Torp should deal more dmg since it is an r13 ships and the tormentor r11.

intresting… in this case the Mauler Torp should deal more dmg since it is an r13 ships and the tormentor r11.

 

Exactly my point.

Right now, just did some Fire Support in Corp team, with mates on comms telling I’m crazy. Took the Mauler, showed them that I scarcely destroy both instantly. Took the Tormentor AE, showed them that I REKT them instantly.

 

They just ended up saying I hate the Mauler so it has a psychological effect on how I handle the guided torpedo *sigh*.

They think I’m crazy

 

"[dark voice in my head] Redrum, redrum…

[normal voice] Red? Oh! I just got that. Very clever!"

The rank doesn’t matter. What Mk is it. The weapon changes damage based on the Mk(1,2,3,4,5)

The rank doesn’t matter. What Mk is it. The weapon changes damage based on the Mk(1,2,3,4,5)

 

Ok, let’s get back to the weapon since the question wasn’t about the rank precisely, but if I was using the same weapon.

Same…

same…

same…

Oh, same ? Like in same same, the same, exactly, same level, same rank, same everything ?

Yes, that’s why I said yes, it is the same because it is the same weapon. I do a transfer.

 

And yes, I’m trolling you :00555: because I thought that this part was obvious. At least for me and John.

Lol. Sorry. XP

You just said same rank so… Whatever.

But yeah it’s probably a proximity thing. The enemies get harder per tier so it makes sense that the damage imbalance wouldn’t be apparent in one tier but excessively apparent in another.

Lol. Sorry. XP

You just said same rank so… Whatever.

But yeah it’s probably a proximity thing. The enemies get harder per tier so it makes sense that the damage imbalance wouldn’t be apparent in one tier but excessively apparent in another.

The rank matters not only the mk lvl. of the waepon

After playing “Support Fire” mission a good amount of time in a Mauler, I noticed that I often couldn’t destroy the dual snipers arround the map with a single Guided torpedo with the Mauler.

During “Tier 3” Support Fire, I noticed that I had no problem while using standard T3 Jericho LRF.

 

Right now I’m using a Tier4 Tormentor AE, and I don’t have any problem.

Switched back to the Mauler, and this is what is happening:

-Torpedo is fired.

-Torpedo reach the 2 snipers between them.

-Torpedo is manually detonated.

-1 sniper instantly explode.

-1 sniper explode a couple seconds later from radioactive cloud.

 

 

 

Based on my observation, is it possible that the Mauler’s guided torpedo, having an explosion radius of 270m, is actually less than that (250 or 220) ? The radioactive cloud seems to have a 270m though.

Its curious, my kraken and inquisitor AE deals 10218 dmg with R15 mk5 coils, when tormentor AE deals 10715 with the same weapon. Without any weapon equiped, kraken deals 7320 and tormentor AE 7013. There are some weapon calculation errors, probably related to ranks; as a matter of fact, a same weapon brought from higher rank deals more dmg in the lower rank ship (a weapon that was once for T4 only, then moved to a T3 ship will make the torp hit harder on the T3 ship than the T4)–>R12 mk4 coil hits 9327 in Tormentor AE, when that same weapon hits 9579 in Ira deus.

Correction: after seing many weapons over different JLRFs, ive come to the conclusion that lower tier JLRFs have higher dmg torp multiplier for every weapon; if you have the same weapon in a T4 and T3 JLRF, T3 LRF will hit harder with the torp. So, if Ira deus could use R15 mk5 weapons, its torps would deal much higher dmg than T5 JLRFs. However, T2 ships are the exception and always get lower torp dmg (without weapons or with same weapons than T3 LRFs), meaning it works as intended in this last point.

BTW, seems the cloud is about 10-20m smaller than the blast radious, since there has been MANY times ive torped those snipers at fire support with a weapon that cant 1 shot them and further away ships that DO get hit, often dont recieve any dmg from cloud. Cloud also has less dmg the further the target is from the center of the explotion.

Theres one last thing, higher tier LRFs have faster torps with higher turn (T5 is 650ms if i recall correctly), idk why they removed that info from the module description.

Its curious, my kraken and inquisitor AE deals 10218 dmg with R15 mk5 coils, when tormentor AE deals 10715 with the same weapon. Without any weapon equiped, kraken deals 7320 and tormentor AE 7013. There are some weapon calculation errors, probably related to ranks; as a matter of fact, a same weapon brought from higher rank deals more dmg in the lower rank ship (a weapon that was once for T4 only, then moved to a T3 ship will make the torp hit harder on the T3 ship than the T4)–>R12 mk4 coil hits 9327 in Tormentor AE, when that same weapon hits 9579 in Ira deus.

Correction: after seing many weapons over different JLRFs, ive come to the conclusion that lower tier JLRFs have higher dmg torp multiplier for every weapon; if you have the same weapon in a T4 and T3 JLRF, T3 LRF will hit harder with the torp. So, if Ira deus could use R15 mk5 weapons, its torps would deal much higher dmg than T5 JLRFs. However, T2 ships are the exception and always get lower torp dmg (without weapons or with same weapons than T3 LRFs), meaning it works as intended in this last point.

BTW, seems the cloud is about 10-20m smaller than the blast radious, since there has been MANY times ive torped those snipers at fire support with a weapon that cant 1 shot them and further away ships that DO get hit, often dont recieve any dmg from cloud. Cloud also has less dmg the further the target is from the center of the explotion.

Theres one last thing, higher tier LRFs have faster torps with higher turn (T5 is 650ms if i recall correctly), idk why they removed that info from the module description.

 

So there are indeed some hidden numbers that are not displayed…

Now I have to investigate on the torp speed and the latency that is maybe distorting the detonation position.

 

Since I’m used to shot T4 GTorp, with Tachyon charge, what will happen if I send a T5 GTorp that is slightly faster ( the gap in speed between T4 and T5 with Tachyon /on is greatly increased) with the latency ?

You guess right: The GTorp will explode further away than what I wanted with a T5 LRF.

 

Gonna try to anticipate.

Further investigating on this issue made me end up with this results:

 

-Same bug happens with the special module of engineers (federation and empire) and covert ops (federation and jericho) when using the same weapons.

-Both faction covert ops have also higher special module dmg without using weapons the lower their tier is: 1272 dmg for T5, 1560 for T4, 1776 T3, 1898 T2 and 1904 T1.

-JLRFs have this bug, however empire LRFs dont (a lower tier ship will always deal less dmg from desintegrator if the same weapon is equipped). ELRFs work as intended.

Last time I Torp stuff in kraken it also has one sniper blow up afterwards. Mk4 positron. Haven’t used tormentor AE in that mission.

After a dozen Fire Support this morning, I am still confused if it’s due to T5 GTorp increased speed + latency that makes me miss (compared to a T4), or,

if it’s due to the actual decreased damage on the T5 compared to the T4.

 

(reminder: T5 and T4 are in the same difficulty level, which means Snipas having zee same HP and resistance)