Special Module container - no cap limit for a monocrystal

Bug report:

 

I completed an assignment for Arthur Cage (daily) for Sword S alternative special module.

‘Specmodule container bundle’ always gives at least one more random resource. It can be a monocrystal. However, if it’s a monocrystal, the cap limit of 500 should not be ignored!

Re-entering the game did not provide me with a PM or Parcel, just in case if it would detect the cap after.

 

How to fix this bug?

If a monocrystal drops and if there is already a limit of 500 monocrystals (cap limit), it should automatically be moved to PM or Parcel.

 

Screenshots: (Logs: Check around 12:26)

Mse37aX.png

cY3fyuR.png

 

Logs: (Check around 12:26 for the module - Sword S special module alternative - 55/90)

[2017.08.07 10.50.49.zip](< base_url >/applications/core/interface/file/attachment.php?id=15093)

It’s not a bug.

10 minutes ago, AKmatiAK said:

It’s not a bug.

Oh, but it is! No excuses!

Limit doesn’t affect resources from bundles.

2 hours ago, AKmatiAK said:

Limit doesn’t affect resources from bundles.

What he said.

 

Re sources from containers have never been affected by caps to prevent loss of resources from paid containers.

 

This is of course not true for alien resource containers because the devs decided to be dingles.

13 hours ago, TheDarkRedFox said:

What he said.

 

Re sources from containers have never been affected by caps to prevent loss of resources from paid containers.

 

This is of course not true for alien resource containers because the devs decided to be dingles.

Container is Free (Free tag), so it’s not paid. That’s the whole point. Such items should be capped.

 Nothing, I repeat; NOTHING should be capped. At all. Ever.

Yes, don’t fóck this game more…

Not a bug, it’ spossible in a special cases