Back before the class update, ships belonging to different sub-factions had different variations of their special abilities. Imperial disintegrators did more raw damage, while Warden disintegrators did burn damage over time at the cost of raw damage. Armada cloaks lasted for a whopping 24 seconds, while Vanguard cloaks lasted for only 15, but weren’t disrupted by pulsar damage.
Suggestion:
Allow players to craft unique sub-faction-variant special abilities, similar to ones that used to exist in game, and new ones that have never been seen before. Each class will still be limited to their specific type of ability. These special ability modules would be tier-less and swapable between different ships of the same class. Each blueprint would only produce one special module.
What special variations would you like to see?
