Spawn Camping

Ever since the code of conduct was changed to allow spawn camping I’ve seen been in so many fights against it or even on the team doing it and I can 100% say it’s a really dic* move.   Only way to describe it. You do have an invulnerability for 10 seconds but let’s be real; it’s trash.

  1.  You cant use modules
  2. You cant run away
  3. Average ship speed if you add in frigates or even fighters, trying to fly away, leading everyone else to attack you after 10 seconds means you cannot get far, even if you do, what good does it do to be killed later as most of if not their entire team is at spawn for example. 

Just today, joined a Tourney for fun and we got against not one but TWO teams, russian users, who pushed us back using a variety of crew and alien ships, and then continued to spawn camp the entire battle, running away did not help. Easily stopped by a tackler, with LR Inhibitor Beam for alien ships, even normal ships, and having their team eat you alive. Again  you cannot use modules!   Gunship’s engine overcharge for example, won’t help. This goes for all pilot skill levels but is also focused towards the newer pilots, they don’t know to run, and even if they try, they will be alone as you do not spawn in groups. 

This does not apply to tourney but also, Conquest, and PvP. Conquest can have different stats as an entire offence team with 30 seconds for example of free firepower would be a little too much. 

I propose a change to the timer.

  • 30 seconds(subject to change)
    • Able to use modules
    • Deactivates if you fly 1500m from spawn point

 

 

Im against it being in pvp but if you play specific modes like scl or tournaments you better make peace with the possibility of being utterly destroyed. imo its mainly a thing of player solidarity to give the enemy team a fighting chance (in pvp mode only that is).

well in other games there are defense turrets in place at spawn point … its hard to emplament anything in this game as the NABS abuse EVERYTHING  a shield around the spawn would be nice   and if the other team wants to play they can die without ever doing any damage… players would park there  but having a engineer behind a destroyer type static shield that can heal wouldn’t be such a bad idea  in this  anti-engineer game…and please don’t start whining about the Was’Got  it wont be long till its a worthless piece of nerfed junk anyway

I’ve been thinking of solutions for the spawn camping problem for a long time. The only thing I can come up with is some kind of short range heavy turret protection or a fairly big one-way shield for a the spawn area. Things that Taz just ninja posted about… This game could use cruisers for spawn points.

 

I don’t think it would be a good idea to expand protection time or allow module usage though. Maybe the best would be to let players choose spawn area. The map would have predetermined spawn points evenly distributes on both sides and players would be allowed to choose from the ones closer to their starting point.

 

Also, I agree that it is really odd how easily a team can be spawncamped in SecCon. There is a huge dread with turrets that worth nothing, or at least no good for defending own players.   

 

 

1 hour ago, ORCA1911 said:

Im against it being in pvp but if you play specific modes like scl or tournaments you better make peace with the possibility of being utterly destroyed. imo its mainly a thing of player solidarity to give the enemy team a fighting chance (in pvp mode only that is).

Nobody has solidarity in this game. They don’t care, it’s a selfish act yea but if it comes down to taking all gameplay away from one team… no point playing PvP or any other mode besides PvE. There really isn’t if something like this happens. 

2 hours ago, IFreakinLoveBass said:

Again  you cannot use modules!

Yes, you cannot use any modules, except for some special modules on some Ellydium ships.

There is one advantage or more of a bug - you can fire your main weapons and damage and kill targets during your invulnerability period. They can’t do a thing to you.

So, it’s possible to use that against your enemy, if your team is skilled enough.

10s-20s-30s what is difference?

 

This is not problem, problem is MM.

 

If MM would be good we would have equal teams so no spawn camping. 

Now MM su ck s and you get what you get no meter of time that you are immortal.

 

That can be easy corrected.

 

 -first step is to remove squads from R1-12. Why? Because R9-12 is farming area where veterans with max equipment farm newcomers.

 

-second to have equal number of op green ships and dessys on each side. 

 

Also devs should count average kills per game and total games played in PvP in MM formula and not just W/L ratio.

I suggest remove invulnerability time and make instant respawn.

5 hours ago, SunnySweet said:

10s-20s-30s what is difference?

 

This is not problem, problem is MM.

 

If MM would be good we would have equal teams so no spawn camping. 

Now MM su ck s and you get what you get no meter of time that you are immortal.

 

That can be easy corrected.

 

 -first step is to remove squads from R1-12. Why? Because R9-12 is farming area where veterans with max equipment farm newcomers.

 

-second to have equal number of op green ships and dessys on each side. 

 

Also devs should count average kills per game and total games played in PvP in MM formula and not just W/L ratio.

Even with most arbitrarily, “balanced” teams spawn camping will happen. MM can not balance a human factor, and viability and effectiveness of equipment for various game modes-maps setups and those are huge factors of spawn camping. 

Go to custom and make bots face them self, 8v8 or 12 v12 on various maps-game modes and then count how many of them resulted in bots spawn camp other bots team, and those are perfectly balanced teams.

 

Spawn Camping is a complex issue, but MM not gonna fix it.

4 hours ago, aldermatias said:

I suggest remove invulnerability time and make instant respawn.

instant respawn would reduce the meaning of killing an opponent to just about zero, especially against recons and other fast ships that can simply return to the same location and kill you or try to in any case again.  depending on the map, same goes for heavier ships, especially dessies. 

8 hours ago, WolfKhanGeneral said:

instant respawn would reduce the meaning of killing an opponent to just about zero, especially against recons and other fast ships that can simply return to the same location and kill you or try to in any case again.  depending on the map, same goes for heavier ships, especially dessies. 

But this prevent spawn camping. And your allies support you more early too.

you’d be better off making the entire dead part of the team respawn with one who’s the closest to respawning with the exception of dessie players. 

This is balance

 

 screenshot-171220-105718.jpg.dd6083e2db68f0dbfcca5b6b9fc2ff36.jpg

or just put a better shield wich decrease in 10-30s

and so, you can shoot and you are not invincible

 

Spawn protection shielding with a long timer would just get abused.

 

Adding some carrier ships to act as spawn points and to provide some turrets and/or drones for protection would be a much better solution. It would also make things more spectacular and immersive.

7 hours ago, Vohvelielain said:

Spawn protection shielding with a long timer would just get abused.

 

 

Long timer would not be necessary but the shield solution would require a timer like the ‘get back to the battlefield or boom’ thing. And of course going back to the protected zone should not be possible.

 

7 hours ago, Vohvelielain said:

It would also make things more spectacular and immersive.

 

Definitely…