I have recenty decided to re-check the whole contract tree and I have found a lot of inconsistencies, but they only reveal themselves, if you pay attention to details.
In short, I had problems with the descriptions, since I was unsure, if they meet the requirements or goals.
Most common issues I had:
Examples:
Disable a beacon isn’t the same as capture a beacon.
Explanation:
In order to disable a beacon you must play an appropriate PvE scenario.
PvP scenario to fulfil this contract is different then as well.
You must allow enemy to take control of a beacon first and then move there to disable it.
You get a contract “Destroy 20 enemy ships.”
Explanation:
The next similar contract have the same objective, but it is unclear if it is the same or different, since it says that you need to “Destroy 20 enemy ships of hostile enemy faction.”
There are much more issues and I may need help to determine if the contract is actually meeting requirements in the description.
My plan is to simplify the contracts (English only) and to make them more understandable, especially for beginners.
Post I am working on is [here](< base_url >/index.php?/topic/28140-contracts-tree-text-errors-in-some-of-the-sentences/#entry336522).
Empire contract tree is completely reworked and 100% done.