no, i don’t believe in free users being a source of ‘value’ for a game, even though they increase server populations. a small bit of currency is enough to give them a sense of having a few options before their time runs out and they have to refill their account. basically time is what it should buy you before you make a purchase decision, nothing more.
every attempt should be made to get users to spend cash on a game. but it should be made affordable to everyone, so there are both entry-level and higher-tier options available. but all options should be reasonably priced, none of this 32$+ for a fully exp fitted T4, or 64$+ for a T5, if they make an appearance.
that’s because servers cost money to maintain and games cost money to develop. if somebody doesn’t pay their fair share, then it’s as if a tax is being imposed on all of the paying players…
and who wants to pay for that… i’m not here to subsidize other people :\ plus i just can’t… pull the weight of everyone… and upkeep the servers lmao
they’re usually the ones begging for handouts in public places / global chat ;p
you know what you can do though… make premium ships available for a MASSIVE amount of credits. 10 times the normal rate. so people can’t complain about balance issues… R9 prem would be 32 million instead of 3.2. but in order to do that, you’d have to make sure you’ve plugged all farming loopholes and exploits.
oh, but you can farm in higher tiers to buy lower tier prems then… so won’t work… AND THIS is why you never implement scaling loot/reward systems…
just as an example: GW1 levelling system da best. on first playthrough you might take a week or more to max your level to 20. but on subsequent characters you can get that down to as low as a few hours, can’t recall how many, but like 5-8, when done properly. but you need access to all expansions or it takes an extra 1-2 hours. there was absolutely no gear grind, you could mod any weapon for any purpose. the only differences were custom skins, which required dungeon clears. so grind for aesthetics only, or unique items for prestige. but you could get the same stats on moddable normal items. they just weren’t as ‘cool’… and they were cheap. no armor grind… only aesthetics… but you can collect elite sets… so it was a choice thing basically. you can grind, but you don’t have to. although grinding had benefits.