I could exchange the flare for the shield resistance but flare has shorter cooldown and helps against missiles. Like I said before. The ship isn’t for prolonged fighting. The missiles will help me escape if I get slowed down.
also, i would not use sentry drones with this fit (I started by using both drones :D), use only inhibitor, target painter, and two mp modules. you will need it to escape tackling - and ECMs can be also quite deadly for a speed tackler (gunships have less problems there).
also watch out, since the weapons which are most dangerous for a cruise fighter are actually things like plasma guns on a fast recon, or long range lasers, usually weapons which are less dangerous without the module will kill you more frequently.
Singularity cannon and heatsink? With the low firerate, you’re not gonna see much of a difference in anything but the heatup times. Plus, cruise engine will make that a pain in the rear to aim on interceptors, unless you spring engine suppressor on them, and even then, that’s got a cooldown and a hard counter with F8 + multipurpose.
I still have doubts on heatsink and singularity, though. Plus, without speed mods, now you’re a bit slow to be using singularities against interceptors. Fighters and frigates, sure, but if you’re at a beacon, interceptors are you main competition.